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'''Foods''' are substances found around the map and can be eaten by an animal instantly upon biting (hitting) it. They are immobile, won’t be affected by buoyancy or sinking, and will grant XP to the animal that ate it. Diet is the food that a specific animal can eat.
'''Food''' is necessary for [[animals]] to evolve, and it can also heal them or even help them breathe or stay warm. Food consists of many different things, from algae to even other players.
 
   
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<div id="fp-banners">
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<div id="fp-banner-wide">[[File:Banner wide.png|link=https://deeeep.io/]]</div>
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<div id="fp-banner-narrow">[[File:Banner narrow.png|990px|link=https://deeeep.io/]]</div></div>
   
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==Spawning and Mechanics==
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'''Foods''' do not spawn randomly, but spawn in the area highlighted by mapmakers in the Foods Layer (see Map Making for more information). Mapmakers can also determine the quantity of food, the type of food, and the spawn and respawn time of the food that spawns in an area. Food can be set to spawn only in water, and in the terrains layer, food can be set to spawn on the terrain as well (The type of the terrain food is determined by the type of the terrain, the quantity of terrain food can’t be determined by the mapmaker). There are no rules restricting any food from spawning in any place, so basically you can make any food spawn anywhere.
  +
  +
Apparently, some food spawns are not determined by the mapmaker themselves and will only spawn as events of the game. For example, bird poop can’t be spawned by the mapmaker and will only spawn every 10 seconds underneath a Seagull. Some certain props also spawn food automatically without needing a mapmaker to manage them.
  +
  +
== Types of Food ==
  +
The table below will list of every type of food that can be found in the game, along with the XP they give, the areas that they are normally found in and a lot of other information. (unfinished)
   
== Food types ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Name !! Can be eaten by: !! Image !! XP !! Other Information
+
! Name !! Image !! Can be eaten by !!XP!! Common Spawn Locations!!Other information
 
|-
 
|-
  +
|Plankton||[[File:Food.png|30px|center]]|| rowspan="3" |Every animal in the game|| rowspan="3" |250 || Everywhere|| rowspan="3" |Designed to spawn in bodies of water
| Plankton || All [[animals]] || [[File:Food.png|link=]] || 250
 
|Spawns in the [[Biomes#Ocean|ocean]], [[Biomes#Swamp|swamp]], and the deeeep swamp.
 
 
|-
 
|-
| Ice || All [[animals]] || [[File:Ice.png|link=]] || 250
+
|Ice||[[File:Ice.png|30px|center]]||[[Arctic]], Deeeep
|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
 
 
|-
 
|-
| Reef plankton || All [[animals]] || [[File:Reef_Food.png|35px|link=]] || 250
+
|Reef Food||[[File:Reef Food.png|30px|center]]||Reef
 
|-
|Spawns in the [[Biomes#Reef|reef]].
 
  +
|Algae||[[File:Algae.png|30px|center]]|| rowspan="3" |Animals [[Animals#Tier%201%20Animals|Tier 1]] to [[Animals#Tier%206%20Animals|Tier 6]] (except [[Lamprey]],) [[Oarfish]], [[Penguin]], [[Manatee]], [[Frogfish]], [[Sea Turtle]], [[Napoleon Wrasse]], [[Japanese Spider Crab]], and [[Coconut Crab]]|| rowspan="3" |65||Everywhere|| rowspan="3" |Designed to spawn on the floor, but is also widely used on Artic Trees to act like holiday garlands
 
|-
 
|-
  +
| Yellow Algae||[[File:Yellow Algae.png|30px|center]]||[[ Arctic]]
| Algae || Animals [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_6_Animals|Tier 6]] (except [[Lamprey]],) [[Oarfish]], [[Penguin]], [[Manatee]], [[Frogfish]] and [[Coconut Crab]]||[[File:Algae.png|link=]] || 62
 
|Spawns on the [[Biomes#Ocean|ocean]] and [[Biomes#Swamp|swamp]] floors. Will also spawn on the underside of swamp islands.
 
