Ray | |
---|---|
Details | |
Speed
|
100% |
Walking speed
|
N/A |
Health
|
5.0 (total: 500) |
Damage
|
5.0 (total: 100) |
Boosts
|
2 |
Size scale
|
1.5x |
Biome statistics | |
Oxygen time
|
20 seconds |
Temperature time
|
10 seconds (Unaffected) |
Pressure time
|
5 seconds (Unaffected) |
Salinity time
|
20 seconds (Unaffected) |
Credits |
Not to be confused with the other rays.
The Ray is a tier 6 animal.
Mechanics[ | ]
- Seagulls, bats, ducks, seals, and barreleyes evolve into rays.
- 24,000 XP is required for any of those animals to evolve into a ray.
- Rays evolve into beavers, anglerfish, gulper eel, penguins, frogfish, sea otters or snakes (player-determined).
- 30,000 XP is required for a ray to evolve into any of those animals.
- Rays drop meat upon death.
- As a ray, friendly fire is turned off for other rays and whales: meaning you cannot damage them nor be damaged by them.
Abilities[ | ]
Passive Abilities[ | ]
- Is not slowed down by coral fans or table corals.
- Staying still while pressing your face against the ground, an island, or a glacier causes you to hide.
- Unlike the squid, if you are damaged within 3 seconds of doing this, you can still hide.
Suitable Biomes[ | ]
- The ray can live in every biome aside from the sea surface. As such, it doesn't suffer from biome afflictions aside from oxygen;
- If a ray enters the ocean surface, it will lose oxygen.
- If a ray enters the arctic surface, it will lose oxygen.
- If a ray enters the swamp surface, it will lose oxygen.
Diet[ | ]
This is a complete list of food that rays can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Dam Food | Tier 1 to tier 7 | 35 | Spawns underneath beaver dams. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Algae | Oarfish, penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the ocean floor. | |
Yellow Algae | Oarfish, penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the floors of the arctic and deeeep. | |
Apple | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in trees. | |
Berry | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in bushes. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Flappy Duck | Ray to tier 10 | 675 | Spawns in a horizontal line just below the height limit. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |
Hiding Places[ | ]
This is a complete list of terrain that rays can hide in.
Name | Summary | Image |
---|---|---|
Barrel Sponge | Generates in the reef or deeeep. Tier 1 to tier 6 can hide here. | |
Abandoned House | Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 7 animals(and hammerhead) can hide here. Produces bubbles that can be eaten. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. | |
Giant Shipwreck | Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. |
Skins[ | ]
History[ | ]
This section highlights all the changes made to the ray in documented updates so far. A full changelog can be found here.
Update | Changes |
---|---|
Pre-November 4th, 2016 (Release) | Added 7 animals: fish, crab, squid, ray, hammerhead, dolphin, and shark. |
February 14th, 2017 | Jellyfish, ray and squid can now live in the deeeep. |