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{{Animal | name = Ray | image = Ray.png | speed = 100% | health = 5.0 (total: 500) | damage = 5.0 (total: 100) | armor = 0% | armor penetration = 0% | boosts = 2 | oxygen time = 20 seconds | temperature time = 10 seconds (Unaffected) | pressure time = 5 seconds (Unaffected) | salinity time = 20 seconds (Unaffected) |walking speed=N/A|bleeding reduction=0%|damage reflection=0%|size scale=1.5x}} ''Not to be confused with the [[Atlantic Torpedo|other]] [[Manta Ray|rays]].'' The '''Ray''' is a [[Animals#Tier_6_Animals|tier 6 animal]]. == Mechanics == *[[Seagull|Seagulls]], [[Bat|bats]], [[Duck|ducks]], [[Seal|seals]], and [[Barreleye|barreleyes]] evolve into rays. **24,000 XP is required for any of those [[animals]] to evolve into a ray. *Rays evolve into [[Beaver|beavers]], [[Anglerfish|anglerfish]], [[Gulper Eel|gulper eel]], [[Penguin|penguins]], [[frogfish]], [[Sea otter|sea otters]] or [[Snake|snakes]] (player-determined). **30,000 XP is required for a ray to evolve into any of those [[animals]]. *Rays drop [[Food|meat]] upon death. *As a ray, friendly fire is turned off for other rays and [[Whale|whales]]: meaning you cannot damage them nor be damaged by them. == Abilities == === Passive Abilities === *Is not slowed down by coral fans or table corals. *Staying still while pressing your face against the ground, an [[Terrain|island, or a glacier]] causes you to hide. **Unlike the [[squid]], if you are damaged within 3 seconds of doing this, you can still hide. == Suitable Biomes == *The ray can live in every biome aside from the sea surface. As such, it doesn't suffer from biome afflictions aside from oxygen; **If a ray enters the [[Biomes#Ocean_Surface|ocean surface]], it will lose oxygen. **If a ray enters the [[Biomes#Arctic_Surface|arctic surface]], it will lose oxygen. **If a ray enters the [[Biomes#Swamp_surface|swamp surface]], it will lose oxygen. == Diet == This is a complete list of [[food]] that rays can eat. {| class="wikitable" |- ! Name !! Can be eaten by !! Image !! XP !! Description |- | Barb || All except for the [[stonefish]] who spawned it || [[File:Barb.png|link=]] || 0 |Spawns behind a [[stonefish]] using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune [[animals]]). Despawns after 4 seconds. |- | Bird Poop || All except for [[lamprey]] and [[seagull]] || [[File:Birdpoop.png|link=]] || 10 |Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds. |- | Plankton || All || [[File:Food.png|link=]] || 250 |Spawns in the [[Biomes#Ocean|ocean]]. |- | Dam Food || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_7_Animals|tier 7]] || [[File:Damfood.png|link=]] || 35 |Spawns underneath [[Terrain|beaver dams]]. |- | Ice || All || [[File:Ice.png|link=]] || 250 |Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]]. |- | Algae || [[Oarfish]], [[penguin]], [[Animals#Tier_1_Animals|tier 1]] to [[Animals#Tier_6_Animals|tier 6]] except [[lamprey]] || [[File:Algae.png|link=]] || 50 |Spawns on the [[Biomes#Ocean|ocean]] floor. |- | Yellow Algae || [[Oarfish]], [[penguin]], [[Animals#Tier_1_Animals|tier 1]] to [[Animals#Tier_6_Animals|tier 6]] except [[lamprey]] || [[File:YellowAlgae.png|link=]] || 50 |Spawns on the floors of the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]]. |- | Apple || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[lamprey]] and [[pelican]] || [[File:Apple.png|link=]] || 50 |Spawns in [[Terrain|trees]]. |- | Berry || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[lamprey]] and [[pelican]] || [[File:Fruit.png|link=]] || 50 |Spawns in [[Terrain|bushes]]. |- |Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]] || 125 |Affected by gravity, floats upwards. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deeeep|deeeep]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature. |- | Flappy Duck || Ray to [[Animals#Tier_10_Animals|tier 10]] || [[File:Flappyduck.png|link=]] ||675 |Spawns in a horizontal line just below the height limit. |- |Meat|| All || [[File:Meat.png|link=]] || 1000 |Spawns where an [[Animals|animal]] dies ([[Animals#Tier_2_Animals|tier 2]] to [[Animals#Tier_10_Animals|tier 10]] animals only). The amount of meat that spawns depends on what animal it was. |- |[[Anglerfish]] Bait |All Animals except for the Anglerfish who spawned it | |0 |Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |} == Hiding Places == This is a complete list of [[terrain]] that rays can hide in. {| class="wikitable" |- ! Name !! Summary !! Image |- |Barrel Sponge |Generates in the reef or deeeep. [[Animals#Tier%201%20Animals|Tier 1]] to [[Animals#Tier%203%20Animals|tier 6]] can hide here. |[[File:Barrel_Sponge.png|150x150px|link=]] |- |Abandoned House |Does not generate randomly, one abandoned house always appears in a specific location to the left of the [[Biomes#Deeeep|deeeep]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here. |[[File:Pineapple.png|150px]] |- |Shipwreck |One shipwreck always appears on one of the dirt islands that border the [[Biomes#Ocean|ocean]] and [[Biomes#Deeeep|deeeep]]. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier 7 Animals|tier 7]] animals(and [[Hammerhead Shark|hammerhead]]) can hide here. Produces [[Food|bubbles]] that can be eaten. |[[File:Shipwreck.png|300px]] |- |Shipwreck |One shipwreck always appears on one of the dirt islands that border the [[Biomes#Ocean|ocean]] and [[Biomes#Deeeep|deeeep]]. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier 9 Animals|tier 9]] animals can hide here. Produces [[Food|bubbles]] that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. |[[File:Shipwreck2.png|frameless]] |- |Giant Shipwreck |Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. |[[File:Big Boat.png|frameless]] |} == Skins == {| class="fandom-table" |+Skins are cosmetics that can be used to change an animal's appearance in the game. Here are the list of skins that can be used for the ray. !Name !Creator !ID !Price !Date Created !Description !Image !Details |- |Blue Spotted Ribbon-Tail |⫷Ꮆяᗩиᕲ💠Ꮆûᗩяᕲ⫸ |887 |50 coins |4th June, 2021 |Made a new Design for the Ribbon-Tail Ray Skin, with the following changes: • An Actual Blue Ribbon on its Tail • Updated Gills • Added Belly Design • Improved Tail Design • New Patterning • Double Notrils Are No More! |[[File:Bluespootedribbontail.png|frameless]] |Not seasonal |- |Undulate Ray |Explunky |2973 |40 coins |21st January, 2021 |N/A |[[File:Undulateray.png|frameless]] |Not seasonal |- |Thornback Ray |Myhailot |4475 |35 coins |17th April, 2021 |v2 |[[File:Thornbackray.png|frameless]] |Not seasonal |} == History == This section highlights all the changes made to the ray in documented updates so far. A full changelog can be found [[Changelogs|here]]. {| class="wikitable" |- ! Update !! Changes |- | [[Changelogs#Pre-November_4th.2C_2016_.28Release.29|Pre-November 4th, 2016 (Release)]] |Added 7 [[animals]]: [[fish]], [[crab]], [[squid]], ray, [[hammerhead]], [[dolphin]], and [[shark]]. |- | [[Changelogs#February_14th.2C_2017|February 14th, 2017]] |[[Jellyfish]], ray and [[squid]] can now live in the [[Biomes#Deeeep|deeeep]]. |} [[Category:Animals]] [[Category:Fish]] [[Category:Cold blooded]] [[Category:Cartilaginous fish]] [[Category:Vertebrates]]
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