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Terrain refers to structures or plant life of sorts, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrainwelp. usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.

Hiding places

Hiding Places are terrain that can be hidden in by animals for protection. Not all animals can hide in all terrain though. Animals are vulnerable to the charged boost of Lionfish even when they are hiding in these terrains.

Name Summary Image
Anemone Generates on the ocean floor. Tier 1 to tier 3 animals can hide here. Anemone
Beaver Dam Generates between the swamp and its surface. Inverted generated in Arctic surface. Beavers and Ducks can hide here. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. (As an animal that can walk). Crocodiles can disguise themselves as them. Beaverdam
Swamp Tree Generates atop swamp islands. Snakes and Anacondas can climb and hide in Swamp Trees. Swamp Tree
Bush Generates atop islands. Crabs and Seagulls can hide here. Berries spawn here. Arbusto
Tree Generates atop islands. Reaching the top of a tree requires that you boost, fly, or be pushed to the top. Seagulls can hide here. Snakes can climb and hide here. Apples grow on its leaves. Tree
Igloo Appear upon ice caps. Penguins and Seals can hide here, and Baby Penguins(AI) will hide in them if a predator walks on the ice cap. When you're hided there, you would be slowed down. Igloo
Volcano Generates on the arctic and deeeep floors. There is one near the Deeeep in the Cave. Produces volcano food, which can be eaten. Tier 1 to tier 3 animals can hide here. In one place you can see a big complex of volcanoes, and if you will go into them, it will blow you up from the largest volcano. Volcano
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 8 animals (and hammerhead) can hide here. Produces bubbles that can be eaten, eating one restores a bit of oxygen for animals who lose oxygen underwater (Seagull, Beaver, Pelican, and Sea Turtle for example.). Shipwreck
Broken tree Generates on the swamp floor. Tier 1 to tier 3 animals and Electric Eel, Snake and Anaconda can hide here. Broken Tree
Pineapple Spawns in the bottom center of the open Deeeep. Every animal Tier 9 and below can hide here. Pineapple
Barrel Sponge Generates in the reef or deeeep. Tier 1 to tier 6 can hide here. Barrel Sponge
Tube Worms Generates in the deep. Tier 1 to tier 3 can hide here. Tube Worms
Sea Sponge Generates in the ocean and reef. Tier 1 to tier 3 can hide here. Sea Sponge
Tube Sponges Generates in the ocean and reef. Tier 1 to tier 3 can hide here. Tube Sponges
Anemone Generates in the ocean and reef. Tier 1 to tier 3 can hide here. Anemone2
Palm Tree Generates in the ocean and reef. Snakes and anacondas can climb and hide here. Coconut spawning place. Palm Tree
Bald Cypress Generates atop swamp islands. Snakes and Anacondas can climb and hide in Bald Cypress. Bald Cypress
Giant Shipwreck Generates in the Deep. All animals can hide here. Hiding places are ship windows and the crack. Big Boat

Platforms and obstacles

Platforms and obstacles are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it, burrowing through it slowly or being unable to pass through it).

Name Summary Image
Island Generates between the ocean and its surface. Platform for walking. Bushes and trees appear on here. New Island
Glacier Generates between the arctic and its surface. Platform for walking. Igloos can appear here. New Glacier
Swamp island Generates between the swamp and its surface. Platform for walking. Logs can appear at the bottom

of the island.

New Swamp Island
Currents Pushes any animals and food that enter it downward and left.

Only animals tier six (Ray Tier) and above can swim up currents.

Lily pad Generates on the swamp surface. Platform for walking. Lily Pad
Coral Fan Generates in the reef. Slows down non-reef animals by 30%. Coral Fan
Table Coral Generates in the reef. Slows down non-reef animals by 30%. Table Coral

Cosmetic terrain

Cosmetic terrain are terrain that cannot be interacted with and have no effect on the gameplay whatsoever.

Name Summary Image
Cloud Generates in sky. Animals entered the cloud cannot be seen where they are. Cloud
Roots Generates underneath swamp islands. Roots
Jagged logs Generates on the swamp floor. Jagged Logs
Small Anemone Generates in the ocean. Small Anemone
Seaweed Generates in the ocean. Seaweed
Anchor Generates in the ocean. Anchor
Kelp Strand Generates in the kelp forest. Kelp strand
Icicle Generates in the arctic. Icicle
Pine Tree Generates in the kelp forest and estuary. Pine
Pine Silhouette Generates in the kelp forest and estuary. Pine Silhouette
Scots Pine Generates in the kelp forest and estuary. Scots Pine
Scots Pine Silhouette Generates in the kelp forest and estuary. Scots Pine Silhouette
Cold Pine Generates in the arctic. Coldvar
Small Tube Sponge Generates in the ocean and reef. Actually this is a hiding place. Frogfish can disguise as these. Small Sponge
Cypress Knob Generates in the estuary. Cypress Knob
Nearby Cloud Generates in the sky. Nearby Cloud
Far Cloud Generates in the sky. Far Cloud
Cirrus Cloud Generates in the sky. Cirrus Cloud
Big Cloud Generates in the sky. Big Cloud

History

This section highlights all the changes made to terrain in documented updates so far. A full changelog can be found here.

Update Changes
Pre-November 4th, 2016 (Release) Added 1 form of terrain: anemone.
November 4th, 2016 New animal (beaver) and a new hiding place: beaver dams.
November 5th, 2016 (Night) Added a new food source below beaver dams.
November 24th, 2016 Added islands, bushes (which crabs can hide in) and trees!
January 21st, 2017 Glaciers now have igloos, which penguins can hide in.
February 13th, 2017 Island sizes are now random (between 1x and 3x previous standard size of islands).
March 13th, 2017 (Beta) Added a new shipwreck hiding spot (designed by Pathos too!)
March 14th, 2017 Added air bubbles leaking from shipwreck (h1637727's idea[1]).

Jellyfish and below can now hide in volcanoes.

March 17th, 2017 An Abandoned House appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kiddnapped.

(FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!)

References

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