 
|-
 
|-
  +
|Reef Algae||[[File:Reef Algae.png|30px|center]]||Reef
| Yellow Algae || Animals [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_6_Animals|Tier 6]] (except [[Lamprey]]) [[Oarfish]], [[Penguin]], [[Manatee]], [[Frogfish]] and [[Coconut Crab]] || [[File:Yellow Algae.png|link=]] || 62
 
|Spawns on the floors of the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
 
 
|-
 
|-
| Reef Algae || Animals [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_6_Animals|Tier 6]] (except [[Lamprey]],) [[Oarfish]], [[Penguin]], [[Manatee]], [[Frogfish]] and [[Coconut Crab]]||[[File:Reef_Algae.png|35px|link=]] || 62
+
|Dam Food||[[File:Damfood.png|30px|center]]|| Animals [[Animals#Tier%201%20Animals|Tier 1]] to [[Animals#Tier%207%20Animals|Tier 7]], [[Bald Eagle]], [[Tiger Shark]], [[Leatherback Turtle]], [[Manatee]]and [[Sea Turtle]]|| 43 || Spawns automatically in the roots of Beaver Dams || Cannot be spawned manually with the mapmaker
|Spawns on the floors of the [[Biomes#Reef|reef]] and in deeeep under reef.
 
 
|-
 
|-
  +
|Primordial Soup ||[[File:Lavabubble.png|center|30px]]|| All [[animals]]|| 100 || Shot out of volcanoes automatically ||Aside from granting XP, it also replenishes your temperature bar by 1 second upon being eaten, only for animals that cannot live in the cold
| Dam Food || Animals [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier 7 Animals|Tier 7]], [[Bald Eagle]], [[Tiger Shark]], [[Leatherback Turtle]] and [[Sea Turtle]] || [[File:Damfood.png|link=]] || 43
 
|Spawns at the roots of [[Terrain|beaver dams]].
 
 
|-
 
|-
  +
|Apple ||[[File:Apple.png|30px|center]]||Animals [[Animals#Tier%201%20Animals|Tier 1]] to [[Animals#Tier%207%20Animals|Tier 7]], with the exception of [[Lamprey]] and [[Pelican]]|| 50|| Spawn out of apple trees or swamp trees. || rowspan="3"| The props spawn these foods automatically without needing the mapmaker to manage them, but can still spawn elsewhere in the control of the mapmaker.
| Magma || All [[animals]] except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
 
|| 156
 
|Will shoot a short distance out of the volcano when spawned. Spawns out of [[Terrain|volcanoes]], which are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deeeep|deeeep]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish 1 second of your temperature. Also spawns in the deeeep lava pit.
 
 
|-
 
|-
| Apple || Animals [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_7_Animals|Tier 7]], with the exception [[Lamprey]] and [[Pelican]] || [[File:Apple.png|link=]] || 120-130
+
|Berry ||[[File:Fruit.png|30px|center]]|| Animals [[Animals#Tier%201%20Animals|Tier 1]] to [[Animals#Tier%207%20Animals|Tier 7]], with the exception of [[Lamprey]]||50 || Spawn out of berry bushes.
|Spawns in [[Terrain|trees]].
 
 
|-
 
|-
  +
|Coconut ||[[File:Coconut New.png|30px|center]]||[[Pelican]] and [[Coconut Crab]]||600 || Spawn out of palm trees
| Berry || Animals [[Animals#tier 1 Animals|Tier 1]] to [[Animals#Tier_7_Animals|Tier 7]], with the exception of [[Lamprey]] and [[Pelican]] || [[File:Fruit.png|link=]] || 62
 
|Spawns in [[Terrain|bushes]].
 
 
|-
 
|-
  +
|Human ||[[File:Human.png|30px|center]]|| Tier 9 to Tier 10 Animals || 300|| Spawns in the surface of the water || rowspan="2" | Rarer and less used by mapmakers due to them being farmable and gives a lot of xp compared to other foods
| Coconut || [[Pelican]] and [[Coconut Crab]] || [[File:Coconut_New.png|frameless|40px]] || 370-380
 
  +
|Spawns in [[Terrain|palm trees]]. 10 seconds after spawning, it will become affected by gravity and fall to the ground.
 
  +
  +
(these features have been removed on the official servers)
 
|-
 
|-
  +
|Flappy Ducks ||[[File:Flappyduck.png|30px|center]]|| Tier 6 to Tier 10 Animals ||75 || Spawns in the sky in huge numbers, at a horizontal line
| Human ||[[Animals#tier 9 Animals|Tier 9]] and [[Animals#tier 10 Animals|tier 10]] animals ||[[File:Human.png|frameless|30px]] || 300-400
 
|Only exists in [[Pearl defense|Pearl Defense]]. Spawns at the surface of the [[Biomes#Ocean|ocean]].
 
