Olm | |
---|---|
Details | |
Speed
|
100% |
Health
|
3.0 (total: 300) |
Damage
|
2.0 (total: 40) |
Boosts
|
2 |
Biome statistics | |
Oxygen time
|
Unaffected |
Temperature time
|
10 seconds |
Pressure time
|
5 seconds |
Salinity time
|
20 seconds |
Credits |
The Olm is a tier 3 animal.
Mechanics[ | ]
- Lampreys, crayfish, Climbing Cavefish, crabs, and king crabs evolve into olm
- 7000 XP is required to any of those animals to evolve into the olm.
- Olm evolve into squid, catfish, axolotl, giant isopod, Hermit Crab and little auks.
- 10000 XP is required for a olm to evolve into squid, catfish, axolotl, giant isopod, Hermit Crab and little auks.
- Olm drops meat upon death.
Abilities[ | ]
Passive Abilities[ | ]
- You Can Walk On Land.
- You slowly regenerate boosts while standing Still.
- Detect Nearby Players.
- Severely lowered vision.
Active Abilities[ | ]
- Holding the boost will give the olm 50% speed, however this gradually drains its boosts
- You're immune to grabs while boosting
Suitable Biomes[ | ]
- The suitable biome for the olm is the swamp.
- If a olmr enters the ocean, it will lose salinity.
- If a olm enters the ocean surface, it will not regenerate salinity.
- If a olm enters the arctic, it will lose salinity.
- If a olm enters the arctic surface, it will not regenerate salinity.
- If a olm enters the deeeep, it will lose salinity.
Note[ | ]
This page needs further improvement. ligma