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Tips and tricks to help you become a great player. Dominate the marine by yourself or with your fellow friends!

Everyone can edit the wiki but PLEASE DON’T reference yourself or other players when doing so.

Contents[]

  • 1 Specified Tips
  • 2 General
  • 3 Tips for Specific Species
    • 3.1 Piranhas
    • 3.2 Frog
    • 3.3 Clownfish
    • 3.4 Horseshoe crab
    • 3.5 Lamprey
    • 3.6 Jellyfish
    • 3.7 Flying fish
    • 3.8 Squid
    • 3.9 Seagull
    • 3.10 Duck
    • 3.11 Bat
    • 3.12 Ray
    • 3.13 Bobbit worm
    • 3.14 Beaver
    • 3.15 Anglerfish
    • 3.16 Penguin
    • 3.17 Octopus
    • 3.18 Hammerhead
    • 3.19 Oarfish
    • 3.20 Mantis shrimp
    • 3.21 Shark
    • 3.22 Stonefish
    • 3.23 Orca
    • 3.24 Sunfish
    • 3.25 Cachalot
    • 3.26 Eagle
    • 3.27 Manta Ray
    • 3.28 Hippo
    • 3.29 Marlin
    • 3.30 Electric eel
    • 3.31 Crocodile
    • 3.32 Polar bear
    • 3.33 Sawfish
    • 3.34 Bull shark
    • 3.35 Coconut Crab
    • 3.36 Colossal Squid
    • 3.37 Leatherback Turtle
    • 3.38 Giant Softshell Turtle
    • 3.39 Alligator Snapping Turtle
    • 3.40 Walrus
    • 3.41 Elephant Seal
    • 3.42 Anaconda
    • 3.43 Worm
    • 3.44 Little Auk
    • 3.45 Leopard Seal
    • 3.46 Sleeper Shark
    • 3.47 Basking Shark
    • 3.48 Hermit Crab
    • 3.49 Alligator Gar
    • 3.50 Giant Squid
    • 3.51 Tier 2 Animals
    • 3.52 Tier 3 Animals
    • 3.53 Tier 4 Animals
    • 3.54 Tier 5 Animals
    • 3.55 Tier 6 Animals
    • 3.56 Tier 7 Animals
    • 3.57 Tier 8 Animals
    • 3.58 Tier 9 Animals
    • 3.59 Tier 10 Animals
  • 4 Bars
    • 4.1 Salinity
  • 5 NPCs
    • 5.1 Lion's Mane Jellyfish
    • 5.2 AI fish
  • 6 Gamemodes
    • 6.1 FFA
    • 6.2 TFFA
    • 6.3 First Version
    • 6.4 Toxic algae
    • 6.5 1vs1
    • 6.6 Pearl defense
  • 7 More t10 tips

Specified Tips[]

Leveling up Tips

Survival Tips

Animal Tips

Deeeep survival

Honest Game Trailers | No More Heroes 3[]

X

General[]

  • Some animals can jump out of the water into the air!
  • If you are trapped on land with no boosts, spam the boost button in either direction diagonally upwards to move back into the water. This works for any non-walking creature, even ones that can't normally boost, if you are going to land on a preferably flat island at high speeds after a surface boost, do not stop, try to aim your side to the ground and spam click, this will make you carry your jump momentum and allow you to escape extremely fast
  • Make sure to try out every creature before settling on one. You may discover one you prefer over another.
  • If you see a higher tier animal that has low health, don’t be hesitate to give them a great (and nasty) ambush! It is high risk, high reward action which may can skip the frustrating evolution away. (reminder that tier 1 animals cannot hurt tier 10 animals)
    • Go for the correct biome, or you will suffer damage from salinity, pressure, or temperature. (see biomes for more information.)
    • All creatures between tier 1 to 6, penguins, manatee and oarfish can do a “sweep” of the seabed, which gives you tons of XP faster than hunting, though on a less popular region, eating the green dots gives even more. Beware of anglerfish! they can ambush you as you sweep.
  • Be careful for your opponents’ heads. Remember, animals win by biting!
  • Activating a boost at or above the surface, for most animals, even those without regular boost but not all, will cause your animal to travel extremely far, extremely fast in the air, this can be used for easy escapes or fast traveling but beware where you land. you can even chain these boosts by boosting again when about to fall, it's like an OP double jump. Also, spam boosting with no boosts will accelerate you to the direction you are facing.
  • Some animals have abilities that requires to charge a boost, it depends on what animal it is but usually the charged boost is the better one you will want to always use so keep it prepared by maintaining the spacebar pressed to trigger it, or by holding left click without waiting. For example, an orca can boost+grab with its charged boost. This does not apply to all animals. An example is the humpback whale, which requires combination of charged and uncharged boosts to use abilities.
  • You will always boost towards your mouse (except when you release your grabbed target as a Giant Squid), your boost has a certain distance, positioning your mouse at a distance from yourself that is lesser than your boost will cause you to perform the boost and immediately turn the other way. This manoeuvre can be used to surprise opponents and pursuers.
  • Your best chance of surviving in this game is to have a team if you are in tffa but not if you are in ffa. Many animals that you encounter will be tier 10 and will quickly destroy you.
  • This is not an easy game! Don't quit when you are first eaten, since when you respawn you will gain free XP. Keep trying and maybe you will make it to tier 10!


Tips for Specific Species[]

Piranhas[]

  • Avoid boosting out of the water to avoid danger, as you all move individually. This causes piranhas to be scattered around the place, making you vulnerable. However, sometimes if there is less land around, it will be easier.
  • Corner your prey or foe to max out your damage, as it will stop them from moving anywhere and allows all of your piranhas to attack.
  • After your have evolved to tier 4, you can no longer hide in the anemones, even if you have only 1 piranha left. However, you will be able to create a new piranha much faster.
  • Not suggested to play in 1v1.
  • Camp at the waterfall to get fast food (do this only at tier 7 or more).
  • Piranhas can gain XP very fast! If you see a leatherback while your in barrack waters run to freshwater and never return

Frog[]

  • You die easily, so avoid using this tier 3 until it's buffed, or you can use the jumping in a good way.
  • Stick to the swamp to prevent losing salinity.
  • Stay on land. Piranhas can kill you easily.
  • Eat berries, apples and dragonflies until you can evolve into a different animal.
  • If you want to level up quickly you can go to the islands in the ocean, the salinity will not affect you on land and you will be able to reach all the berries. If there are seagulls, just simply jump over them or go to another island.

Clownfish[]

  • Stick to the warm tip of the coldest island.
  • In the beginning of Pearl Defence, choose Clownfish and swim with other Clownfish, than boost to get food. You will not be attacked while in Clownfish, because you level up quickly and everyone else is doing so the same.

Horseshoe crab[]

  • You can easily kill Jellyfish, so attack them when you can.
  • You reflect damage by 30%. Remember that when you are combating.
  • You can repeatedly lightly boost while eating plankton to constantly have a speed boost

Lamprey[]

  • Do not attach to any flying animal, or ones that breathe air, they will fly or swim up, causing you to suffocate.
  • A recommended animal to attach to is any animal that can only live in the deep i.e. Giant Squid, Barreleye, Angler Fish, Dragon Fish, etc. This means that if they try to swim up to suffocate you in the air, they'll quickly be losing pressure, almost ensuring your safety (Note: This tip is no longer valid as there are several air pockets within the deeeep added in the latest update, but you should still keep it in mind just in case).
  • Do not try to attach to an animal while they are looking at you; in most cases, you will die.
  • Be wary of your host's health. If they die, you will be vulnerable.
  • You cannot attach to oarfish, they cannot attack you. But you can attach to a dragonfish and when it levels up, you will be on an oarfish(assuming they choose to become one). Don't detach for a while though, you'll be off him forever!
  • Attach onto an animal by going to the underwater cave under the waterfall. You will find many players food farming, stay, ignore the evolution suggestion and run when you are ready to evolve a lot.This tip is no longer useful 😐.
  • You will obviously give it away if you attach onto any animal who can hide and make a lure, disguise as terrain, or just plain hide. Plus, they might get pretty angry at you for blowing their cover!
  • Try choosing someone on your team if in TFFA.
  • In PD, when you attach to an animal and that animal rests at the pearl, you can cause damage to the pearl and destroy it given enough time without the remoras attacking you. However, this rarely happens.
  • NEVER attatch to Lionfish, their poison will kill you even if you inmediatly take off.

Jellyfish[]

  • Try to avoid fighting crabs or king crabs if you are not good at timing your poison, despite them being a lower tier than you, they are actually slightly stronger than you.
  • You swim at a normal speed, but you get a small boost every few seconds, use this to escape slower predators (or to catch small NPCs without using your active boost that may be needed later for escaping faster predators).
  • Your poison is very powerful, you can kill squids with your poison by poisoning them and then running away, repeat that carefully until they are low enough to fight.
  • Try to avoid anything that could kill you. Due to your great capacity to survive in all environments, a way to deter a predator that has been chasing you (when you don't have a place to hide) is to change to a more friendly biome the predator can't survive for long.
  • You're able to poison balled up isopods, allowing you to damage them. be careful though, they can easily kill you if they decide to retaliate.
  • DONT try to escape from an oarfish going to the ocean/artic/swamp, you will need to wait 1min until they get out, enough time to kill you, try hiding instead.
  • However, hiding in anemones is a good idea when escaping oarfish if you see one.

Flying fish[]

  • You can glide in the air and "fly". Beware of your oxygen bar.
  • You can land on islands and eat the berries and apples on it.
  • You can glide on islands to kill a careless seagull or pelican.Be careful!
  • Your speed is increased greatly when "flying". In PD, you can also fly over the islands and eat berries.

Squid[]

  • You can still hide on land, but you still can suffocate.
  • If you see a predator that is simply nearby, swim away or hide so that they cannot hurt you, or boost into the sky.
  • Try to stay in the deep so that you can eat the yellow plankton on the ground.
  • Attempt to avoid attacking jellyfish as their poison can kill you if you do not eat food quickly afterwards or leave you with low HP. You will also be unable to hide for up to 8 seconds.
  • Your faint outline is still there if you hide, but you can try and hide by anemone and other spaces you can hide in at lower levels, so your outline is harder to see.
  • You may not be able to go into anemones or behind volcanoes, but you can go into the window of the shipwreck.
  • Frogfish and Wobbegong Shark can suck you, causing you to move even you are staying still and allowing them to kill you. Also, lion fish can poison you using their charged boost, causing your hiding wear off. Therefore, you are not 100% safe when hiding.

Seagull[]

  • Stick to apples. If there is too many seagulls at one island, try moving to another one.
  • If you're irritated by how slowly seagulls build XP, try skipping this stage by using the piranha.
  • While much more dangerous, it is much quicker to evolve as a seagull by eating the bottom algae; be careful of your oxygen as it runs out fast!
  • Orcas will grab you, so eat berries most of the time. If an eagle comes though, hide in a tree
  • When you are a seagull, don't attack other creatures, just eat the fruits.
  • If a snake bites you drown it because it has lower air time while biting.
  • If a large animal is attempting to attack another seagull and there are multiple others nearby, try attacking it! Overall the dps from multiple seagulls generally scares off or kills the animal, and most seagulls will band together and go for the kill if one is.

Duck[]

  • You can enter the swamp. You can use this to run away from ocean predators by hiding in the beaver dams in the swamp .
  • You have only one boost, not two.
  • It is suggested to apples and berries for XP in the ocean and dam food in the swamp. It is not suggested getting XP by eating bottom algae, as you will float and you can be grabbed by crocodiles.
  • You cannot hide into trees to escape from snakes or coconut crabs, so be careful.