 
|-
 
|-
  +
|Bubble ||[[File:Bubble.png|center|30px]]|| Air breathing Animals || 0|| Floats upwards. Spawns out of small shipwrecks and bubble vents|| Replenishes oxygen by one second only to animals that breathe air.
| Flappy duck || Animals [[Animals#Tier_6_Animals|Tier 6]] to [[Animals#Tier_10_Animals|Tier 10]], with the exception of [[Pelican]] and [[Bald Eagle]] || [[File:Flappyduck.png|frameless]] || 100
 
|Only exists in [[First version (gamemode)|First version]]. Spawns in the sky of the [[Biomes#Ocean|ocean]] and [[Biomes#Reef|reef]]. Now is deleted from the game (2021).
 
 
|-
 
|-
  +
|Bird Poop ||[[File:Bird Poop.png|center|30px]]|| All animals except for [[seagull]] || 10|| Spawns underneath seagulls every ten seconds. || Can't be spawned manually with a mapmaker
| Meat || All [[animals]] || [[File:Meat.png|link=]] || 1000
 
|Spawns where an [[Animals|animal]] dies ([[Animals#Tier_2_Animals|tier 2]] to [[Animals#Tier_10_Animals|tier 10]] animals only). The amount of meat that spawns depends on what animal it was.
 
 
|-
 
|-
  +
|Stonefish Barbs ||[[File:Barb.png|center|30px]]|| All animals except for the Stonefish who spawned it ||0 || Spawns in numbers of three whenever a Stonefish dash boosts. || Upon being eaten, the barbs deal 75 damage each, and poisons the animal who ate them for 4 seconds (unstackable). They despawn upon being eaten or after four seconds.
| [[Seagull#Passive_Abilities|Seagull Poop]] || All [[animals]] except for [[Lamprey|lamprey]] and [[Seagull|seagull]] || [[File:Birdpoop.png|link=]] || 12
 
|Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds.
 
 
|-
 
|-
  +
|[[Meat]]
| Bubble || All [[animals]] that breathe air || [[File:Bubble.png|link=]] || 80
 
  +
(sushi)
|Floats upwards. Spawns out of [[terrain]]. Replenishes oxygen to [[animals]] that breathe air.
 
  +
|[[File:Meat.png|center|30px]]|| Every animal in the game || 1000 || Spawns wherever a Tier 2 to Tier 10 Animal die, along with bones|| Major food and XP source for all animals.
 
|-
 
|-
  +
|[[Anglerfish]] Bait
| [[Stonefish#Active_Abilities|Barb]] || All except for the [[stonefish]] who spawned it || [[File:Barb.png|link=]] || 6000
 
  +
|[[File:Anglerfish.png|frameless|159x159px]]
|Spawns behind a [[stonefish]] using their active ability. Deals 50 damage upon eating it. Poisons anyone who eats it for 4 seconds. Despawns after 4 seconds.
 
  +
|All Animals except for the Anglerfish who spawned it
 
|0
  +
|Spawns infront of an Anglerfish when it is stationary (as its passive ability).
  +
|No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it
 
|}
 
|}
   
== History ==
+
== Food-like Entities ==
  +
These entities are similar to food, but they have health bars and cannot be eaten in a single bite. Like food, however, they grant XP upon biting them. Like meat, a bone-spitting animation is also shown after taking a bite of these entities.
This section highlights all the changes made to food in documented updates so far. A full changelog can be found [[Changelogs|here]].
 
   
  +
[[Skeleton]]s come from dead players(tier9 and tier10) and can only be bitten by animals Tier1 to Tier 7 and coelacanth (higher tier animals simply pass through the skeleton without biting it).
{| class="wikitable"
 
  +
[[Hermit crab shell]]s spawn naturally but can be picked up and carried around by [[Hermit Crab]]s.
|-
 
! Update !! Changes
 
|-
 
| [[Changelogs#Pre-November_4th.2C_2016_.28Release.29|Pre-November 4th, 2016 (Release)]]
 
|Added 5 types of food: plankton, algae, people, flappy ducks, and meat.
 
|-
 
| [[Changelogs#November_5th.2C_2016_.28Morning.29|November 5th, 2016 (Morning)]]
 
|Added a food eating animation.
 
|-
 
| [[Changelogs#November_5th.2C_2016_.28Night.29|November 5th, 2016 (Night)]]
 
|Increased the XP of people and flappy ducks.
 
Added new food source below [[Terrain|beaver dams]].
 
|-
 
| [[Changelogs#December_15th.2C_2016|December 15th, 2016]]
 
|Increased the XP of people and flappy ducks by 50%.
 
|-
 
| [[Changelogs#January_18th.2C_2017|January 18th, 2017]]
 
|Fixed problem with food not reappearing.
 
|-
 
| [[Changelogs#January_18th.2C_2017_.28Later.29|January 18th, 2017 (Later)]]
 
|Fixed another problem with food not reappearing.
 
|-
 
| [[Changelogs#January_19th.2C_2017|January 19th, 2017]]
 
|Reduced floor algae XP.
 
|-
 
| [[Changelogs#February_2nd.2C_2017|February 2nd, 2017]]
 
|[[Shark|Sharks]] can no longer eat food while in rage.
 
|-
 
| [[Changelogs#February_14th.2C_2017|February 14th, 2017]]
 
|[[Penguin|Penguins]] can now eat algae.
 
