Manta Ray
Manta Ray
Walking speedSpeed
9.0 (total: 900)
6.0 (total: 120)
2 (can be up to 6)
Size scale
Biome statistics
Oxygen time
Temperature time
10s can be increased
Pressure time
20s can be increased
Salinity time

The Manta Ray is a tier 10 animal. It is based on its real life counterpart, the Reef Manta Ray, Mobula alfredi.

Buffs[ | ]

  • Immune to ocean corals.
  • You have increased speed(+little damage), slow, armour, armour pen., damage reflection and more... by linking them onto aura.
  • You gain +7% more speed only by linking these animals: clownfish, olm, flying fish and little auk (up to speed 128% if the animals on the list is linked (x4) for ထ seconds).
  • You have increased armour, if you have crab or giant isopods (up to 40% armour).
  • You have increased armour pen., if you have gulper eel or squids ( up to 100% armour pen.).
  • You have some damage reflection, if you have king crabs (up to 40% damage reflection).
  • You can grab 1-6 tier animals, if you have a goliath bullfrog.
  • You can slow targets by dashing onto them, if you have bat or worm.
  • You can hide on seabed, if you have ray or anglerfish.
  • You can hide in dam, if you have beaver or duck.
  • You can inflict poison the target upon boost, if you have jellyfish, pufferfish or snake.
  • You can dig in terrain, if you have crayfish or bobbit worm.
  • You have increased temperature time, if you have penguin or seals.
  • You have increased pressure time, if you have blob fish.
  • You have more boosts, if you have seagull, pelican, frog or ducks.
  • You heal faster when still, if you have icefish or aloxotl.

Mechanics[ | ]

  • Oarfish evolve into Manta Ray.
    • 48,000 XP is required for an Oarfish to evolve into a Manta Ray.
  • Manta Ray does not evolve into any other animals, as they are a tier 10 animal.
  • Manta Ray drop meat upon death.
  • As a Manta Ray, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.
  • After 15 minutes without change all animals/buffs are removed from your aura. An adjustment likely introduced to encourage constant adaptation. Added in the same update the Whale's (And other similar animals) ability to suck buffs out of your aura was removed.
  • The Manta Ray can be easily countered by a Whale's ability, it will suck in all animals the Manta Ray was carrying and will make it defenceless. [REMOVED]

Abilities[ | ]

Active Abilities[ | ]

Clicking will cause you to dash forward and deal 25% more damage to animals you hit.

The Manta Ray has an aura that allows it to link with nearby fish. Linking with other fish augments it. The Manta Ray can have a maximum of 4 links with animals. It can only link with tier 7 animals or lower.

  • Tier 1:
    • Clown Fish = +7% speed boost (Stat Boost)
    • Ice fish = 3x Health regeneration when still (Ability)
    • Blob fish = Higher pressure time (General Improvement)
    • Blind Cavefish = No Buff
    • Piranha = Unable to join manta rays auras
    • Worm = Inflict -15% Speed at boost (Status Condition)
  • Tier 2:
    • Crab = +10% Defence (Status Boost)
    • Crayfish = Dig into terrain at boost (Ability)
    • King Crab = +10% Damage Reflection (Status Boost)
    • Lamprey = No Buff
  • Tier 3:
    • Jellyfish = Inflict poison upon boost (Status Condition)
    • Flying Fish = +7% speed (Status Boost)
    • Frog = +1 boost (General Improvement)
    • Olm = +7% speed (Status Boost)
  • Tier 4:
    • Squid = +25% armour penetration (Status Boost)
    • Axolotl = 3x Health regeneration when still (Ability)
    • Catfish = No Buff
    • Little Auk = +7% speed (Status Boost)
    • Hermit Crab = No Buff
    • Giant Isopod = +10% Defense (Status Boost)
  • Tier 5:
    • Seagull = +1 boost (General Improvement)
    • Duck = +1 boost and allows hiding in dams (Ability)
    • Bat = Inflict -15% Speed at boost (Status Condition)
    • Seal = Higher temperature time (General Improvement)
    • Barreleye = Far sight - can see animals off screen (Ability)
  • Tier 6:
    • Goliath Bullfrog = Grab tier 1-7 animals and launch them inflict stun (Ability)
    • Pufferfish = Inflict poison upon boost
    • Ray = Hiding on surfaces (Ability)
    • Bobbit Worm = Dig into terrain at boost (Ability)
    • Pelican = +1 boost (General Improvement)
  • Tier 7:
    • Beaver = Allows hiding in dams (Ability)
    • Anglerfish = Hiding on surfaces (Ability)
    • Penguin = Higher temperature time (General Improvement)
    • Snake = Inflict poison at boost (Status condition)
    • Gulper Eel = +20% Armor Penetration
    • Parrotfish = no buff

Suitable Biomes[ | ]

  • The suitable biome for the Manta Ray is the ocean.
    • If a Manta Ray enters the ocean surface, it will lose oxygen.
    • If a Manta Ray enters the arctic, it will lose temperature.
    • If a Manta Ray enters the arctic surface, it will lose oxygen and temperature.
    • If a Manta Ray enters the deeeep, it will lose pressure.
    • If a Manta Ray enters the swamp, it will lose salinity.
    • If a Manta Ray enters the swamp surface, it will lose oxygen and it will not regenerate salinity.

Diet[ | ]

This is a complete list of food that Manta Ray can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 250 Spawns in the ocean.
Ice All Ice 250 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble 125 Shot out of volcanoes automatically. Aside from granting XP, it also replenishes your temperature bar by 1 second upon being eaten.
Human Tier 9 to tier 10 except sunfish and stonefish Man 1000 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit.
Sushi All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. in other words " meat is delicious"
Anglerfish Bait All Animals except for the Anglerfish who spawned it 0 Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it

Hiding Places[ | ]

This is a complete list of terrain that manta rays can hide in.
Name Summary Image
Beaver Dam Generates on the surface of all biomes except for deeeep. Inverted generated on arctic, swamp, and estuary. Beavers and Ducks can hide here as well as Manta Rays with a beaver or a duck in their aura. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. (As an animal that can walk). Crocodiles can disguise themselves as them. Occasionally mapmakers will flip them over and use them as dead bushes on islands and icebergs. Beaver Dam
Giant Shipwreck Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. Big Boat

Skins[ | ]

Skins are cosmetics that can be used to change an animal's appearance in the game. Here are the list of skins that can be used for the manta ray.
Name Creator ID Price Date Created Description Image Details
Spinetail Mobula KrabzAga 3305 225 coins 23rd April, 2021 N/A SpinetailmobulaSpinetailmobulaaura Not seasonal
Dark Oceanic Manta ⫷Ꮆяᗩиᕲ💠Ꮆûᗩяᕲ⫸ 3421 250 coins 10th February, 2021 Based off the Black Manta Ray Species 3421-5 Not seasonal
Spectre Manta sirDangel 2011 250 coins 20th Apri, 2021 This is a ghost Manta Ray. The colour palette is based on the Flying Dutchman from Spongebob. The aura color is changed to green in the original concept. 2011-22011-2-a-aura Seasonal: Halloween
Man-ta Ray Tacoco 8467 0 coins 19th November, 2021 The greatest threat of ManrayManrayaura Seasonal: Halloween