Bat[]

  • Glide on the ground and deal extremely high DPS to walking animals in your tier.
  • Use your charge boost to prevent little auks, seagulls, pelicans and ducks escaping through boosting.
  • If you met a snake who is climbing a tree, don't fly away: you are stronger, and snake's meat will regenerate your HP after battle.

Ray[]

  • Before evolving, fly into position to flappy chain (if you are a bat, duck or seagull)
  • It is highly advised to eat flappy ducks as soon as you get to ray, but if you cannot chain boost well, stick to bottom feeding.
  • In toxic algae, you can choose ray while still eating food and not directly evolving. As ray can survive in every biome and easily hide, you can wait until you are certain of where the algae will narrow and choose the appropriate animal.
  • Run away from lionfish if you are being hunted by those instead of hiding. They can kill you using their charged boosts.
  • Noticed that more commonly, Ray AI's for some reason tend to more often attack if attacked. Instead of running or hiding if facing a powerful adversary, they sometimes head on attack.

Bobbit worm[]

  • You can hide in ground. Remember that.
  • If you grab an animal, you should drag them in the opposite position. If you want to grab it to the seabed, you should put your mouse upwards.
  • You can grab animals even in tier 6. However, your CP is the least in tier 6. Don't forget that.
  • Overall, these are extremely powerful for a tier six animal and can hunt almost anything, IF USED CORRECTLY.
  • If you encounter a whole pile of meat or some meat in the ground, EAT THE MEAT! This will give you high XP to a tier 7 animal and you will probably have some XP left to evolve to your next animal. This happens to some players.
  • If you are a bobbit worm stay in the ground feeding on algae or meat until your XP bar is 250k or you are 7th or 6th on the leaderboard. Then, evolve quickly in the specified habitat.
  • Trolling: Try "spanking" a player when he is near the ground. To do this, boost into the player and get back in ground very quickly. The player won't notice if he is slow enough to spot you hitting him in the rear.
  • Bobbit worms have pressure bar shortening every second for 10 seconds, then take damage every second for 9 seconds until they die if without food
  • remember you need to stay underground
  • You have no use to Manta rays, so Manta rays will probably release you, so don’t enter the aura of those, it is a waste of time.
  • You can grab other bobbit worms underground in PD, TFFA and TA.
  • Squids should be your main prey. Hunting them is simple: grab them and bash them against the wall until they're half health. Then, release and quickly re-grab the squid, killing it.
  • Be wary of stonefish. You dig faster than them, a couple of boosts and you're safe.

Beaver[]

  • Stay close to dam chains. If there is a predator, hide in a dam.
  • Hiding in Beaver Dams replenishes oxygen, hide in one until prey comes to eat the Dam Food. Pop out and surprise them.
  • Don't boost into a dam to escape a predator. Your boost may be canceled. However, you still get to hide in the dam, so just make sure the predator isn't camping outside the dam.
  • You have the most health(tying with snake) of all the tier sevens in a total of 10 health.

Anglerfish[]

  • Stay near the bottom, and aim bait where the yellow algae is. when an animal lower than you sweeps by collecting algae, your bait will be in the perfect place.
  • Don't make your bait a lava bubble. That would give it away.
  • If you kill a creature, your bait will turn into meat. This is great for luring in prey.
  • You are one of the strongest animals of this tier and you are capable of facetanking some animals if when you are low you boost into volcano food to heal

Penguin[]

  • You can eat bottom food and berries, making you able to level up quicker, and recharge on boosts easier.
  • Always have a boost. You are very fast, and having a boost will make you almost untouchable.
  • Hide in igloos if pursued by a predator.
  • Since you are fast you can be able to speed and get the pearl easily in pearl defense and you can run away.
  • You are the prime evolution in pearl defense because of your ability to level up easily, because you are able to eat ground food and berries.
  • Watch out for leopard seals for they are as fast as you and can kill you. But if they are low then you can kill them.

Gulper Eel

  • You can swallow all animals below your tier, like bobbit worm and rays.
  • Rolled up isopods are not swallowable, so don't waste your time.
  • Your main prey should be squids and jellyfish. Swallow them, spit them out against the wall, get in some free hits, and you're good to go.
  • When hunting, don't eat food as that will tell your prey that you are nearby.
  • You can swallow bats and birds. If you somehow get one, either swim straight down into the deep until there is a ceiling above you, or spit them out in a air pocket and murder them. Either way, you get their meat.
  • If you find a little auk in the deep, it's likely they are about to lose oxygen. Swallow them, and don't let them have air.
  • Bobbits will lose pressure inside you. When you swallow one, make sure you get away from all ground, and swallow it when it pops back out, and let pressure damage do the job.

Octopus[]

  • Do not underestimate the power of ink. It can blind animals to the point where they do not know which direction you went, and you can easily trick them into going the wrong way. Sometimes the animal will panic and even something like leopard seal can kill an inked whale.
  • You can walk on land. Use this as an advantage.
  • You can transform into the creature that you just ate, use this ability to ambush other animals.
  • A skilled octopus can be a powerful asset in Pearl Defense as it's ink can be used to blind an entire charging team, causing confusion.
  • In Pearl Defense, when you kill a player, it will look like you are on that player's team. This is useful for pearl retrieval, sneak attacks, and pearl stealing.

Hammerhead[]

  • Try to terrorize seagulls and pelicans because you can easily kill them. Unless there are more than half a dozen or you're out of boosts, in which case be more cautious around them.
  • Do not run away from dolphins and leopard seals, you are stronger than them and can kill them, but always be careful.
  • You can hide in the shipwreck, this is useful for escaping predators.
  • You one shot AI clownfish, so you can make a coin farm in TFFA.

Oarfish[]

  • You can easily kill Jellyfish.
  • You get dominated by Giant Squid and Colossal Squid, so if one is chasing you boost into shallow waters.
  • You have 60 seconds of pressure, don't worry about going into shallows.
  • You actually thrive in shallow waters because of the lack of Giant Squid and Colossal squid.
  • If a Orca is chasing you in shallow waters, just dive deep.
  • If you don't have a exit to shallow waters and are being chased by a squid, search for the Giant Shipwreck or the Pineapple House.

Mantis shrimp[]

  • Be careful of your own species, they can kill everything including themselves.
  • You can form an attack combo by a pattern: a stun and immediately two hits then you will ram up your damage. It is pretty useful (and cool) to use that. Just bear in mind that you should not take them head on.
  • Your charged boost deals massive damage, allowing you to take on most other tier 9s and some weakened tier 10s.

Shark[]

  • If you miss a target while charging, click to stop charging, don't let yourself get too far away.
  • To fly, you must be out of the water or on an island/icecap. Eat flappy-ducks and troll seagulls and pelicans, etc.
  • Staying healthy by collecting food on the way, making sure that the enemies don't grab you, or get much food, so that you heal more than they do. If they feel like they can't keep up, they'll most likely separate, and then you could deal with the separated players individually.
  • Your lack of maneuverability while boosting makes it hard to turn around, so pointing at a direction other than your current one while boosting and deactivating the boost will cause you to instantly turn that way and surprise opponents
  • Remember that the pufferfish can literally kill the shark so be careful.
  • ALWAYS avoid orcas. They can hold you until you run out of air.

Stonefish[]

  • Use your boost only when you need it. save at least one boost for predators stronger than you like whales. that way, it might slow them down or even stop them from chasing you. Hide in the ground and surprise attack your prey
  • Stonefish are extremely powerful against anyone who does not know how to counter you. Keep this in mind.
  • Try to get your enemies to attack you, then boost away as they try. They will most likely hit the poisonous barbs and take lots of damage. Rinse and repeat and most of the time you have an easy kill.
  • If you are in the ocean and on low health, you can go to an island and bob in the top. Wait to heal and you can live to fight another day. Oxygen ONLY drops when you are INSIDE land, but if you bob on an island, it won't completely be affected. Except for high experience players who will hit you, the top tiers probably won't eat you.
  • you can hide in the ground but your oxygen drops rather fast, animals generally overestimate your oxygen time so will most likely be discouraged to pursue you as soon as you burrow
  • the most effective strategy is to ambush animals that are low on health, even if they get away, the poison will probably finish them off.
  • due to your poison and ability to dig, powerful animals often disregard you and most of the time, if you stay low, an animal won't initiate a combat with you, allowing you to stay alive very long.

Orca[]

  • If you grab a animal and click to release it, you can grab it again each grab is 80 dmg so if you do that it 160 dmg and you can make them confused.
  • Orcas can kill just about everything if used skilfully, but always try to run away from an ungrabable object such as whales and basking sharks.
  • When facing off a whale, go head on with it and boost to leave its suction at around 1/4 of your health. After boosting away from it, constantly pick up foods to heal up(fun fact: boosting heals you effectively), and repeat the process.
  • You can kill giant squids by grabbing them before they grab you and bringing them to the surface of the water; they will be taking pressure damage by then and will be focusing on returning to the deep, by continuing to grab them and throwing them above you in the air it is easy to kill them if they do not get away. You can also throw them on an island and camp them, as they have little oxygen. The bottom of the islands are a much better place to put an animal when grabbing them than the bottom of the sea, it serves much better at preventing them from escaping but be careful if they grab you.You can kill seagulls by releasing them when you are facing directly down because the natural updraft they have prevents them from strafing to the side easily and two hits is enough to kill them.
  • When you grab an animal when they are facing you (if they are facing away this point is irrelevant.) , you will receive the damage of them hitting you while they will receive 80 damage; this can be bad while fighting other Orcas and sharks as you will be receiving more damage from them hitting you than they will from you grabbing them.
  • When you grab a shark they will lose all their oxygen which grants them 10% HP loss per second, you can effectively use this to counteract the damage you may (see point above) receive while grabbing them.
  • Be wary of Stonefish; they can easily kill you if you are not smart about trying to kill them quickly. The best way to do so is to throw them in the air above you because they can go through land making the usual grab them and place them against a surface to prevent escape strategy irrelevant. You could also trap them in the deep by using one of the floating rocks above the deeeep.
  • If a giant squid is a skilled player, make sure to avoid them because they will most likely kill you.
  • To kill a cachalot, simply go head to head against them, and then hit and run until it is dead.
  • One important thing that goes towards all animals, and especially to orca is to count your opponents' boosts. This will become important as you will gradually know when your opponent is about the retreat or the most efficient way of killing them.
  • Be wary of sharks, if you're a new orca player because sharks will try to use all of their boosts to hit you, and they will end up killing you if you're not careful enough. Try dodging their speed boosts and running in the opposite direction. They will speed past if done right, and will take a moment to turn around.
  • Only attack whales if they are alone and you have three boosts. Boost twice and then run, repeat. try to stay near the surface when fighting a blue whale, and when thet suck you, turn towards the surface. This lessens their suction somehow and makes it easier to escape.
  • Take down eagles by pinning them underwater, or even better, under a large island. Don't do this facing an island, as you will be stranded and possibly killed by the eagle.
  • Sunfish are hard to take down. If you can't take them down, grab them and toss them back. This should buy you some time so you can run away. Also use this technique on any other grabbable opponent.
  • Use your boost to grab and toss a fish on land, when they try to go to the edge boost them back onto land again until they run out of oxygen and die, at which point you go onto land and eat the meat.
  • if you want to mess with someone, try grabbing them and throwing them into sky. They will have to wase a boost to get back to or they will just have to stay where you threw them.

