Oarfish | |
---|---|
Details | |
Speed
|
100% |
Health
|
8.0 (total: 800) |
Damage
|
6.5 (total: 130) |
Boosts
|
2 |
Size scale
|
1.8x |
Biome statistics | |
Oxygen time
|
45 seconds |
Temperature time
|
10 seconds (unaffected) |
Pressure time
|
60 seconds |
Salinity time
|
20 seconds |
Credits |
The Oarfish is a tier 9 animal. It is based on the Giant Oarfish, Regalecus glesne, the longest bony fish in the world.
Buffs[ | ]
- You have 20% poison damage reduction (reduce all 20% poison damage).
- You can heal below 6 tier animals except the jellyfishes.
- Immune to deep corals.
Mechanics[ | ]
- Dragonfish evolve into oarfish.
- 42,000 XP is required for a dragonfish to evolve into an oarfish.
- Oarfish evolve into manta ray and sunfish (player-determined).
- 48,000 XP is required for an oarfish to evolve into any of those animals.
- Oarfish drop meat upon death.
- As an oarfish, friendly fire is turned off for other oarfish and all tier 1 to tier 5 animals excluding jellyfish: meaning you cannot damage them nor be damaged by them.
Abilities[ | ]
Passive Abilities[ | ]
- You are immune to poison.
- Elephant seals can still reflect poison onto you.
Name | Image | Description |
---|---|---|
Healing Aura | Give 10x regeneration to nearby animals that are below tier 6.
This effect stacks for each Oarfish around the target. This does not apply to jellyfish. |
Active Abilities[ | ]
Clicking causes you to dash and deal 25% more damage to animals you hit.
Suitable Biomes[ | ]
- The suitable biome for the oarfish is the deeeep.
- If an oarfish enters the ocean, it will lose pressure, however, its pressure time is long enough for this not to matter.
- If an oarfish enters the ocean surface, it will lose oxygen and pressure.
- If an oarfish enters the arctic, it will lose pressure.
- If an oarfish enters the arctic surface, it will lose oxygen and pressure.
- If an oarfish enters the swamp, it will lose pressure and salinity.
- If an oarfish enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.
Diet[ | ]
This is a complete list of food that oarfish can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Algae | Oarfish, penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the ocean floor. | |
Yellow Algae | Oarfish, penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the floors of the arctic and deeeep. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Person | Tier 9 to tier 10 except sunfish and stonefish | 300 | Spawns just above the water. Does not spawn in the arctic or swamp. | |
Flappy Duck | Ray to tier 10 | 675 | Spawns in a horizontal line just below the height limit. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |
Hiding Places[ | ]
This is a complete list of terrain that oarfish can hide in.
Name | Summary | Image |
---|---|---|
Abandoned House | Does not generate randomly, one abandoned house always appears in the center of the open deeeep. Tier 1 to tier 9 animals can hide here. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 7 animals(and hammerhead) can hide here. Produces bubbles that can be eaten. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. | |
Giant Shipwreck | Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. |
Skins[ | ]
History[ | ]
This section highlights all the changes made to the oarfish in documented updates so far. A full changelog can be found here.
Update | Changes |
---|---|
February 28th, 2017 | Two new animals: sea turtles, oarfish (designed by John Fallot Pathos316 - Portfolio). |
March 1st, 2017 | Oarfish attack damage has been increased.
Oarfish can now heal Seagulls too. |
March 17th, 2017 | Oarfish FOV in the deeeep has been increased. |