- Open ocean are inside the deeep.io biomes. it is a Flairs Used is a warm, Salt and Shallow.
Animals that can live here the: Clownfish, Worm, Crab, King Crab, Lamprey, Flying Fish, Jellyfish, Horseshoe Crab, Squid, Hermit Crab, Seagull, Parrotfish, Bobbit Worm, Ray, Pufferfish, Pelican, Sarcastic Fringehead, Snake, Frogfish, Octopus, Mahi-Mahi, Sea Lion, Leopard Seal, Barracuda, Hammerhead Shark, Lionfish, Wobbegong Shark, Sea Turtle, Dolphin, Mantis Shrimp, Shark, Bull Shark, Thresher Shark, Coconut Crab, Stonefish, Moray Eel, Atlantic Torpedo, Tiger Shark, Basking Shark, Whale skark, Bald Eagle, Leatherback Turtle, Napoleon Wrasse, Sunfish, Manta Ray, Goblin Shark, Cachalot, Marlin, Orca, Lion's Mane Jellyfish(NPC), Sardine(NPC), Remora(NPC).
- there are hideouts that can appear here the:
| Name | Summary | Image |
|---|---|---|
| Small Anemone | Generates in the [Open Ocean/arctic/deep, but only tier one animals can hide in it. |
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| Anemone | Generates in the Open Ocean, deep reef, arctic,and reef. Tier 1 to tier 3 can hide here. |
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| Small Tube Sponge | Generates in the ocean and reef. Frogfish can disguise as these. Tier one can hide in these. |
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| Tube Sponges | Generates in the [[[Open Ocean]], deep, and sometimes reef and arctic. Tier 1 to tier 3 can hide here. |
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| Anemone | Generates on the [[[Open Ocean]] floor. Tier 1 to tier 3 animals hide here. |
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| Anemone | Generates in the [[[Open Ocean]] and reef. Tier 1 to tier 3 can hide here. |
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| Sea Sponge | Generates in the [[[Open Ocean]] and reef. Tier 1 to tier 3 can hide here. |
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| Giant Shipwreck | Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. |
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- there are props that can appear here the:
| Name | Summary | Image |
|---|---|---|
| Island | Generates between the ocean and its surface. Platform for walking. Bushes and trees appear on here. |
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- there are foods that can appear here the:
| Name | Image | Can be eaten by | XP | Common Spawn Locations | Other information |
|---|---|---|---|---|---|
| Plankton | Designed to spawn in bodies of water | ||||
| Dam Food | Animals Spawns automatically in the roots of Beaver Dams | Cannot be spawned manually with the mapmaker | |||
| Apple | Animals Tier 1 to Tier 7, with the exception of Lamprey and Pelican | 50 | Spawn out of apple trees or swamp trees. | The props spawn these foods automatically without needing the mapmaker to manage them, but can still spawn elsewhere in the control of the mapmaker. | |
| Berry | Animals Tier 1 to Tier 7, with the exception of Lamprey and Pelican | 50 | Spawn out of berry bushes. | ||
| Coconut | Pelican and Coconut Crab | 600 | Spawn out of palm trees |
- If only adapted to cold animals enter, it will lose temperature.
- If only adapted to shallow animals enter, it will lose salinity.
- If only adapted to deep animals enter, it will lose pressure.













