Hammerhead Shark | |
---|---|
Details | |
Speed
|
100% |
Walking speed
|
100% |
Health
|
7.0 (total: 700) |
Damage
|
7.5 (total: 150) |
Boosts
|
3 |
Biome statistics | |
Oxygen time
|
20 seconds |
Temperature time
|
10 seconds |
Pressure time
|
5 seconds |
Salinity time
|
20 seconds |
Credits |
The Hammerhead Shark (originally called and also known as Tshark in the in-game files) is a tier 9 animal. It is based on its real life counterpart, the Smooth Hammerhead, Sphyrna zygaena.
Mechanics[ | ]
- Barracudas evolve into hammerhead sharks.
- 42,000 XP is required for a barracuda to evolve into a hammerhead shark.
- Hammerhead sharks evolve into sharks, thresher sharks, and bull sharks (player-determined).
- 48,000 XP is required for a hammerhead shark to evolve into any of those animals.
- Hammerhead sharks drop meat upon death.
- As a hammerhead shark, friendly fire is turned off for other hammerhead sharks: meaning you cannot damage them nor be damaged by them.
Abilities[ | ]
Passive Abilities[ | ]
- Is not slowed down by coral fans or table corals.
- Can hide in the circle window shipwreck as a high tier.
Active Abilities[ | ]
Name | Image | Charge Time | Description |
---|---|---|---|
Boost | None | Dash at the target and deal +25% damage. |
Suitable Biomes[ | ]
- The suitable biome for the hammerhead shark is the ocean.
- If a hammerhead enters the ocean surface, it will lose oxygen.
- If a hammerhead enters the arctic, it will lose temperature.
- If a hammerhead enters the arctic surface, it will lose oxygen and temperature.
- If a hammerhead enters the deeeep, it will lose pressure.
- If a hammerhead enters the swamp, it will lose salinity.
- If a hammerhead enters the swamp surface, it will lose oxygen and it will not regenerate salinity.
Diet[ | ]
This is a complete list of food that hammerhead sharks can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. (only in the first versions does the volcano food go upwards) Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Person | Tier 9 to tier 10 except sunfish and stonefish | 300 | Spawns just above the water. Does not spawn in the arctic. | |
Flappy Duck | Ray to tier 10 | 675 | Spawns in a horizontal line just below the height limit. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |
Hiding Places[ | ]
This is a complete list of terrain that hammerhead sharks can hide in.
Name | Summary | Image |
---|---|---|
Abandoned House | Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 7 animals(and hammerhead) can hide here. Produces bubbles that can be eaten. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. | |
Giant Shipwreck | Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. |
Skins[ | ]
History[ | ]
This section highlights all the changes made to the hammerhead in documented updates so far. A full changelog can be found here.
Update | Changes |
---|---|
Pre-November 4th, 2016 (Release) | Added 7 animals: fish, crab, squid, ray, hammerhead, dolphin, and shark. |