Food regeneration problem fixed.
 
   
  +
==Usage==
[[Whale]]'s skill now absorbs nearby food.
 
  +
Foods grant XP and is essential for a playable animal to evolve. They can also heal damaged animals and regenerate their boost so they can continue to fight or survive. Some foods are a part of an animal’s ability, where it can use to fool or damage their foes. In conclusion, foods are essential in every game modes and a map without food can’t be considered as a real map.
   
  +
==Trivia ==
[[Anglerfish]] now spawns the last food it ate!
 
  +
*Like animals, some food’s IDs are different from their in-game names. For example, the plankton is actually called food in the game files.
|-
 
  +
*Like other map elements, mapmakers also take food spawns very seriously. They should make sure the food spawned are not too much and not too less to maintain a fair gameplay.
| [[Changelogs#February_14th.2C_2017_.28Later.29|February 14th, 2017 (Later)]]
 
  +
*Tier 1 to Tier 6 animals can do the sweep trick to evolve quickly. It’s easy to do it, just stay near the ground and boost forward, and you’ll eat a ton of floor algae. This is recommended to do in FFA or TFFA to boost evolving speed, and in Pearl Defense matches if you are still low tier and joined a match that is started for a long time. Be careful, as you may end up boosting into a Tiger Shark’s waiting mouth!
|Fixed bug which caused food to only reappear in the [[Biomes#Deeeep|deeeep]].
 
  +
*Shells and Skeletons are not considered as food since they can't be eaten instantly, and can't be spawned manually as well.
|-
 
  +
*Bird Poop and Dam Food are the only two types of food that can't be spawned manually.
| [[Changelogs#February_18th.2C_2017|February 18th, 2017]]
 
  +
*Coconuts hold the distinction of having the least amount of animals capable of eating it, being pelicans and coconut crabs.
|Volcano food now lasts like before.
 
  +
*AIs are not able to eat food, at all.
|-
 
| [[Changelogs#February_28th.2C_2017|February 28h, 2017]]
 
|[[Anglerfish]] deals x2 hit to whomever eats it's food.
 
   
  +
== References ==
[[Whale]]: Food eaten while using skill no longer regenerates boost.
 
|-
 
| [[Changelogs#March_2nd.2C_2017|March 2nd, 2017]]
 
|Amount of floating food has been increased.
 
|-
 
| [[Changelogs#March_14th.2C_2017|March 14th, 2017]]
 
|Added air bubbles leaking from [[Terrain|shipwreck]] ([https://www.reddit.com/user/h1637727 h1637727]'s idea<ref>https://www.reddit.com/r/deeeepio/comments/5u6urg/notanimal_related_idea_like_really/</ref>)
 
Eating volcano food in the [[Biomes#Arctic|arctic]] now increases temperature.
 
|-
 
| [[Changelogs#May_16th.2C_2017|May 16th, 2017]]
 
|[[Sunfish]] can no longer eat algae.
 
|-
 
| [[Changelogs#May_19th.2C_2017|May 19th, 2017]]
 
|Original: Fixed eatable food.
 
|-
 
| [[Changelogs#May_18th.2C_2020|May 18th, 2020]]
 
 
<references />
 
<references />

Latest revision as of 08:01, 22 February 2024

Foods are substances found around the map and can be eaten by an animal instantly upon biting (hitting) it. They are immobile, won’t be affected by buoyancy or sinking, and will grant XP to the animal that ate it. Diet is the food that a specific animal can eat.

Banner wide
Banner narrow

Spawning and Mechanics[ | ]

Foods do not spawn randomly, but spawn in the area highlighted by mapmakers in the Foods Layer (see Map Making for more information). Mapmakers can also determine the quantity of food, the type of food, and the spawn and respawn time of the food that spawns in an area. Food can be set to spawn only in water, and in the terrains layer, food can be set to spawn on the terrain as well (The type of the terrain food is determined by the type of the terrain, the quantity of terrain food can’t be determined by the mapmaker). There are no rules restricting any food from spawning in any place, so basically you can make any food spawn anywhere.

