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| name = Shark
 
| name = Shark
 
| image = Shark.png
 
| image = Shark.png
| tier = 10
 
 
| speed = 100%
 
| speed = 100%
  +
| walking speed = 100%
 
| health = 9.0 (total: 900)
 
| health = 9.0 (total: 900)
 
| damage = 9.0 (total: 180)
 
| damage = 9.0 (total: 180)
 
| armor = 0%
 
| armor = 0%
 
| armor penetration = 0%
 
| armor penetration = 0%
  +
| bleeding reduction= 0%
  +
| damage reflection = 0%
 
| boosts = 3
 
| boosts = 3
 
| size scale = 2.0x
 
| oxygen time = 15 seconds
 
| oxygen time = 15 seconds
 
| temperature time = 10 seconds
 
| temperature time = 10 seconds
 
| pressure time = 5 seconds
 
| pressure time = 5 seconds
  +
| salinity time = 20 seconds
 
}}
 
}}
The '''Shark''' is a [[Animals#Tier_10_Animals|tier 10 animal]].
+
The '''Shark''' is a [[Animals#Tier_10_Animals|tier 10 animal]].
   
 
== Mechanics ==
 
== Mechanics ==
  +
*The Shark is one of the animals that are evolved from [[Hammerhead Shark|hammerheads]], the other being the [[Bull Shark]] and the [[Thresher Shark|Tresher Shark.]]
*[[Hammerhead|Hammerheads]] evolve into sharks.
 
 
**48,000 XP is required for a hammerhead to evolve into a shark.
 
**48,000 XP is required for a hammerhead to evolve into a shark.
*Sharks do not evolve into any other [[animals]], as they are one of the latest animals.
+
*Sharks do not evolve into any other [[animals]], as they are one of the Tier 10 Animals.
 
*Sharks drop [[Food|meat]] upon death.
 
*Sharks drop [[Food|meat]] upon death.
*As a shark, friendly fire is turned off for all [[Animals#Tier_1_Animals|tier 1 animals]] - Meaning you cannot damage them nor be damaged by them.
+
*As a shark, friendly fire is turned off for all [[Animals#Tier_1_Animals|tier 1 animals]]: meaning you cannot damage them nor be damaged by them.
  +
*Sharks can't stop swimming for too long, as they will lose oxygen if they do so.
  +
*[[Orca|Orcas]] can deplete a shark's oxygen bar if one is to successfully grab a shark. This makes them a hard shark counter as the shark will receive an unavoidable 270 damage if they are grabbed.
   
 
== Abilities ==
 
== Abilities ==
   
 
=== Passive Abilities ===
 
=== Passive Abilities ===
  +
==== Bloodseeker ====
 
  +
{| class="wikitable"
*You are alerted to the location of all bleeding [[animals]].
 
  +
|-
**A red blood drop will appear at the location of where a bleeding animal is in the same way you see chat messages.
 
  +
! Name !! Image !! Description
*The amount of time an [[orca]] can grab you for is lower than for other [[animals]].
 
  +
|-
  +
| Bloodseeker || [[File:Shark_Bloodseeker.png|250px|link=]]
  +
|You can detect the blood of weakened and bleeding prey from far away.
  +
|}
   
 
=== Active Abilities ===
 
=== Active Abilities ===
==== Rage ====
 
*You boost for much longer.
 
   
  +
{| class="wikitable"
=== Negative Abilities ===
 
  +
|-
*You will lose oxygen if you stop moving.
 
  +
! Name !! Image !! Charge Time !! Description
**You will instantly lose all of your oxygen if you get grabbed by an [[orca]].
 
  +
|-
*You boost slower.
 
  +
| Long Rush ||[[File:Shark Rush.png|250px|link=]] || 0.5 seconds
*You have a slow turning speed while boosting.
 
  +
|Charge boost to rush with +200% speed and +50% damage (270).
*You cannot eat [[food]] while boosting.
 
  +
You have limited turning during the rush.
  +
  +
Your boost ends upon hitting an animal.
  +
  +
You're immune to most grabs while rushing (and during the delay), [[Giant Squid|giant squids]] are exceptions.
  +
  +
You're slowed by 25% if you miss your boost.
  +
 
You can't eat [[food]] except meat while boosting.
  +
|}
   
 
== Suitable Biomes ==
 
== Suitable Biomes ==
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**If a shark enters the [[Biomes#Arctic|arctic]], it will lose temperature.
 
**If a shark enters the [[Biomes#Arctic|arctic]], it will lose temperature.
 
**If a shark enters the [[Biomes#Arctic_Surface|arctic surface]], it will lose oxygen and temperature.
 
**If a shark enters the [[Biomes#Arctic_Surface|arctic surface]], it will lose oxygen and temperature.
**If a shark enters the [[Biomes#Deep_Ocean|deep ocean]], it will lose pressure.
+
**If a shark enters the [[Biomes#Deeeep|deeeep]], it will lose pressure.
  +
**If a shark enters the [[Biomes#Swamp|swamp]], it will lose salinity.
  +
**If a shark enters the [[Biomes#Swamp_surface|swamp surface]], it will not regenerate salinity.
   