Sunfish[]

  • Pearl Defense: this fish can be very useful, first, break the shell , airboost a few times for speed, and put it at the goal.
  • Stay near the surface. When you're attacked, you can regain health quickly
  • Try to find Lion's Mane Jellyfish, they are easy to kill. Just simply go in its tentacles and face it's tentacles until the jellyfish is dead. You have no attack recoil. If you want a quicker kill, use your boost. It will damage the jellyfish 25% quicker and rarely damage it 41 health.
  • you are able to survive in the deep sea but are very weak to a lot of deep sea dweller and have no health advantage there, it is advised to only go there as a means of escape.
  • beware of marlins, their armor break and bleed will easily kill you
  • most animals will avoid fighting you due to how hard you are to kill and many animals will act friendly towards you instead of hostile when you hunt LMJ (lion's mane jellyfish), and try to "assist" you in the kill, you can use this to be safe from potential attackers.
  • you can use LMJs as a poisonous shield, they are extremely durable and can be pushed into opponents and used to you advantage, their tentacle cover your hole body and animals trying to attack you will be poisoned, you can also somewhat steer the jelly by slightly changing your direction but be careful as a too intense steer or a too lengthy pin will make the LMJ bump you backwards.
  • when you hunt, try to get under your opponent and lift it in the air (preferably against a ceiling) this will give you the regeneration advantage as well as allow you to damage your prey for an extended amount of time without them able to do anything or counter effectively as you receive less damage from them and lot's of abilities will cease to function in this state. If they managed to get down, use your boost to push them back to air.
  • Try to team with anacondas because when you do you are an unstoppable team.
  • Please don't use this animal unless everyone is tier 8 or below, even a squid does more damage

Cachalot[]

  • During PVP (1v1 mode), avoid fighting Hippos, AST, marlin, and polar bears.
  • Beached on the side of an island? Spam click in one direction. Eventually you'll be back into the water and able to swim away, as like basically all animals.
  • It is tankier than most other animals, including orca. If you have enough oxygen, just use slows and kill the orca.
  • Beware of stonefish or sharks. They can kill you easily. If you find one chasing you, try hiding in the deeeep to lose them.
  • If you are in a lower hand and are being hunted by other animals, use slows to slow the predator and quickly run away. Dodge the predator's boost and wait until you regain the advantage and take the revenge and get your XP! If a team of animals is after you and they are not immune to pressure (going to the deeeep), try hiding there or bait them 1 by 1 and kill them by pressure.
  • Don't be afraid if your health is low in a battle. If your enemy is near to death, kill it with last swing as you can gain health by eating meat.
  • Cachalots cannot boost in the air. Remember that if it is your first time playing one.
  • One of the best 10 tier animals for Toxic Algae because it can survive in many habitats.

Whale

  • You can suck in low tiers and keep them inside you, breathing will violently eject them into the air and make them fall back, you can use this as a distraction. However, it is not suggested to suck in a jellyfish as it poisons you.
  • When you are chased and have a low health, find a spot filled with food and activate your suction for the shortest amount of time, this will make you instantaneously eat all of it healing you a lot and preventing the pursuer from getting it and filling it's boost.
  • For some top tiers, escaping your suction is nearly impossible (for example, goblin shark or polar bear without snowballs) try to find them to get an easy kill.
  • Ungrabbable animals are undisturbed by your suction, they represent a bigger threat to you but despite their immunity to your suction, if they hit you in the head while you have it activated, they will receive very high recoil, use this to ward of or keep away animals such as cachalots, other whales, humpbacks etc.
  • Sticking an animal between a whirlpool and your suction will most likely make them unable to escape and die, you can camp in or near whirlpools to get a guaranteed kill on almost any animal passing by.
  • It's recommended to go after animals that heavily rely on grabs to win, like Giant Squids or Crocodiles, as you are ungrabbable. However, you can still be constricted by Anacondas. If you see one of these, just swim away and hope it doesn't chase you.

Humpback whale

  • you have three boost bars, each bar allows you to chain three charged or uncharged boosts represented as small or big circles to form a combinations, the combinations if played well plays a "song", songs vary with combinations and have differing effects.
  • in this tutorial songs will be represented as "o" for uncharged and "O" for charged, each songs are temporary but have different lasting times and ranges.
  • ooo is speed song and speeds you up, useful for fleeing and "hit and running"
  • OOO is blast song and creates a blast that stuns enemies around you useful to flee disorient a team or stunlocking an opponent
  • ooO is slow song, it slows down animals, useful to prevent an animal to flee or pursue you
  • OoO is war song, it greatly elevates your damage, useful to tank face to face and hunt
  • oOo is heal song, it restores your health by elevating your regeneration useful to flee, heal and tank
  • OOo is ruin song it chips 15% of the remaining health of animals in range, useful to give you an advantage but make sure to play it first
  • using combination combos, you can become the most versatile animal and adapt to any situations
  • you can destroy a shell in pearl defense all by yourself as your blast song can stun remoras and surrounding animals for a while, repeating this process can give you time to destroy the shell, however this is not recommended as it is an exploit.
  • you have to chain your songs and cannot save the first part of the song as the circles will disappear after a few seconds.
  • watch out for animals that can cause bleeding, they can kill you quickly if they work in teams. To prevent this, you can use a blast and speed song together for quick escapes.


Whale shark

  • you cannot boost, instead, when you fill one of your four boost bars, you summon a remora, an AI that travels alongside you and, when commanded to, will crash into an animal
  • you can command remoras by clicking near the animal you want to target, the remoras will chase it at high speeds, but do have a range though.
  • when all four remoras crash an animal, they will deal a large amount of damage
  • when an animal decides to face to face you, send all remoras into them (preferably into their back), this will most of the time give you the upper hand and limits their escape choices
  • when disadvantaged and chased, just keep your boost pressed and eat, this will make you constantly spawn remoras that will attack the pursuer for you, this can turn situations around easily, and especially if the enemy health is already low as single remoras are often underestimated.
  • when dealing with hit and running animal, staying stationary with all remoras can easily ward them off as their low HP makes remora dealt damage more important.
  • make sure to constantly eat to replenish your remoras
  • your remoras can be distracted and chase the wrong animal, in the time it takes to adjust them and for them to travel to the attacker, you are left more vulnerable.
  • remoras are difficult to dodge but can be, especially if your opponent is fast, be careful
  • when chasing an opponent or in 1v1, you don't have to stay right behind them just stay close, eat and spam remoras, this will constantly pressure them and slows down healing, try to have secondary remoras prepared in case they heal and decide to attack.
  • BEWARE OF HUMBACK, BASKIING SHARK AND LEATHER BACK SEA TURTLE they can kill you easily.

Eagle[]

  • Attack Seagulls and Pelicans; they give decent XP.
  • DON'T attack snakes and anacondas especially if they are in team. They will kill in 2 seconds.
  • Avoid the orcas. They can boost out of the water and grab you, but if you are higher then flying ducks, but slightly lower than the clouds, then the orca will not have time to fall into water when it holds you.
  • You can see nearby animals by your "radar". Make use of this to avoid from other top tier animals and hunt for the prey.
  • Bald Eagle can grab prey only above the water, but can boost underwater. This is useful for escaping orcas if they grab you.
  • If the eagle accelerates and falls into prey which it can not lift, it imposes the effect of bleeding. The higher you are, the more damage it deals. (Caps at 406 I think) Use this to attack other eagles. When you see another eagle, get as high as you can so they cannot death combo you.
  • Do not attack seagulls and pelicans if you don't have enough health or too many of them, since they can kill you.
  • Go to the highest part of the sky to travel faster with the wind if you are playing FFA. There are two different heights for different directions of wind.
  • This class is generally underpowered (glass cannon) and it is advised to not play it.
  • Be careful of snapping turtles and beavers. They can face tank you underwater.
  • Beware of Goliath Bullfrogs for they can kill you.

Manta Ray[]

  • It is the second weakest in the top tier when it doesn't have any drone animals with it. Don't fight with other animals when you just evolved (except 10 piranhas, but be careful of teaming)
  • Grabbing beavers will let you hide in dams but the ability is near useless as there are no dams in the ocean.
  • Rays are useful in letting you hide against surfaces, they are very easy to find if you're playing on Snoot's maps as they have AI rays. Anglerfish gives the same effect
  • Also, grabbing birds or frogs can gain one more boost, grabbing flying fish, Olm, little auks and clownfish will give you a small speed buff.
  • Try grabbing jellyfish and snake to poison someone with your boost, bats will do slow, pufferfish is preferred over jellyfish and snake because you do not need to use boosts to poison.
  • Try grabbing crabs but preferably isopods as they give you a good armor buff which can greatly increase your already strong tankiness. With 4 isopods you will have 60% damage block and 1000hp which makes you the tankiest animal in the game.
  • You can clear your set of animals with a charge boost, however it will remove all your animals and leave you exposed.
  • Avoid whales and humpbacks as the whale's suction ability and the humpback's stun song will clear your set of buffs and leave you weak
  • Try getting two birds or frogs, a jellyfish and, a worm as you will slow and poison animals with your boosts and you will have four boost bars.
  • If you see an animal you don't want in your aura, try to boost, after you boost you can't grab animals for a certain period of time. Use it carefully, as a hunter could see you and chase you after you do this so so you will have to run with 1 less boost (unless you want to fight).
  • Fun fact: you can have 4 lampreys attached to your manta and 4 more in your aura, with the capacity to hold 8 lampreys you are the ultimate lamprey bus!
  • Manta Rays are usually seen as bottom tier in Pearl Defense, because before long, all animals will usually be top tier.

Hippo[]

  • Crocodiles are a serious threat if they know what they are doing, They can easily dodge your boosts so always be careful.
  • Piranhas are easy to counter and they should be your main source of food.
  • Be careful of animals from the ocean coming in, as a lot of them have an advantage over you
  • your lack of maneuverability while boosting makes it hard to turn around, pointing at a direction other than your current one while boosting and deactivating the boost will cause you to instantly turn that way and surprise opponents
  • the stun inflicted by your boost cancels charged boost making you a big threat to animals with long charging boosts
  • you can use your boost to pin animals against the ground or push them into unfavorable environments, this especially deadly against animals with low mobility
  • Use your boost to push manatees onto land, they will become easy meat after you land combat them.

Marlin[]

  • Attack with boosting to make them bleed. Run away, then attack again
  • Be careful around any evolution with low health
  • If at low health go up, to where the air is, and use the jumping tactic
  • When you're jumping out of the water you getting +33% speed (max +99% speed) by this you can jump pretty high. Also if people touch you while your going faster they will bleed(same effect as the boost)
  • If after the jump hit the animal/fish, then it will have a bleeding effect or if you hit animal/fish with boost.
  • If something is being a nuisance, use your speed to your advantage and try and juke it. It is also advised to boost away in the air
  • Target Whales and Cachalots when you get the hang of Marlin, boost into the (sperm)whale and let it lose health during the bleeding effect while you run away to regain your boost, repeat until it is dead.
  • Watch out when going toe-to-toe with a shark. (or tail-to-tail?) because the shark would most likely notice your presence, and you would only be one step away from a surprise attack and getting one-shotted to your doom.
  • This is the biggest counter to sunfish, so if you are in a server metagame where sunfish is abundant, it would be a good idea to pick this animal, even if it's not your main.
  • Look at your health continuously as it has low health.
  • Do not face tank to Dolphins, hammerhead, leopard seals, and narwhals they have more damage than you and health so you will die if you 1v1.

