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Speed is an attribute that determines how fast or slow an animal is.

Mechanics[ | ]

  • All animals have speed as an attribute.
    • Pseudo-animals (animals in a state like a Puffed Pufferfish or a Closed Giant Isopod) will usually have 0% speed.
  • Speed will affect how far you go when you dash.
  • Speed can be increased by abilities like the Dolphin / Marlin's Porpoising ability, or decreased by abilities like the Cachalot's Slow Wave, though these are temporary.
    • Speed will temporarily decrease by -15% if your animal instantly takes a fifth of their max health in damage or more, so an Orca would get a speed decrement if it takes 180 damage or more.
    • Sinking animals will usually have less speed, due to their lack of neutral buoyancy.
    • Speed can also determine how easily you can get through currents, though animal tier also affects this.
    • Being out of the water will leave you at the effects of gravity, where speed doesn't play a role in how fast you move. This doesn't apply to walking animals that are out of the water, or flying animals.
    • Your speed will also decrease by 10% if you happen to be taking temperature damage, but only if you don't live in the arctic.
  • Walking speed is another attribute which is not shown, which defines the speed the animal can walk at. Animals like Crabs and Frogs will usually have a high walking speed. If an animal has no walking speed defined for it, then when it goes out of water and onto land, it can click while beached to perform a small hop.
  • Turbulent waters (whirlpools) will slow down most animals by 30%, but animals like Whales and Cachalots are immune to this.

Abilities[ | ]

This is a complete list of passive / active abilities of animals that increase speed:

  • Clownfish that are near other clownfish gain a +15% speed boost, maximized at +50%.
  • Worms that are digging have a +20% speed boost.
  • Piranhas that boost instead have a +100% speed boost rather than a dash.
  • Flying fish that go out of water get a speed boost that changes based on how long it was out of water. It is affected by gravity.
  • Horseshoe crabs and olms get a +30% and +50% speed boost respectively when they boost instead of a dash.
  • Giant isopods gain a +30% speed boost when near terrain.
  • Seals gain a +15% speed boost when near terrain.
  • Bats get a +16% speed boost in areas where it is dark.
  • Cookiecutter sharks get a +30% speed boost when unlatching from a tier 7-10.
  • Mahi mahis get a +33% speed boost when porpoising, maxing out at +66%.
  • Barracudas get a +350% speed boost when using their charged active ability.
  • Wobbegong sharks get a +20% speed boost while near the seabed.
  • Dolphins get a +33% speed boost when porpoising, maxing out at +99%.
  • Manatees and electric eels get a +30% and +50% speed boost respectively when they boost instead of a dash.
  • Frilled sharks get a incremental speed boost that maxes out to +300% more speed instead of a dash.
  • Sharks get a +200% speed boost when they use a boost instead of a dash.
  • Bull sharks get a +20% speed boost after hitting a target and moving away from it.
  • Giant squids get a speed boost when holding a target via its charged boost, determined by the amount of pressure left, maxing out at +125% speed boost.
  • Tiger sharks get a +15% speed boost when near terrain.
  • Basking sharks get a +20% speed boost when using their charged boost.
  • Whale sharks get a +20% speed boost when a remora is used on a target. This does not stack.
  • Hippos get a +50% speed boost and creates a ram hitbox when they use a boost instead of a dash.
  • Bald eagles get a speed boost when they use their charged boost depending on how they are facing, which maximizes at +700%.
  • Sawfish get a +25% speed boost when they use their charged boost.
  • Alligator gars get a +10% speed boost when at the surface of the water.
  • Leatherback turtles get a +20% speed boost when they use their charged ability, alongside a shield.
  • Napoleon wrasses get +200 speed boost when they click twice (once when passively charging up a cyan bar, and twice to activate the speed boost)
  • Sunfish get a +50% speed boost when they boost instead of a dash.
  • Manta rays get a speed boost depending on what animals are in the aura.
  • Elephant seals get a speed boost depending on its health, maximizing at +10%.
  • Walruses get a +50% speed boost when they use a charged boost.
  • Goblin sharks get a +50% speed boost instead of a dash when using a boost.
  • Sleeper sharks get a speed boost that increments, maximizing at +150%.
  • Megamouth sharks get a +25% speed boost when using their charged boost.
  • Humpback whales get a +50% speed boost when they use a Speed song.
  • Cachalots get a +10% speed boost in the deeeep, but also gets a speed boost that stacks when it uses a boost, maximizing at +20% (+30% in the deeeep)
  • Beaked whales get a +25% speed boost after detonating a bubble on an animal, via their half-way charged boost.
  • Marlins get a +33% speed boost when porpoising, maxing out at +99%. Hitting an animal with this speed boost inflicts bleed.
  • Ghosts can click and hold down to receive a speed boost, maxing out at +300%.

This is a complete list of passive / active abilities that decrease speed. Note that the ability can slow themselves down OR other animals.

  • Bats can give a -30% speed debuff to anyone touching its sonic waves, activated via its charged active ability.
  • Dragonfish can give a -20% speed debuff to anyone touching its red eye-lasers, activated via its charged active ability.
  • Bull sharks can boost and hit a target to scar them and slow them down by -5%, stacking up to -10%.
  • Thresher sharks can use their charged active ability to shoot whirls that slow by -15%, but the thresher receives a -100% speed debuff, lasting until the active ability ends.
  • Colossal squids can use their active abilities to slap a target, giving them a -30% speed debuff and inflicting bleed.
  • Alligator gars will slow themselves down by -30% while holding or charging up a charged boost.
  • Manta rays can inflict slow if Worms or Bats are in its aura, with the latter being stronger.
  • Polar bears can hit a target with a snowball via their charged boost to slow them down by -20%.
  • Goblin sharks can use a boost (charged or not) to slow down targets by -30% if they are hit by the jaw projectile. If a goblin shark is holding a charged boost, they will slow down depending on how long it was held, maxing out at -50%.
  • Humpback whales can use their ruin song to slow down animals by -10%.
  • Whales receive a -10% speed debuff if they are near terrain.
  • Cachalots can slow down any animal, except other Cachalots by -30% if they are touched by their slow waves, activated via their boost.
  • The mud clouds from a Halibut's charged boost can slow down animals inside it by -15%, with detonated ones slowing down by extra -25%.
  • Coelacanth drones will inflict a -5% speed debuff on any animal hit by it.
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