Giant Pacific Octopus
Giant Pacific Octopus
Walking speedSpeed
7.5 (total: 750)
9.0 (total: 180)
Armour pen.Armour Penetration
Size scale
Biome statistics
Oxygen time
15 seconds
Temperature time
60 seconds
Pressure time
Salinity time
20 seconds

The Giant Pacific Octopus (abbreviated as GPO by the community) is a tier 10 animal. It is based on its real-life counterpart, the North Pacific giant octopus, Enteroctopus dofleini.

Mechanics[ | ]

  • Humboldt squid can evolve into giant pacific octopuses.
    • 48,000 XP is required for a Humboldt squid to evolve into a giant pacific octopus.
  • Giant pacific octopuses do not evolve into any other animals, as they are a tier 10 animal.
  • Giant pacific octopuses drop meat upon death.
  • As a giant pacific octopus, friendly fire is turned off for all tier 1 animals, meaning you can't damage them nor be damaged by them.
    • Despite this, you can still damage them with your dash.

Abilities[ | ]

Active Abilities[ | ]

Name Image Charge Time Description
Stealth Boost GPOslow None Boosting causes you dash forward stealthily, letting you pass through other animals, inflicting 80 damage and -10% speed. Staying still will keep you 100% invisible, but moving will remove the invisibility. You can also "teleport" through terrain, granted it is thin enough.
Ink Cloud GPOcloud MAX Charging your boost emits a ink cloud similar to the Octopus, which instead of blinding any animal that goes in, it poisons them. Animals cannot see through your ink cloud, except yourself and your teammates (in TFFA / PD).

Suitable Biomes[ | ]

  • The suitable biomes for the giant pacific octopus are the arctic and the deeeep (cold, shallow/deeeep, and salt biomes in beta)
    • If a giant pacific octopus enters the ocean, it will lose temperature.
    • If a giant pacific octopus enters the ocean surface, it will lose temperature and oxygen.
    • If a giant pacific octopus enters the arctic surface, it will lose oxygen.
    • If a giant pacific octopus enters the swamp, it will lose salinity and temperature.
    • If a giant pacific octopus enters the swamp surface, it will lose temperature, and it will not regenerate its salinity.

Diet[ | ]

This is a complete list of food that Giant Pacific Octopus can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 25 Spawns in the ocean.
Ice All Ice 50 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.
Anglerfish Bait All Animals except for the Anglerfish who spawned it
0 Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it

Hiding Places[ | ]

This is a complete list of the terrain that giant pacific octopuses can hide in.

Name Summary Image
Giant Shipwreck Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. Big Boat

Strategy[ | ]

  • Remember that your boost does not let you easily hit your opponents, and that face-tanking, and only face-tanking to deal damage, won't work, due to your low health.
  • A stun-lock done by a Sleeper Shark will put you in lots of damage.
  • If your opponent is low on health, try to prevent them from running. Your ability to "teleport" in front of them works well for this.
  • Poison can be used to prevent your target from healing up as much, or to finish them off. Hiding in it will not work on experienced players, or just casual players. You can also use your poison for extra damage.
  • If you are low on health, you can boost to hide. Your opponent will likely not know where you are, and leave. This may not work on experienced players.
  • Your teleport does minuscule damage, but can be fine to use when your opponent is low, as it might kill them, though the chance of this is low.
  • In PD, you can teleport past the remoras and damage the clam, then teleport away safely. This works better if poor placement of sand-blocks from a Napoleon Wrasse are nearby, since they will reduce recoil and let you damage the clam faster.
  • Boost in a way so that you would directly land on top of someone for a no recoil hit. You can also get no recoil hits by teleporting between a player and a wall (the wall prevents you from taking knockback)

Skins[ | ]

The Giant Pacific Octopus does have skins. One that is highly recommended is the Southern Pacific Octopus Skin. I forgot the others.

Trivia[ | ]

  • The GPO is currently tied with the Shark for the most base damage. (180)