Electric eel[]

  • If you activate your boost don't waste it! Use it against the creature chasing you and you should be able to get the upper hand.
  • Kill high tier animals and type "That was simply ELECTRIC" or "I'm SHOCKING aren't I?" or "What a STUNNING preformance" if you want to troll
  • However, keep in mind that strong animals like shark, or fast animals like marlin, could boost into your territory, and shut you down in 2-3 hits, and their speed makes it hard to land a stun before they either boost away or kill you.
  • Activating your boost around a hidden animal, such as ray or squid, will expose the animal

Crocodile[]

  • If a lamprey attaches to you, you wont be able to fully disguise as dam, the lamprey will still show.
  • It is a common myth that hippos are stronger than crocodiles, this is not true. If you encounter a hippo they will normally attempt to charge you, but their turning movement is limited while they use their boost.
  • Shake VIGOROUSLY, I mean REALLY LET YOUR ANIMAL OUT. This is key to out damaging enemies as your dps skyrockets when you fling your mouse around
  • However, a good strategy you have to keep in mind, is that you have to see where to throw your victim. If you could corner your victim so you could boost repeatedly to damage it over and over again, it would be much better and more effective than dealing the full damage to the victim, but having it escape after just one grab. For example, grab, shake, and press your opponent into a wall for extra hits, the best way to achieve this is by quickly vibrating your finger on the pad from side to side, this will make your crocodile almost seems like it's not moving but still deal heavy damage and giving you full control over where the enemy is ejected.
  • try to eject your enemy away from food, it will take practice but you will remember aproximatly how much time the shaking takes and be able to immediatly turn and head for the food or chain grab it after ejecting.
  • ejecting an enemy close to a surface will bounce it back to you allowing you to hit or chaingrab.
  • grabbing and throwing another animal from the surface will project them with a force almost equal to a surface boost, throwing the enemy sideways projects them very far away, and vertically makes it stay in the air for a while then falls back, a well adjusted sidethrow can be used to separate a team or stick an aquatic enemy on land whilst a well adjusted upthrow can, make the opponent fall back onto you, stucking it in the air and preventing a quick escape, allow you to chain grab or allow you to stall for food to heal and/or fill your boost bar again or escape.
  • don't underestimate your grabbing range, you will travel a few times your size before the grab deactivates, you do not have to do it too up close.
  • if another grabber launches towards you and activates its grabs first, activate yours onto him second, this will make your grab take priority and cancel his boost.
  • performing a surfaceboost above water in a fight but aiming downward, especially with the grab, will make your boost faster and able to catch opponents off guard or if aiming the side will allow you to travel far fast to catch up to a fleeing prey or run towards food or away from a predator.
  • Team with other crocodiles in TFFA because you are almost impossible to kill when you do.

Polar bear[]

  • You can burrow into the bottom of icebergs! use this for ambushes, and you don't lose oxygen.
  • You can out damage most threats head on with snowballs
  • Good at pearl defense - stun animals to get the pearl (humpbacks are actually better with knockback b let it chase you. As soon as it's about to boost into you, turn around and stun it. Because in deeeep.io, there is no time spent on turning around, you could surprise-stun lock a shark or an orca if they fall for this. This could almost guarantee their death.
  • Remember you have no boosts so running away could be a tricky tactic if not experienced
  • Be careful, your snowballs have no effect on walruses if they activate their boost.

Sawfish[]

  • The Sawfish is a very powerful animal if you use it correctly, so before you try out this animal make sure you have a lot of experience with DPS mains, hit and runners, and other face tankers.
  • OCEAN/KELP FOREST/REEEEF MATCHUPS:
  • Orcas stand very little chance in a fight with you, to fight them you need to charge your boosts and face tank them before they grab you. This makes them take crazy saw bleed.
  • Tiger sharks can be face tanked super easily, so always try to pick fights with them.
  • GWS/Shark is a tough opponent because it's boost can do crazy damage. To fight them, face tank for a bit then boost away and eat food to regain boosts and health. They might try to chase you, but if you are far enough away you can just move to the side. Resume face tanking afterwards and this should usually drive them off, sharks are dangerous to you as a sawfish but you can kill them.
  • Thresher is a hard counter to Sawfish because of their long range boosts, so either try to avoid or fight them in enclosed spaces. Their lower health pool should be no problem if you can face tank.
  • With morays, well do I even need to explain? (Just activate your ability so if they try to hit and run you they'll take bleed as well.)
  • Walruses and Polar Bears should be avoided, same with whales.
  • Humpback should be able to be face tanked.
  • Eagle is just free food.
  • Bull Shark can be face tanked, even with their scars your DPS is just insane.
  • Whale sharks can be dangerous, so try to avoid them or take all of the remoras, use your ability, run away and heal and every time they turn away to get their remoras back, use your ability.
  • Mantas can most likely be face tanked.
  • Try to face tank Marlins as much as possible, their health is much lower than yours.
  • Try to fight Sunfish away from the surface, you can face tank them.
  • Even though I did not cover all of the ocean matchups, most of them you can hit and run or face tank.
  • SAW SHARK/DEEEEP MATCHUPS
  • Giant squids are kind of easy, use your ability before they grab you so they take the crazy saw damage, a bit like orca except squids have DPS when they grab you.
  • Colossal squids can be face tanked, even with their boosts your DPS is insane.
  • Sleeper Sharks are like Orca, Giant Squid and Shark combined. Use your charged boost before they grab you so they take damage over time. If they stun lock you into a wall, try and just face tank them but just don't fight them in caves.
  • Sperm Whale can be hit and run, but their slowing ability and extra speed they get is dangerous so just try to avoid them.
  • Elephant Seal can be face tanked. You just got to trust me on this one.
  • Goblins are your most dangerous enemy, so try not to let them ambush you so do NOT eat the glowing food if your wandering around for prey, stay in the black spaces.
  • SWAMP MATCHUPS:
  • Crocodile is very dangerous, so either avoid them or let them use all of their boosts on you, run away and heal, then come back for round 2.
  • Softshell can be face tanked.
  • AST is dangerous, so try to fight them from above and use your ability on them. If your health gets to low, run away and heal.
  • Other Sawfish can be hit and run.
  • Gar can be face tanked, however this is extremely risky so hit and run them.
  • Anaconda can be dangerous because of your low oxygen time, but your ability just destroys their health.
  • Hippos are kind of dangerous, just face tank them until they use their ability, then use a uncharged boost to get away and then come back for round 2 once your boosts are back.
  • Even though it's a tier 9, they're so easy to kill I must tell you. Manatees can be face tanked into oblivion, giving you practically free food.
  • EXTRA TIPS:
  • Even though you aren't considered a Reef animal, you dominate there so stick to there or Kelp Forest.
  • You do better in salt water biomes (Ocean, Reef, Kelp Forest, and Deep) because you don't have to worry about Crocodiles or Gars.
  • You hit and run by activating your ability, hitting your target with it, then doing a uncharged boost away.
  • As you can see, Sawfish is easily one of the best animals in Deeeep.io

Thresher Shark

  • Be careful, thresher shark on it's own is pretty weak, your charged boost locks you on your trajectory but allows you to be oriented elsewhere (for example, activating your ability going left will make you keep going left at your regular swim speed but you can turn and point your head to the right), you will then shoot a volley of projectiles backwards emanating from your tail, the projectiles are very fast but go in different directions, this makes them very inaccurate the projectiles damage and slow down whoever they hit.
  • when shooting at an enemy, shooting up close makes more projectiles hit than afar.
  • your ability is very good at discouraging a pursuer, especially if they are up close.
  • as your ability locks you on your current trajectory and speed, while pursuing a prey you can activate it to keep going in the prey's direction, shoot at it and then quickly turn around before the end of the lock to continue chasing it.
  • after the end of the lock, your shark will go in in whichever direction it was pointing towards during the lock, you can use it to act unpredictably and disorient opponents.
  • your trajectory lock doesn't only work for your swim, it will lock on your current trajectory and speed, allowing it to lock onto any momentum you take, for example activating it right after hitting an enemy locks you on the recoil momentum, making you very fast for an extended amount of time, same with landing after a surfaceboost.
  • using the action above, you can perform a fleeing maneuver where instead of fleeing away you hit the pursuer in the face and activate the ability on the recoil, this can carry you faster than normally while allowing you to shoot, this can be an effective tactic although slightly complex.
  • activating your ability right after landing a surfaceboost locks you on your jump momentum and makes you travel far at insane speeds, useful for getting away after an opponent tracked your jump but be careful as it can easily push you into the deeeep.
  • A skilled thresher can be an amazing support in pearl defense, slowing down a chasing team and slowing/killing a fleeing enemy

Atlantic torpedo ray

  • You have two boosts, uncharged: regular boost that can burrow you in the ground (only uncharged has this effect), half charged (yellow): makes you emit electricity that stuns damage animals that hit or grab you, and fully charged (red): makes you boost and emit electricity dealing big damages.
  • your half charged boost bumps away animals, use it to get away when chased
  • it is wiser not to prepare and keep your fully charged boost charged when not needing it as you only have two boosts and all types of them have wildly different effects, leaving you with more versatility if free to choose.
  • make sure to get a couple of hits while having a prey stunned.
  • burrowing into the ground makes you go very slow and lose oxygen but you can use it to ambush, hide, recover health or if you're about to die because of pressure after being dragged by a GS, bleed or poison burrow to block your food from your killer by burying yourself underground before dying.
  • Stay still when burrowing in ground slowly regenerates you’re boost
  • be careful as it takes time to bury and you can still get hit while doing so
  • beware, your red boost stuns the opponent but can also electricize it, making it very weakly stun whoever hits it, including you.
  • activate your half boost before getting grabbed, this prevents the grabber from moving and can deal some hefty damage to it.
  • you have a passive aura that forms when both your boost bars are filled, it is fairly large and slows down animals in it but isn't that useful.
  • be careful as the presence or non presence of your aura indicates to opponents the number of boost you have.
  • this tip is very specific but if your half charged boost (electricity emission) hits another torpedo ray near the ground, it can send it into the ground, remember, torpedo rays are very slow in the ground so this will allow you to effectively flee from one in the right conditions.
  • One strategy for hunting is "land mine": dig underground, charge boost up to red, and release when a low tier or a injured high tier comes by.
  • You can destroy leatherback by boosting at it when it has a shield.

Moray eel

  • You are very fragile, your charged boost catches tier 8 and lower animal and bleeds tier 9+ creatures, when having an animal caught, you will drag it backwards, charge your boost again to swallow it to deal DPS. When playing as the Moray eel be unpredictable; make strategic moves to out maneuver your opponent.
  • Due to your fragility, effects such as bleed or poison leaves you vulnerable. Avoid face-tanking and fighting large animals such as Orcas, Polar bear, Elephant seal etc. The animals listed have a large health pool and can easily counter your attacks.
  • You are very slim in size and move at rather high speeds, these traits allow you to easily maneuver through the reef and allows you to pass where some animals can't, this can be useful when fleeing.
  • The reef is the optimal place to stay at and there are many thin secret tunnels and hiding places, you can fit through all of them so try to learn them as you can use them to hide, flee or ambush.
  • Tunnels and burrows aren't the only place you can use to hide, the biggest corals in the reef, the ones that can cover a tier 10 can provide mildly suitable hiding spots due to your thin size, you can somewhat hide in the stalks of the big purple corals with holes in them and in the sides of the big pink/red corals looking like stacked cups but you must have a short name.
  • Due of your low health pool but high damage output, it is wiser to adopt an ambushing or "hit and running" strategy, Having the first hit on your opponent is very useful.
  • You can drag a caught or swallowed animal into a hiding place or near the ground to block or pin them.
  • If a strong animal decides to attack you while you have a caught or swallowed an animal, you can click to regurgitate them and throw them at your attacker, this can distract them and allow you to flee.
  • You can still eat while having caught or swallowed an animal, this means you can still charge your boosts while dragging an animal to swallow them or catch them again once they flee.
  • A tactic of hunting tier 8 animals and lower is to execute a charge boost thus catching the prey then throwing it into a tunnel (Can't be too small) leaving you with a quick meal. Another way of eating your prey when no tunnels are around in swallow the prey and hold it in for a couple seconds then aiming down and clicking again; your prey will be launched just above you (Depending if they do a boost or not) so you can finish it off with a couple hits and a similar strategy.
  • When your inside a tunnel and there is a shell blocking the way try swimming as high as you can to squeeze through it making it a fleeing plan.

