Parrotfish | |
---|---|
Details | |
Speed
|
100% |
Health
|
4.0 (total: 400) |
Damage
|
3.5 (total: 70) |
Boosts
|
2 |
Size scale
|
1.3x |
Biome statistics | |
Oxygen time
|
15 seconds |
Temperature time
|
10 seconds |
Pressure time
|
5 seconds |
Salinity time
|
20 seconds |
Credits |
The Parrotfish is a tier 5 animal.
Mechanics[ | ]
- Tier 4 animals evolve into Parrotfish.
- 18,000 XP is required for a tier 4 animal to evolve into a Parrotfish.
- Parrotfish evolve into tier 6 animals.
- 24,000 XP is required for a Parrotfish to evolve into a tier 6 animal.
- Parrotfish drop meat upon death.
- As a Parrotfish, friendly fire is turned off for other Parrotfish, Oarfish, and Whales, meaning Parrotfish cannot damage them nor be damaged by them.
Abilities[ | ]
Passive Abilities[ | ]
- The parrotfish is not slowed down by coral fans or table corals.
Active Abilities[ | ]
- Boosting causes the Parrotfish to dash and deal 25% more damage to animals you hit.
Suitable Biomes[ | ]
- The suitable biome for the Parrotfish is the ocean.
- If a Parrotfish enters the ocean surface, it will lose oxygen.
- If a Parrotfish enters the arctic, it will lose temperature.
- If a Parrotfish enters the arctic surface, it will lose oxygen and temperature.
- If a Parrotfish enters the deeeep, it will lose pressure.
- If a Parrotfish enters the swamp, it will lose salinity.
- If a Parrotfish enters the swamp surface, it will lose oxygen and not regenerate salinity.
Diet[ | ]
This is a complete list of food that Parrotfish can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bubble | All animals that breathe air | 0 | Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air. | |
Plankton | All | 250 | Spawns in the ocean. | |
Dam Food | Tier 1 to tier 7 | 35 | Spawns underneath beaver dams. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Algae | Oarfish, Manatee, Penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the ocean floor. | |
Yellow Algae | Oarfish, Manatee, Penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the floors of the arctic and deeeep. | |
Apple | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in trees. | |
Berry | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in bushes. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. The Anglerfish will deal twice as much damage to the animal that ate it. |
Hiding Places[ | ]
This is a complete list of terrain that Parrotfish can hide in.
Name | Summary | Image |
---|---|---|
Barrel Sponge | Generates in the reef or deeeep. Tier 1 to tier 6 can hide here. | |
Abandoned House | Does not generate randomly, one abandoned house always appears in a specific location in the deeeep. Tier 1 to tier 9 animals can hide here. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 7 animals(and hammerhead) can hide here. Produces bubbles that can be eaten by air-breathing animals to restore oxygen. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten by air-breathing animals to restore oxygen. Distinguishable from the shipwreck above by comparing the shape of the windows and the direction each is facing. | |
Giant Shipwreck | Generates in any biome of the mapmaker's choice. All animals can hide here. Hiding places are ship windows and the crack. |