 
== Diet ==
 
== Diet ==
Line 55: Line 75:
 
! Name !! Can be eaten by !! Image !! XP !! Description
 
! Name !! Can be eaten by !! Image !! XP !! Description
 
|-
 
|-
| Barb || All || [[File:Barb.png|link=]] || 0
+
| Barb || All except for the [[stonefish]] who spawned it || [[File:Barb.png|link=]] || 0
|Spawns behind a [[stonefish]] using their active ability. Poisons anyone who eats it. Despawns rather quickly.
+
|Spawns behind a [[stonefish]] using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune [[animals]]). Despawns after 4 seconds.
 
|-
 
|-
| Bird Poop || All except for [[seagull]] || [[File:Birdpoop.png|link=]] || 10
+
| Bird Poop || All except for [[lamprey]] and [[seagull]] || [[File:Birdpoop.png|link=]] || 10
 
|Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds.
 
|Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds.
 
|-
 
|-
Line 65: Line 85:
 
|-
 
|-
 
| Ice || All || [[File:Ice.png|link=]] || 50
 
| Ice || All || [[File:Ice.png|link=]] || 50
|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deep_Ocean|deep ocean]].
+
|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
 
|-
 
|-
 
|Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
 
|Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
 
|| 125
 
|| 125
|Affected by gravity, floats upwards. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deep_Ocean|deep ocean]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature.
+
|Floats upwards and stays in clumps above volcanos. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deeeep|deeeep]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature.
 
|-
 
|-
| Person || [[Animals#Tier_9_Animals|Tier 9]] and [[Animals#Tier_10_Animals|tier 10]] || [[File:Man.png|link=]] || 300||Spawns just above the water. Does not spawn in the [[Biomes#Arctic|arctic]].
+
| Person || [[Animals#Tier_9_Animals|Tier 9]] to [[Animals#Tier_10_Animals|tier 10]] except [[sunfish]] and [[stonefish]] || [[File:Man.png|link=]] || 300||Spawns just above the water. Does not spawn in the [[Biomes#Arctic|arctic]].
 
|-
 
|-
 
| Flappy Duck || Ray to [[Animals#Tier_10_Animals|tier 10]] || [[File:Flappyduck.png|link=]] ||675
 
| Flappy Duck || Ray to [[Animals#Tier_10_Animals|tier 10]] || [[File:Flappyduck.png|link=]] ||675
|Spawns in a horizontal line just below the height limit.
+
|Spawns in a horizontal line just below the height limit in TFFA.
 
|-
 
|-
 
|Meat|| All || [[File:Meat.png|link=]] || 1000
 
|Meat|| All || [[File:Meat.png|link=]] || 1000

Revision as of 21:27, 19 October 2021

Shark
Shark
Details
SpeedSpeed
100%
Walking speedSpeed
100%
HealthHealth
9.0 (total: 900)
DamageDamage
9.0 (total: 180)
Boosts
3
Size scale
2.0x
Biome statistics
Oxygen time
15 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
20 seconds
Credits


The Shark is a tier 10 animal.

Mechanics

  • The Shark is one of the animals that are evolved from hammerheads, the other being the Bull Shark and the Tresher Shark.
    • 48,000 XP is required for a hammerhead to evolve into a shark.
  • Sharks do not evolve into any other animals, as they are one of the Tier 10 Animals.
  • Sharks drop meat upon death.
  • As a shark, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.
  • Sharks can't stop swimming for too long, as they will lose oxygen if they do so.
  • Orcas can deplete a shark's oxygen bar if one is to successfully grab a shark. This makes them a hard shark counter as the shark will receive an unavoidable 270 damage if they are grabbed.

Abilities

Passive Abilities

Name Image Description
Bloodseeker Shark Bloodseeker You can detect the blood of weakened and bleeding prey from far away.

Active Abilities

Name Image Charge Time Description
Long Rush Shark Rush 0.5 seconds Charge boost to rush with +200% speed and +50% damage (270).

You have limited turning during the rush.

Your boost ends upon hitting an animal.

You're immune to most grabs while rushing (and during the delay), giant squids are exceptions.

You're slowed by 25% if you miss your boost.

You can't eat food except meat while boosting.

Suitable Biomes

  • The suitable biome for the shark is the ocean.
    • If a shark enters the ocean surface, it will lose oxygen.
    • If a shark enters the arctic, it will lose temperature.
    • If a shark enters the arctic surface, it will lose oxygen and temperature.
    • If a shark enters the deeeep, it will lose pressure.
    • If a shark enters the swamp, it will lose salinity.
    • If a shark enters the swamp surface, it will not regenerate salinity.

Diet

This is a complete list of food that sharks can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 25 Spawns in the ocean.
Ice All Ice 50 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble 125 Floats upwards and stays in clumps above volcanos. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Person Tier 9 to tier 10 except sunfish and stonefish Man 300 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit in TFFA.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places

Sharks cannot hide anywhere as they are a tier 10 animal.

History

This section highlights all the changes made to the shark in documented updates so far. A full changelog can be found here.

Update Changes
Pre-November 4th, 2016 (Release) Added 7 animals: fish, crab, squid, ray, hammerhead, dolphin, and shark.
November 4th, 2016 Sharks can no longer stay still for too long, as they will stop breathing.
January 21st, 2017 Shark has new passive (Bloodseeker) and active (Rage) skills (rage increases speed for 4 seconds, but slows rotation speed).

If a killer whale grabs a shark, it will now lose all of its oxygen.

Sharks without oxygen lose 10% of their max life per second.

February 2nd, 2017 Sharks can no longer eat food while in rage.
February 13th, 2017 Killer whale's maximum grabbing time for a shark has been reduced from 4 to 3 seconds.

DogJelly's idea: Whale's attack increases when killer whales or sharks are near. 5% per shark and 15% per orca, stackable 5 times. Attack only increases towards Sharks/Orca.

February 28th, 2017 Sharks and orcas can now eat NPC fish (pollock).

Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near).

March 18th, 2017 Giant Squid can now grab a boosting shark.