Bull shark[]

  • It's ability can kill fragile animals.
  • Use your boosts wisely because the overall damage is powerful.
  • If you are fighting a bull shark, the thing that decides the winner is who boosts first.
  • You have lifesteal so when you are low, aim to hit sides, this will insure free damage and better healing.
  • Use all three boosts when fighting, this will almost guarantee a victory.
  • Hit your second scar and then quickly hit again, you can do a double scar dealing the same damage as a third boost without wasting the scars.


Coconut Crab[]

• If you are getting chased and you have low HP, then you can charge boost them to make them slow and sink or walk on the sea bed, walking is faster than swimming

• If you see a water creature on land, use charged boost and ground attacks to rip them to shreds

• great against basically everything (except giant squid)

•If fighting a giant squid, use your sinking abilities to your advantage, try going around an area the giant squid will have a hard time dragging you to its camping area (if its a camper type), when the giant squid attacks, try to have the fastest reflexes, and sink the giant squid and scatter away, once it fully hits the ground, walk on the ground, and slash it, if it ever tries scattering away, pinch it.

• If you see a creature that breathes air, charge boost it to make it sink and then eat, when they come back up, then charge boost them over and over eventually drowning them,

  • Some good locations for you to hunt is estuary and also kelp forest just don't hunt in open ocean
  • When you use a claw you there is no cooldown for a regular land hit and thus you can deal two hits quite fast
  • Jumping after a hit is a better way of dealing damage than spamming hit as the hit cooldown is just as long as the time it takes to jump and once you land you can hit again meaning you can deal approx double the DPS if you execute it correctly. This is the basics for combos.
  • Can be used to kill remoras in PD.


Colossal Squid[]

  • PD/1v1: A great counter to Basking Shark
  • But watch out for cachalots
  • Do not accelerate with the tentacles, since the maximum acceleration is only 25%, and this wastes time and boosts, or do it only in extremal situations, or if you have a lot of volcanic food neaby.
  • When face taking tier 10, slap them with your tenticles first so they will bleed then use full charge boost this deal higher damage because when the target is bleeding your charge boost deal insane damage, so you can kill almost all tier 10 buy slap charge slap charge then get the boost back and this is how you kill animals.
  • Or, you can just spam the slap.
  • If you're fighting an animal that can grab you like a Giant Squid, try to keep your boost charged. That way, if they grab you, you can use your charged boost to escape instantly.
  • PD/1v1: always avoid anacondas because of your low oxygen time they could easily kill you, depending on the gamemode, you can use the following strategies:

PD: Airboost if you see an anaconda of the opposite team, but if it starts constricting you SHAKE VIGOUROUSLY as if you were a crocodile grabbing a victim so the annaconda stops constricting you almost inmediatly.

1v1: Use your charged boosts to try to kill the anaconda, but if it tries to suffocate you SHAKE CRAZYLY!!!!!!

Leatherback Turtle[]

PD: Great for damaging the remoras

Great against swarms as you can break out with your shield when surrounded.

Use your charged boost when grabbed.

You can kill an orca and other "grabbers" using your boost shield, but if you haven't any boosts now, they are so dangerous.


Giant Softshell Turtle[]

PD: Great for breaking pearls and annoying the opponents. You can easily regenerate boosts in shell.

Attacking does no recoil, so if you have full boost you can be very annoying, chasing a fish with your face in its butt and damaging it over time, when it boosts away you boost too.

Smart for 1v1 but be careful for sunfish as you also have no recoil, and they heal. In a face to face fight they will win despite having a bit less health if at or near the surface, so if you have to face one do it deeper underwater.

When fighting swamp animals remember they are stronger than you, so you will have to hit them from the sides when they go up for air to try to either A: make them fight you and try to drown them, or B get free hits as they have to go up for air.

When you are running short on oxygen hiding in your shell then popping out multiple times should bring your oxygen bar up to full, use this to ambush and surprise opponents who expect you to run out out of oxygen and take damage.

DO NOT, underestimate sunfish, they will most likely do more damage while healing, and you'll end up being sunfish bait.



Alligator Snapping Turtle[]

When fighting, make sure you have all three boosts and right now you are holding a full boost.

Always start fighting with a full boost hit, and you hit them once or twice, while hitting them once or twice, make sure you are charging a boost.

After you charge you boost while hitting once or twice, hit them with the full boost and repeat the whole process again.

But watch out, crocodile, coconut crab and alligator gar can kill you, because you are so slow.

Walrus[]

Make sure you are face tanking with your prey.

But grabbers can grab and kill you while you are using ability, especially the Giant squid.

When boost ativate polar bear's snowball can't stune you so it is really easy to kill polar bear.


Elephant Seal[]

Jellyfish is useful for you.

Damage and speed increases the lower your health is, so you shouldn't be too afraid to attack an animal with slightly higher health.

Inflicts poison and bleed on hit when it has them.

Any bleed inflicting animal is screwed against this creature.

Elephant seal is one of the best animals for the artic and with its most expensive skin can go almost anywhere and destroy everything. (Thats if you are skilled enough).

Anaconda[]

PD : The DPS dealt when coiling can severely damage an opponent if it is coiled by multiple anacondas. But in PD you can easily defend and attack because if there are at least 2 or more anacondas they can latch on even if the don`t kill they can help your team to go and break the shell and hold down the defense.You can easily kill newcomers as they will not be able to free themselves.

You can grab multiple animals; just click when you are grabbing an animal. This alows you to grab another animal without wasting boost. You also don't take damage when doing this. If you met a skilled animal try to grab them first. Then, if they shake, click so you can grab another animal. This is an annoying skill for your targets.

Worm[]

  • Tier 10s can kill you, unlike other tier 1's
  • Burrow for safety
  • In Pearl Defense and Toxic Algae you now have oxygen underground. Remember that.
  • you cannot eat algae while burrowing
  • Great as a starter for eating berries, but will be found helpless in latter game with no friendly fire to tier 10s
  • If you appeared as a worm, and you need to swim to a distant part of the map (for example, from the Arctic to the Swamp), then ignore the messages about evolution, since the worm can go through almost everything and hide from all predators, except for other worms, Bobbit worms and stonefish.
  • But watch out - Worm has no boosts, so it's hard to swim away from predators if you aren't near ground for some reason.

Little Auk[]

  • escape from enemies by flying, or hiding in igloos
  • In Pearl Defense, This is a very good animal to bring the pearls to the goal, as it can fly, and swim just as well (or better when it has a pearl, as flight is slowed when carrying it), as it has no natural buoyancy, so it can easily swim down to the pearl, grab it, and get back to the surface to fly. However, you won't be able to help kill things, though if an enemy bald eagle takes a pearl it can grab it back easily, as the eagle will be slowed when in the air and it can't attack back.

Leopard Seal[]

  • It’s fast like a penguin but way deadlier
  • If you swarm with other leopard seals you can kill nearly everything.
  • Maybe the best tier 9's, if you are a skilled player
  • Quite possible to become king of the arctic.
  • Hit and run strategy, keep your boost always ready and check your oxygen level.
  • You can outspeed many players, attack preferably weak top 10 tiers, or every lower tier.
  • Watch out for Narwhals, they are stronger than you and can kill you.
  • Blue whale isn't a big problem for you, you can escape easily the vacuum, attacking the whale and then rapidly turning in the other direction.

Sleeper Shark[]

  • Good as a support in Pearl Defense , but can also take out a half of a crowd of the enemy team if used correctly , use your ability to stop animals with the pearl.
  • A beast in deep caves in FFA. In the hands of a good player, the deep will fall easily, until the cachalot comes that is.
  • You can take out almost all deep animals and lots of arctic ones.
  • The most effective strat besides air pinning is to stun lock them. To do this, first, grab an animal(if it is a good CS, instead of shaking, click to throw and stun before it can escape grab). Then, shake it. Do this to throw against a wall. As it will be stunned, you can get some free hits in. Then after it isnt stunned anymore, stun again. Do this for other 2 boosts and it should be dead, depending on amount of hits you got in. If it isnt, then just facetank. Since most of those were free hits, you will certainly have enough to facetank.
  • When fighting GS, you can let them use their ability on you. After they are out of boosts, kill them. This works because they dont have any way to escape than trying to run. You are tanky enough to soak up the damage.(If they are really dumb, then they will try and air pin you themselves. Use your ability, turn around and youve got your self some nice calamari for dinner).
  • When fighting Goblins, you can easily beat them, you are tanky enough to soak up their ability and you can stun lock. Though, you shouldnt try to let them get all 3 in, even if you can still win, because it can get really risky and you can easilt get third partied by any tier.
  • Avoid Cachalots at all costs. This shouldnt be too hard as you can boost away. For this reason, you dont really need to fear them, unless they hae you trapped. If you are really worried, you can just go into the arctic were they dont have a speed boost.
  • Avoid any animal that cant be grabbed, as your ability is useless. That extra damage against ungrabables wont help. Because of your slow speed, hit and running isnt efficient. Since most of these animals are also slow, you can use your boost to easily escape.
  • In suuuushiFFA, there is a air pocket in the arctic caves. You can used this to air pin animals. This means that it is super easy to kill animals like CS and GS because it almost impossible for them to escape. Beware of any Cahcalots using this to breathe. You might be able to hold it off and suffocate it if was very low on oxygen. If it isnt, just run.
  • Also in suuuushiFFA, the tunnel to the big cave in the deep arctic isnt straight. If you are running, be cautious as you will hit into the wall as you cant turn well with your boost.
  • You don't loose pressure in Arctic, so you can grab someone and swim into deeeep, where he will have damage from pressure. Remember it to hunt in FFA.
  • Dont hunt in the open deep, as you are most effective when you can pin your prey to a wall. If you cant, then they can easily get away.

Basking Shark[]

  • Use you charged boost in PD to destroy a whole group of piranhas.
  • Use your charged boost to kill a group, you can get a multi kill if used correctly, also it is reccomended to use againist schools of NPC fish.
  • You cannot be stunned by Humpback Whales, so don’t panic if a Humpback Whale is rushing towards you.
  • You are also ungrabbable.
  • Make sure you have boosts when fighting tier 10s.
  • You will struggle to chase faster animals. If you want to hunt lower tier animals in the server, this animal is not suggested.

Hermit Crab[]

  • You can travel farther than other animals if airboosting.
  • You can live in places you can't (except the Artic) by hiding in your shell in air , and then get out in the water, and your stats will freeze as long as you're in that place.
  • It's a new animal, so there are a few glitches.
  • Remember to seek shells if you dont have one (even if its the worst), or you'll diee easily to higher tiers.
  • If your shell is highly damaged get another with higher resistance including the ones that have less armor, as armor is not what matters, but it's the shell's resistance.

