Vampire Squid | |
---|---|
File:Vampire Squid.png | |
Details | |
Speed
|
100% |
Health
|
3.5 (total: 350) |
Damage
|
3.5 (total: 70) |
Boosts
|
2 |
Biome statistics | |
Oxygen time
|
20 seconds |
Temperature time
|
10 seconds |
Pressure time
|
5 seconds (Unaffected) |
Salinity time
|
20 seconds |
Credits |
Mechanics[ | ]
- Tier 4 animals evolve into vampire squids.
- 18,000 XP is required for a Tier 4 to evolve into a vampire squid.
- Vampire squids evolve into a Tier 6 animal.
- 24,000 XP is required for a vampire squid to evolve into a Tier 6.
- As a Vampire Squid, friendly fire is turned off for other Vampire squids, Oarfish, and Whales, meaning you cannot damage them nor be damaged by them.
Abilities[ | ]
Passive Abilities[ | ]
TBA
Active Abilities[ | ]
- Charging your boost allows you to curl up, reducing your speed by 50% and allowing you to turn any damage you take into healing. Once hit, you uncurl. Status effects are not converted into healing. Boost to uncurl.
Suitable Biomes[ | ]
- The suitable biome for the Vampire Squid is the deeeep.
- If a vampire squid enters the ocean, it will lose pressure.
- If a vampire squid enters the ocean surface, it will lose pressure and oxygen.
- If a vampire squid enters the arctic, it will lose pressure.
- If a vampire squid enters the arctic surface, it will lose pressure and oxygen.
- If a vampire squid enters the swamp, it will lose salinity and pressure.
- If a vampire squid enters the swamp surface, it will lose oxygen and pressure, and it will not regenerate salinity.
Diet[ | ]
This is a complete list of food that vampire squids can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bird Poop | All animals except for lampreys and pelicans | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Dam Food | Tier 1 to tier 7 | 35 | Spawns underneath beaver dams. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Algae | Oarfish, Manatee, Penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the ocean floor. | |
Yellow Algae | Oarfish, Manatee, Penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the floors of the arctic and deeeep. | |
Apple | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in trees. | |
Berry | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in bushes. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |
Hiding Places[ | ]
TBA
Skins[ | ]
TBA