Alligator Gar[]

  • Alligator Gar is arguably the best Tier 10 animal as it does a massive 280 dmg on charged boost.
  • I will show you some moves for Gar
  • Double boost : charge your boost just as you release your other charged boost to do 560 dmg
  • Triple boost : double boost with a normal boost at the end. This one-hits marlins
  • Finishing move : Charge then instantly normal boost
  • Snipe : Charge and then boost while the charge is going to go a long distance
  • Disorient : Charge boost and hit on the sides with 2 lunges
  • Now some combos
  • 140 + 140 + 175 + Double boost
  • 140 + 175 + 140 + Disorient + 280
  • Disorient + Disorient + 140 + 175
  • Tips to take down specific animals
  • Other gars : Double boost and then Normal boost instantly
  • Eagle : 280 + 175 + 175. Easy
  • Marlin : Leave it alone. If it tries to fight you it will just run away. Impossible to catch up to
  • Croc : Let it use its grabs and then wreck it with repeated Finishing moves
  • Sunfish : ez
  • Sawfish: you facetank it
  • GST: same as sunfish
  • Coco : You can facetank it BUT DONT GO NEAR THE GROUND IT WILL 10 HIT COMBO YOU ( don't worry if your in AU)

Giant Squid[]

  • You can grab anything tier 5 and above to throw it in the opposite direction.
  • The lower pressure time you have, the higher your grab speed is.
  • The main hunting tactic is to grab animals in the shallows and drag in the deep, where it will take pressure damage.
  • Watch out, your pressure limit is rather short and stay away from orcas if you can.
  • When tossing a prey, toss it in the deep by swimming upwards and grab it again before it escapes.
  • Try to launch yourself into food if you can, that way you gain more boosts to grab your prey and drag them even deeper.
  • Never try to drag false killer whales.
  • When fighting a colossal squid, grab it right away so it doesn't get to slap you, then you can either wallpin him or drag him in the shallows as he has less pressure time than you.
  • The same thing applies to almost all deeeep animals, drag them to the shallows or wallpin, except for Humboldt squids, who has more pressure time than you.
  • When trying to kill Humboldt squids, a good way is to drag one of it's clones and launch yourself to the leader, that way it deals 200 damage and can get you some free hits.
  • Generally avoid cachalots, unless they're low on health, if you get caught in it's slow beam, don't hesitate to use all three of your boosts.
  • You have generally high base stats, so you'd be fine at facetanking other tier 10s in the deep with all three of your boosts.
  • Things you can't grab: whales, humpback whales, cachalots, whale sharks, basking sharks. So generally avoid them.
  • Coconut crabs are easy kills for you, it helps you sink down to the seafloor and can't swim upwards fast enough even with boosts.
  • To hunt swamp animals, make sure to drag them in the ocean as there's no pressure damage in the swamp.
D Biome(s) Speed HPx Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Clownfish Increased speed near other clownfish Crab Ocean, Reef 100% 1.5 (total: 150 1.0 (total: 20) 0% 0% 0% 1 20s 10s 5s 20s
Blobfish Changes appearance when losing pressure King Crab Deeeep 100% 2.0 (total: 200) 1.0 (total: 20) 0% 0% 0% 1 20s Unaffected 5s 20s
Icefish Increased regen when immobile. Arctic 100% 2.0 (total: 200) 1.0 (total: 20) 0% 0% 0% 1 20s 5s 5s 20s
Blind Cavefish Blind, but can see animals with vibrations. Climbing Cavefish

Crayfish

Deeeep Swamp 100% 1.5 (total: 150) 1.0 (total: 20) 0% 0% 0% 1 20s 10s Unaffected 20s
Worm Can dig. Increased speed underground. Lamprey

Crayfish

Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef, 100% 1.0 (total: 100) 1.0 (total 20) 0% 0% 0% 0 45s Unaffected Unaffected Unaffected
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Piranha

Lamprey

Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 2 Animals[]

A Tier 2 Animal is an animal which requires you have evolved once in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Crab Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. Tier 3 other than 3x Piranha Clownfish Ocean, Reef 50% 1.5 (total: 150) 2.5 (total: 50) 50% 0% 0% 1 Unaffected 10s 5s 20s
King Crab Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. Has damage reflect. Blobfish

Icefish

Arctic, Deeeep 50% 1.5 (total: 150) 2.5 (total: 50) 50% 0% 0% 1 Unaffected 10s Unaffected 20s
Crayfish Boosts can enter terrain with a faster oxygen depletion rate. Blind Cavefish

Worm

Swamp, Deeeep Swamp 100% 1.5 (total: 150) 2.0 (total: 40) 50% 0% 0% 1 20s 10s 5s 20s
Lamprey Latches on to high tiers and gets a portion of their food. Worm

Piranha

Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef 100% 1.5 (total: 150) 2.0 (total: 40) 0% 0% 0% 2 5s Unaffected Unaffected Unaffected
Climbing Cavefish Charge boost to create a red target. If it hits a wall, it will latch onto it. Blind Cavefish Deeeep Swamp, Swamp 100% 2.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 1 20s unaffected unaffected 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding All Tier 3 Piranha Cave, Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 3 Animals[]

A Tier 3 Animal is an animal which requires you have evolved twice in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Jellyfish Poison Immunity. Inflicts poison on attack and when attacked. Tier 4 Tier 2 Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef 100% 2.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 1 Unaffected Unaffected Unaffected Unaffected
Frog Can walk on land. Jumps higher than normal. Swamp, Deeeep Swamp 100% 2.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 2 30s 10s 5s 20s
Flying fish Can glide in air. Gains a speed boost when exiting out of water. Dive while in the air to increase speed. Ocean 110% 3.0 (total: 300) 2.0 (total: 40) 50% 0% 0% 2 30s 10s 5s 20s
Horseshoe Crab Hold boost to increase speed. Ocean 90% 3.0 (total: 200) 2.0 (total: 40) 50% 0% 0% 2 unaffected 10s 5s 20s
Olm Blind, but can see animals with vibrations. Hold boost to be ungrabbable. Regenerates boost when immobile. Deeeep Swamp 100% 3.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 2 15s 20s 5s 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 4

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 4 Animals[]

A Tier 4 Animal is an animal which requires you have evolved three times in order to be one.

this info is outdated, well anyways there is also the hermit crab (newest update) Collapse Collapse
Animal Image Description Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Squid Hides when immobile if not damaged in the last 3 seconds. Tier 5 Tier 3 Ocean, Arctic, Deeeep, Reef 100% 3.0 (total: 300) 3.0 (total: 60) 0% 50% 0% 2 20s Unaffected Unaffected 20s
Giant Isopod Boost to become more resistant to damage and immobile. Swim near terrain to gain a 30% speed increase Deeeep 80% ? 3.0 (total: 60) 50% 0% 0% 2 ? Unaffected ? ?
Catfish Charge boost to suck in food and prey. Swamp, Deeeep Swamp 100% 3.0 (total: 300) 3.0 (total: 60) 0% 50% 0% 1 20s 10s 5s 20s
Axolotl Increased regeneration when immobile. Swamp, Deeeep Swamp 100% 3.0 (total: 300) 3.0 (total: 60) 0% 0% 0% 1 20s 10s 5s 20s
Little Auk Can fly. Doesn't float in water. Arctic 100% 3.0 (total: 300) 3.0 (total: 60) 0% 0% 0% 2 15s 10s 5s 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 5

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 5 Animals[]

A Tier 5 Animal is an animal which requires you to have evolve

ved four times in order to be one.

Animal Image Description Evolves Into Evolves From Biomes Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Seagull Can fly. Floats up in water. Can hide in trees. Tier 6 Tier 4 Ocean 100% 4.0 (total: 400) 4.0 (total: 80) 0% 0% 0% 2 15s 10s 5s 20s
Duck Can fly. Floats up in water. Can hide in beaver dams. Swamp, Deeeep Swamp 100% 4.5 (total: 450) 4.0 (total: 80) 0% 0% 0% 1 30s 10s 5s 20s
Bat Can fly. Floats up in water. Has obscured vision. Charge boost to emit a slowing radar. Swamp, Deeeep Swamp 100% 3.5 (total: 350) 4.5 (total: 90) 0% 0% 0% 2 15s 10s 5s 20s
Seal Increased speed near terrain. Stand still on icebergs to turn invisible. Arctic 115% 3.0 (total: 300) 3.0 (total: 60) 0% 0% 40% 2 45s 10s 5s 20s
Barreleye Radar shows nearby animals. Deeeep 100% 4.0 (total: 400) 3.5 (total: 70) 0% 0% 0% 2 10s Unaffected 10s 10s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 6

Piranha

Piranha Swamp,

Deeeep Swamp

100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 6 Animals[]

A Tier 6 Animal is an animal which requires you have evolved five times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Ray Face towards terrain to hide.

Can eat flappy ducks.

Tier 7 Tier 5 Ocean, Deep, Arctic, Swamp, Deeeep Swamp, Reef 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 20s 10s Unaffected Unaffected
Pelican Can fly. Floats up in water. Charge boost to swallow lower tiers. This inflicts DPS. Ocean 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 30s 10s 5s Unaffected
Pufferfish Poison immunity. Boost to inflate, becoming defensive and inflict poison to animals that come in contact. It will also be immobile when puffed up. Ocean 100% 4.5 (total: 450) 4.0 (total: 80) 0% 0% 0% 2 15s 10s 5s 20s
Lobster Charge boost to grab prey and inflict bleeding or latch onto a larger opponent. Can’t latch to ungrabbable opponents. Deep, Arctic 100% 4.0 (total: 400) 4.0 (total: 80) 35% 30% 0% 2 45s 10s 5s 20s
Bobbit worm Can dig. Charge boost to grab prey and move backwards, damaging it when moving into ground. Ocean, Arctic, Deep 85% 4.0 (total: 400) 3.5 (total: 70) 0% 25% 0% 2 Unaffected Unaffected 10s 20s
Archerfish Charge boost to take in water, charge boost again to spit it out, dealing low damage to animals that are out of water and stunning them for a long duration. Swamp 100% 4.5 (total: 450) 4.25 (total: 85) 0% 0% 0% 3 25s 10s 5s 20s
Goliath Bullfrog Charge boost to swallow low tiers. Boost again to use them as a projectile. Swamp,

Deeeep Swamp

100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 75s 10s 5s 20s
Six Piranhas Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 7

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 7 Animals[]

A Tier 7 Animal is an animal which requires you have evolved six times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Frogfish Sinks to the seafloor. Can walk on the seafloor. Charge boost to suck in prey. This inflicis DPS. Can disguise as a sponge when on the seafloor by standing still. Tier 8 Tier 6 Ocean, Reef 50% 5.5 (total: 550) 5.0 (total: 100) 0% 30% 0% 2 30s 10s 5s 20s
Beaver Can hide in beaver dams. Swamp, Deeeep Swamp 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 2 45s 10s 5s 20s
Sea Otter Charge boost while facing the ground to pick up a rock, charge boost again to throw it, dealing low damage and stunning prey. Swamp, Deeeep Swamp 100% 5.5 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 45s 10s 5s 20s
Anglerfish Stay still to turn invisible and create a lure. If the lure is eaten, damage is doubled for one attack. Deeeep 100% 5.5 (total: 550) 5.0 (total: 100) 0% 0% 0% 2 45s Unaffected 5s 20s
Penguin Armour bonuses when near baby penguins. Can hide in igloos. Arctic 125% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 50% 2 45s 10s 5s 20s
Snake Poison immunity. Boost to latch onto an animal and inflict poison.

Can Climb trees. Hide by being immobile when on a tree.

Swamp 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 3 5s 10s 5s 20s
Gulper eel Charge boost to swallow a low tier. This inflicts dps. Deeeep 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 30s Unaffected 5s 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 8

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s

Tier 8 Animals[]

A Tier 8 Animal is an animal which requires you have evolved seven times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Octopus Can walk on land. Temporarily mimics killed prey. Charge boost while disguising to stop mimicking. Boosts create ink, blinding enemies. Humboldt Squid

Mantis Shrimp

Tier 7 Deep, Arctic, Ocean 100% 6.0 (total: 550 5.0 (total: 100) 0% 40% 0% 2 20s Unaffected Unaffected 20s
Snapping Turtle Can walk. Place head on terrain to turn invisible and create a lure. Oxygen depletion is slower while luring. Manatee

Electric Eel

Giant Salamander

Cave, Swamp 100% 5.0 (total: 500) 6.0 (total: 120) 40% 0% 0% 2 45s 10s 5s 20s
Barracuda Charge boost to dash at high speeds, grabbing and dealing damage to the prey you hit. Hold charged boost to slowly become transparent. Wobbegong Shark

Hammerhead Lionfish

Deep 100% 6.5 (total: 680 6.0 (total: 130 0% 30% 0% 2 30s 10s 5s 20s
Dragon Fish Charge boost to emit slowing lights forward. Oarfish

Frilled shark

Deep 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 2 15s Unaffected 5s 10s
Sea Lion Can walk. Increased damage when near other sea lions. Leopard Seal

Narwhal

Ocean, Arctic 110% 6.0 (total: 600) 6.0 (total: 120) 0% 0% 50% 2 30s 10s 5s 20s
Mahi Mahi Charge boost to lock on to prey and increase damage by 25%. Breach to increase speed by 33%, stackable twice. Dolphin

Sea Turtle

Ocean 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 2 20s 10s 5s 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Manatee

Piranha

Piranha Cave, Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s

Tier 9 Animals[]

A Tier 9 Animal is an animal which requires you have evolved eight times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Hammerhead Can hide in shipwreck. Shark

Thresher shark

Bull Shark

Barracuda Ocean, Reef 100% 7.0 (total: 700) 7.5 (total: 150) 0% 0% 0% 3 20s 10s 5s 20s
Lionfish Inflicts poison on contact. Charge boost to create a poison shock-wave that can damage hiding enemies also poisoning your prey or anything that touches the shock wave. Stonefish

Moray eel

Atlantic torpedo

Ocean, Reef 100% 6.0 (total: 600 5.0 (total: 100) 0% 0% 0% 2 20s 10s 5s 20s
Wobbegong Shark Moves Faster and becomes translucent near the sea floor when boost is charged. Charge your boost near the sea floor to decrease your speed and spawn a clownfish bait. Release the boost to suck in low tiers and deal dps. Charge boost again to spit up your prey. Basking Shark

Tiger

Shark

Whale Shark

Ocean, Reef 100% 7.0 (total: 700 6.0 (total: 120) 0% 40% 0% 3 20s 10s 5s 20s
Sea Turtle Damage block is reduced as health is reduced. Immune to Poison. Leatherback Turtle Mahi Mahi Ocean 100% 7.0 (total: 700) 6.0 (total: 120) 50% 0% 0% 2 45s 10s 5s 20s
Dolphin Breach to increase speed by 33%, stackable thrice. Damage prey or breach whilst the speed buff is active to reset the timer gradually deal higher damage as you breach. Marlin

Orca

Ocean 100% 7.0 (total: 700) 6.0 (total: 120) 0% 0% 0% 3 60s 10s 5s 20s
Humboldt

Squid

Eat food to gain 2 AI drones. Damage increases temporarily when attacking. Giant Squid Colossal Squid Octopus Deep 100% 5.0 (total: 500) 4.0 (total: 80) 0% 50% 0% 2 10s Unaffected 30s 20s
Mantis Shrimp Charge boost to knock prey, stunning it and dealing high damage. Coconut Crab Ocean, Reef 100% 6.5 (total: 650) 5.0 (total: 100) 0% 75% 0% 2 15s 10s 5s 20s
Manatee Boost to increase speed temporarily. Charge boost to heal half of your health. Heals Swamp animals near it. Bald Eagle

Crocodile

Hippo

Snapping Turtle

Piranha

Swamp 85% 8.0 (total: 800) 4.0 (total: 80) 50% 0% 50% 2 60s 10s 5s 20s
Giant Salamander Stay still to become more and more transparent and increase damage. The bonuses remain until hit. Boosts increases longer as health is reduced. Can walk on land Anaconda

Alligator Snapping Turtle

Giant Softshell Turtle

Snapping Turtle Swamp, Deeeep Swamp 100% 7.0 (total: 700) 5.0 (total: 130) 0% 0% 0% 3 30s 10s unaffected 20s
Electric Eel Boosts increase speed, reveal hidden animals and inflict electricity. Also shocks animals if they touch you when you boost, Can hide in tree stumps. Alligator Gar

Sawfish

Swamp, Deeeep Swamp 100% 7.0 (total: 700) 6.0 (total: 120) 0% 0% 0% 2 75s 10s 5s 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Piranha Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s
Oarfish Poison immunity. Can't damage low tiers excluding jellyfish. Can heal low tiers. Manta RaySunfish Dragonfish Deeeep 100% 8.0 (total: 800) 6.5 (total: 130) 0% 0% 0% 2 45s Unaffected 60s 20s
Frilled Shark Boosts gradually increase speed and damage. Goblin Shark

Sleeper Shark

Deeeep 80% 7.0 (total: 700) 4.5 (total: 90) 0% 50% 0% 3 60s Unaffected 5s 20s
Leopard Seal Can walk. as fast as a penguin, but deadlier Polar Bear

Elephant Seal

Walrus

Sea Lion Arctic 125% 7.0 (total: 700) 7.0 (total: 140) 0% 0% 50% 2 45s 10s 5s 20s
Narwhal Boosts inflict bleed deal more damage if you hit with the tusk Cachalot

WhaleHumpback Whale

Arctic 90% 7.5 (total: 750) 7.0 (total: 140) 0% 100% 50% 2 90s 10s 90s 20s

Tier 10 Animals[]

A Tier 10 Animal (also known as a Top Tier Animal) is an animal which requires you have evolved nine times in order to be one. All Tier 10 animals are currently the latest animals, and cannot evolve any further. They are usually the most powerful as well.

Animal Image Description Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time CollapseCollapseSalinity time
Coconut Crab Can walk. Can walk on the seafloor. Can climb trees. Charge boost to make targets sink, charge boost on the ground to smash targets, dealing high damage and stunning them. Mantis Shrimp Ocean 60% 7.0 (total: 700) 7.0 (total: 140) 50% 30% 30% 3 60s 10s 5s 20s
Giant Squid Charge boost to grab prey and move backwards. Speed is increased while grabbing prey. Humboldt Squid Deeeep 100% 9.0 (total: 900) 8.0 (total: 160) 0% 50% 0% 3 60s Unaffected 15s 20s
Colossal Squid Boost to slash with tentacles to slow and bleed prey. Charge boost to dash and do a stronger slash that also slows and bleeds prey. Deeeep 90% 10.5(total: 1050) 5.0 (total: 100) 0% 50% 0% 3 10 Unaffacted 10s 20
Shark Normal boost has no effect. Charge boost to dash forward with +225% speed and +50% damage. Hammerhead Ocean 100% 9.0 (total: 900) 9.0 (total: 180) 0% 0% 0% 3 15s 10s 5s 20s
Bull Shark Boost at the target to apply a scar, the first 2 scars slowdown the target by 5% each, the 3rd scar deals double damage.

You are faster when swimming away from a target after leaving a scar and gain life from damaging enemies when your health is low.

Ocean,

Swamp,

Deeeep Swamp

100% 8.0 (total: 800) 7.0 (total: 140) 0% 0% 40% 3 20s 10s 5s unaffected
Thresher Shark Charge boost to shoot 5 whirls backward, which deal damage and slowness Ocean, Reef 100% 8.0 (total: 800) 7.0 (total: 140) 0% 0% 0% 3 20s 10s 5s 20s
Stonefish Inflicts poison on attack and when attacked. Immunity to poison. Boost to leave behind poison barbs. Can burrow through terrain but it will lose oxygen Lionfish Ocean 100% 7.0 (total: 700) 5.0 (total: 100) 0% 50% 0% 3 10s 10s 5s 20s
Moray Eel Charge boost to grab prey, charge boost again to swallow them while moving backwards. Cause bleeding to tiers 9 and 10. Ocean, Reef 110% 7.5 (total: 750) 7.0 (total: 140) 0% 30% 0% 3 30s 10s 5s 20s
Atlantic Torpedo Having all boosts produces an electric aura around you that slows enemies slightly. Charge boost to shock animals, stunning them and dealing rapid damage. Boost into the ground to burrow through terrain. Ocean, Reef 100% 8.0 (total: 800) 7.0 (total: 140) 0% (50% when charge boosting) 0% 0% 2 20s 10s 5s 20s
Tiger Shark Detects blood from afar. Faster and translucent near terrain. Wobbegong Shark Ocean, Reef 100% 8.0 (total: (800) 8.0(total: (160) 0% 50% 0% 3 20s 10s 10s 20s
Basking Shark Charge boost to enter "rage mode" for a period. In rage mode, you have increased speed and armor, and emit a damaging AOE blast when hit. Ocean 90% 12.0 (total: 1200) 6.0 (total: 120) 0% (40% when ability is active) 0% 30% 3 15s unaffected 25s 15s
Whale Shark Has up to 4 remora (suicide) drones. They will attack the nearest animal. Hold boost to make them aggressive. Ocean 90% 12.0 (total: 1200) 6.0 (total: 120) 0% 0% 50% 4 60s 10s 20s 20s
Crocodile Charge boost to grab prey. Shake while grabbing to damage prey. Manatee Swamp, Deeeep Swamp 100% 7.0 (total: 700) 1.5(total: 140) 30% 50% 0% 2 90s 10s 5s 20s
Hippo Boost to charge forward, stunning and pushing all animals in front of you Swamp, Deeeep Swamp 85% 9.0 (total: 900) 8.0 (total: 160) 30% 0% 50% 3 60s 10s 5s 20s
Bald Eagle Can fly. Floats up in water. Boost to charge forward with increased speed while diving, picking up low tiers and bleed high tiers on contact. Ocean, Swamp, Deeeep Swamp,

Arctic

115% 6.0 (total: 600) 5.0 (total: 100) 30% 0% 0% 3 10s unaffected 5s unaffected
Saw Fish The rostrum damages prey. Charge boost to power up the rostrum and increase speed. Swing to deal high damage to prey Electric Eel Ocean, Swamp, Deeeep Swamp 100% 9.0 (total: 900) 6.5 (total: 130) 0% 50% 0% 2 15s 10s 5s unaffected
Alligator Gar Charge boost to lunge with increased damage. You're slowed while charging the boost, and also if the lunge misses. Swamp, Deeeep Swamp 104% 8.0 (total: 800) 7.0 (total: 140) 20% 40% 0% 3 90s 10s 5s 60s
Anaconda Charge boost to constrict prey, immobilizing them. While constricted, prey take damage, loses oxygen and can’t charge their boost. Gains +10% speed in the swamp. Giant Salamander Swamp, Deeeep Swamp 90% 8.0 (total: 800) 7.0 (total: 140) 0% 0% 0% 2 60s 10s 5s 20s
Alligator Snapping Turtle Charge boost to boost forward and inflict bleed and stun. Disguises as a rock while staying still on the floor. Swamp, Deeeep Swamp 90% 7.0 (total: 700) 7.0 (total: 140) 35% 30% 0% 3 60s 10s unaffected 20s
Giant Softshell Turtle Doesn't take recoil. Charge boost to hide inside the shell and gain extra armor, slower oxygen depletion but sink to the seabed and immobile while in shell. Boost again in shell to leave the shell. Gets passive boosts regeneration while in the shell. Swamp, Deeeep Swamp 100% 9.0 (total: 900) 4.0 (total: 80) 60% 0% 0% 2 60s 10s unaffected 20s
Piranha Boosting charges forward with +100% speed. Eat to regain piranhas. Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s
Marlin Boosts inflict bleed. Breach to increase speed by 33%, stackable up to three times, with boosted and breached attacks inflict bleed. Dolphin Ocean 120% 7.0 (total: 700) 5.0 (total: 100) 0% 100% 0% 2 60s 10s 20s 20s
Orca Charge boost to launch forward and grab an animal. Ocean, Arctic 100% 9.0 (total: 900) 8.0 (total: 160) 0% 0% 50% 3 60s unaffected 5s 10s
Leatherback Turtle Charge boost to generate a shield that protects you and deals damage when touched, or break out of grabs Sea Turtle Ocean, Reef 95% 8.5 (total: 850) 6.5 (total: 130) 30% 0% 0% 3 110s 10s 90s 20s
Sunfish Doesn't take recoil. Immune to poison. x2 regen close to surface, x3 regen at surface. Oarfish Ocean, Deeeep 100% 9.0 (total: 900) 2.0 (total: 40) 60% 0% 0% 3 20s 30s Unaffected 20s
Manta ray Can absorb up to 4 nearby animals, which give it benefits. Charge boost releases the animals and their benefits. Ocean 100% 10.0 (total: 1000) 6.0 (total: 120) 0% 0% 0% 2 20s 10s 30s 30s
Goblin Shark Boost to increase speed and summon a jaw that spawns in front of the mouth. Charge boost to fire a jaw. Hold charge to decrease speed and increase jaw damage. Frilled Shark Deeeep 100% 7.5 (total: 750) 7.5 (total: 150) 0% 0% 0% 2 20s unaffected 20s 10s
Sleeper Shark Boost to dash forward and grab an animal. You lose rotation while dashing. Shake to stun upon release, shaking affects stun time by a few milliseconds. Arctic, Deeeep 80% 10.0 (total: 1000) 8.0 (total: 160) 0% 50% 0% 3 15s 15s unaffected 60s
Polar Bear Can burrow through icebergs. Boost to throw a snowball that inflicts slow and stun. Inflicts bleed on hit to stunned animals. Leopard Seal Arctic 100% 9.0 (total: 900) 8.0 (total: 160) 0% 0% 50% 3 45s 40s 5s 20s
Elephant Seal Damage and speed increases the lower your health is. Inflicts poison and bleed on hit when it has them. Arctic, Deeeep 90% 10.0 (total: 1000) 6.0 (total: 120) 0% 50% 50% 3 120s 30s unaffected 20s
Walrus Can burrow through icebergs. Boost to half damage taken, disable recoil, inflict bleed and increase speed by 35%. Boosts last until the boost meter runs out or until boost is activated again. Arctic 90% 10.0 (total: 1000) 7.0 (total: 140) 0% 50% 50% 3 60s 10s 5s 20s
Cachalot Boost to emit a slow ray that puts a speed debuff on most animals. +15% speed in deeeep. Narwhal Arctic, Ocean, Deeeep 85% 12.0 (total: 1200) 8.0 (total: 160) 0% 0% 50% 3 90s Unaffected Unaffected 20s
Whale Boosts suck in food and other animals. Can't harm tier 6 and below. Arctic, Ocean 100% 15.0 (total: 1500) 6.0 (total: 120) 0% 0% 50% 3 60s unaffcted 10s 20s
Humpback Whale


Bars[]

Salinity[]

  • The "Salinity" bar is the bar that says salinity.
  • Salinity is only able to affect you if you are in water, so use this as an advantage.
  • If you go in an area that is not your biome, you will lose salinity.
  • The way to make your salinity go up is to go in your appropriate biome.

NPCs[]

Lion's Mane Jellyfish[]

Lion's mane jellyfish are weak against five strategies.

  • 1st strategy: Animals that cause bleeding, such as saw shark, marlin, and narwhal, can kill the jellyfish. Note that this can alert nearby sharks to go to the jellyfish and use the 3rd strategy. You can do this with a Marlin, But you might need 2 Marlins to beat it.
  • 2nd strategy: Knock the jellyfish into the deeeep or swamp and wait for it to lose salinity and then eat its meat. The best way to do this is to use the sunfish or the electric eel.
  • 3rd strategy: Knock the jellyfish on its bell (top of jellyfish) with another person. Not hitting its tentacles, smash the jellyfish back and forth.
  • 4th strategy:Using a sunfish to kill it out. Sunfish has no recoil and doesn't take poison damage so you can attack it straight on .
  • 5th strategy: Use the sea turtle or Leatherback and keep hitting the sides since turtles take no poison damage.
  • PD: If you notice a Lion's Mane Jellyfish going near the opponent's pearl, try to chase it into the remoras. They will target the Jellyfish, so you can attack the clam unless there are other's nearby.
  • PD: If you are stealing the pearl, DON'T throw it at a Lion's Mane. The Jellyfish will actually catch the pearl, and you will have to defeat it to gain access to the pearl, providing another layer of protection for it.

Sometimes the Lion’s Mane Jellyfish get trapped and become easy to kill.

AI fish[]

Pollocks, Lanternfish and Sardines do not have a lot of health and gives decent XP. Animals above tier 3 can kill them with one hit. [Wiki]

Gamemodes[]

FFA[]

  • the general tips on top of the page and species tip can provide suitable tips for FFA
  • teaming with other animals will at first seem like a good strategy but it's very unfair and will get you a lot of hate.
  • different animals are more or less good against others, make sure to learn the matchups
  • tier 10s can't kill most tier 1s directly(exception: worm and 1 piranha), you can follow them and steal their food if you are a tier 1, it works with basically any other animal but ones that can hide or defend themselves are more suited, they can also steal a kill and it's rewards, but if a goblin shark want to kill you then run as fast as you can, even one of its projectile can kill you
  • lion's mane jellies may be hard to kill but you can attack them with other players. As a large amount of food is rewarded, try to run away as soon as possible as some players will take advantage and try to kill
  • AIs such as sardines or lanternfish provide a good amount of XP for what they are, you can level up very fast by grinding them. (However Catfish farming XP is definitely faster than killing AI fish)
  • Killing is the fastest way to get score, hunting is risky but if you can take out sizable prey it can really pay off
  • You get score when you kill something along with the meat, focus on animals with more score than the bigger ones and if you can land the final blow you get the score even if someone else did most of the damage

TFFA[]

  • same tips for TFFA as FFA except for the teaming one, form a team by clicking T, you can make others join and enlarge you swarm
  • beware for swarms that are bigger than you.
  • it depends on who the player wants to accept but generally bigger swarms with more skilled players are stronger.
  • its good to make a team. Or you can join stronger teams, and level up and protect the lower tier members

First Version[]

  • A FFA that has a 11 tier system: Clownfish, Crab, Squid, Seagull, Ray, Beaver, Hammerhead, Dolphin, Shark, Orca, Whale.
  • There is NO FRIENDLY FIRE. If you are a squid, run away from whales. They CAN kill you in this gamemode.
  • Flappy birds are strategical resources for those reaching hammerhead or beyond.
  • If you are a Crab or a Beaver, try to boost to eat apples on the island.
  • Hammerhead can eat apples.
  • Whales cannot eat Flappy Birds.
  • You are forced to evolve when with enough XP.
  • Crabs do not sink to the sea and you don’t need to charge your boost in this mode.

Toxic algae[]

  • it is advised to stay and eat as an animal capable of surviving lot's of biomes and with good defensive capabilities to know where the algae will narrow and decide more accurately which animals are best suited
  • some animals are better then others when the algae is closing in as they can push animals into the algae, for example hippo or sunfish, LBST or basking, sleeper.

1vs1[]

  • to have a decent kill streak, you must be very skilled and experienced with your animal and be prepared for any situation
  • because of the different types of animal playstyles, some animals will be more or less easy to fight against, and it is important to learn to counter all playstyles, for example: adopt a hit and run playstyle against tanks or get up close against ranged foes.
  • think and act quick
  • it depends on the context and your animal but some animal's damage output and power in general depends solely in their boost activated abilities, (for example walrus or anaconda) for these ones, try to generally attack them before they can get all boosts
  • getting a few hits before a face to face can generally give you the upper hand
  • when an enemy health is lower than yours but yours is too, most of the time instead of pursuing them, you should get away and heal quickly as pursuing them will generally allow them to heal more than you
  • make sure to know all of your animal's abilities and have a rough estimation of it's stats, this will allow you to know better what you can and can't do
  • you can use this mode to experiment with new animals, test or practice with them
  • some animals are better suited for 1v1 than others, require less skill to play and are sometimes frustrating to fight, notable examples being alligator snapping turtle,torpedo ray, leatherback, and whale, but any animal has flaws and weaknesses.
  • food spawn is randomly generated, this means there are areas with higher or lower concentrations, if you arrive first, position yourself near an area with more food, this will allow you fill your boost faster, if you arrive last, choose your animal and enter the match when the opponent is somewhere far from food sources or distracted, take in account that the participant arriving in second will always spawn near the center on the opposite side of the opponent's initial spawn
  • By the way someone posted an article called 1v1 tips and tricks about choosing animals (click here).

Pearl defense[]

  • in PD two opposing team own two sides of the map, each side has two shells covering a pearl and protected by remoras, remoras deal heavy damage and if you charge into the shell, you will be attacked by the remoras, the goal is to break the shell and expose the pearl, once the pearl exposed, you must carry it to your side and throw it into a goal, do this twice to win.
  • some animals are more suited for PD than others, for examples: a crocodile will be much more helpful than an eagle, but it's always better to have a variety of animal
  • clownfish's ability causes it to go faster near other clownfishes, all starting with clownfish will give your team a speed boost, worm’s ability of digging the ground allows them to eat berries on the island easily and can also break the pearl if played skilfully as it won’t attract remoras
  • some skilled animal can break a shell alone using their stats or abilities but it's rare and it's most of the time going to require team work, there are three main ways, 1) with a minimum of two players, one distracts the remoras while the other attacks, inverse and repeat 2) one or more animal sacrifices themselves to the remoras, this will decrease remora numbers will allow following team members to heal of the food left by the killed team members. 3). All the T10's that evolve from narwhal can break the shell alone. Whale can just go in and kill, so can Cach. Humpback can blast the remoras and break or get hit by the remoras and heal. Basking Shark do quite well too.
  • it's better to evolve fast (some animal abilities help such as catfish's suction or seal's speed) and directly head to the adverse side with a stronger evolution, this will allow you to evolve faster by killing and slow down enemy progress.
  • avoid heading alone head first into the enemy remoras if your health is not full, most likely they will kill you
  • when your pearl has been taken retrieve it by hitting the head of the thief or grabbing it, stealthy and fast animals or grabbers are good for retrieving the pearl
  • you can throw the pearl ahead of you to pass it to a team member or activate your boost, a powerful method is to throw it and surfaceboost, but don’t land at the middle of a island if you can’t walk, as most likely your pearl will be grabbed away by opponents.
  • if you have the pearl better avoid enemy players and pass it to faster teammates.
  • if you see a pile of meat or kill an animal, it is better to leave the food for a less evolved teammate, this will allow them to evolve faster and benefit the whole team. However, please be notified that food will degenerate over time
  • Check your health before fighting, especially if you and your opponent are both in low health, as if you lost the opponent will heal from your meat and get boosts to kill your teammates
  • when a teammate is carrying the pearl and there's no foe in front or needs to move or escape and you are faster than him or have boosts, push him in the direction he needs to go, it almost won't slow you down and will help your team a lot.
  • don't be afraid to chat using the enter key, you can form tactics and give orders.
  • most birds are useless in PD, but bat is a good choice in early games. as the pearl tells the enemy your position. a grabber can easily retrieve the pearl.
  • You can wait at the other team's goal to retrieve the pearl, but this is seen as very annoying often. On a related note, if your team is close to scoring, make sure to check by your goal and kill any animals that are camping by the goal.

More t10 tips[]

https://docs.google.com/presentation/d/1C42gXlfzqvO-yJd_QF9Npy0HdQebp67AbAya0UYUq3Q/edit#slide=id.p

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