Apparently, some food spawns are not determined by the mapmaker themselves and will only spawn as events of the game. For example, bird poop can’t be spawned by the mapmaker and will only spawn every 10 seconds underneath a Seagull. Some certain props also spawn food automatically without needing a mapmaker to manage them.

Types of Food[ | ]

The table below will list of every type of food that can be found in the game, along with the XP they give, the areas that they are normally found in and a lot of other information. (unfinished)

Name Image Can be eaten by XP Common Spawn Locations Other information
Plankton
Food
Every animal in the game 250 Everywhere Designed to spawn in bodies of water
Ice
Ice
Arctic, Deeeep
Reef Food
Reef Food
Reef
Algae
Algae
Animals Tier 1 to Tier 6 (except Lamprey,) Oarfish, Penguin, Manatee, Frogfish, Sea Turtle, Napoleon Wrasse, Japanese Spider Crab, and Coconut Crab 65 Everywhere Designed to spawn on the floor, but is also widely used on Artic Trees to act like holiday garlands
Yellow Algae
Yellow Algae
Arctic
Reef Algae
Reef Algae
Reef
Dam Food
Damfood
Animals Tier 1 to Tier 7, Bald Eagle, Tiger Shark, Leatherback Turtle, Manateeand Sea Turtle 43 Spawns automatically in the roots of Beaver Dams Cannot be spawned manually with the mapmaker
Primordial Soup
Lavabubble
All animals 100 Shot out of volcanoes automatically Aside from granting XP, it also replenishes your temperature bar by 1 second upon being eaten, only for animals that cannot live in the cold
Apple
Apple
Animals Tier 1 to Tier 7, with the exception of Lamprey and Pelican 50 Spawn out of apple trees or swamp trees. The props spawn these foods automatically without needing the mapmaker to manage them, but can still spawn elsewhere in the control of the mapmaker.
Berry
Fruit
Animals Tier 1 to Tier 7, with the exception of Lamprey 50 Spawn out of berry bushes.
Coconut
Coconut New
Pelican and Coconut Crab 600 Spawn out of palm trees
Human
Human
Tier 9 to Tier 10 Animals 300 Spawns in the surface of the water Rarer and less used by mapmakers due to them being farmable and gives a lot of xp compared to other foods


(these features have been removed on the official servers)

Flappy Ducks
Flappyduck
Tier 6 to Tier 10 Animals 75 Spawns in the sky in huge numbers, at a horizontal line
Bubble
Bubble
Air breathing Animals 0 Floats upwards. Spawns out of small shipwrecks and bubble vents Replenishes oxygen by one second only to animals that breathe air.
Bird Poop
Bird Poop
All animals except for seagull 10 Spawns underneath seagulls every ten seconds. Can't be spawned manually with a mapmaker
Stonefish Barbs
Barb
All animals except for the Stonefish who spawned it 0 Spawns in numbers of three whenever a Stonefish dash boosts. Upon being eaten, the barbs deal 75 damage each, and poisons the animal who ate them for 4 seconds (unstackable). They despawn upon being eaten or after four seconds.
Meat

(sushi)

Meat
Every animal in the game 1000 Spawns wherever a Tier 2 to Tier 10 Animal die, along with bones Major food and XP source for all animals.
Anglerfish Bait Anglerfish All Animals except for the Anglerfish who spawned it 0 Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it

Food-like Entities[ | ]

These entities are similar to food, but they have health bars and cannot be eaten in a single bite. Like food, however, they grant XP upon biting them. Like meat, a bone-spitting animation is also shown after taking a bite of these entities.

Skeletons come from dead players(tier9 and tier10) and can only be bitten by animals Tier1 to Tier 7 and coelacanth (higher tier animals simply pass through the skeleton without biting it). Hermit crab shells spawn naturally but can be picked up and carried around by Hermit Crabs.

Usage[ | ]

Foods grant XP and is essential for a playable animal to evolve. They can also heal damaged animals and regenerate their boost so they can continue to fight or survive. Some foods are a part of an animal’s ability, where it can use to fool or damage their foes. In conclusion, foods are essential in every game modes and a map without food can’t be considered as a real map.

Trivia[ | ]

  • Like animals, some food’s IDs are different from their in-game names. For example, the plankton is actually called food in the game files.
  • Like other map elements, mapmakers also take food spawns very seriously. They should make sure the food spawned are not too much and not too less to maintain a fair gameplay.
  • Tier 1 to Tier 6 animals can do the sweep trick to evolve quickly. It’s easy to do it, just stay near the ground and boost forward, and you’ll eat a ton of floor algae. This is recommended to do in FFA or TFFA to boost evolving speed, and in Pearl Defense matches if you are still low tier and joined a match that is started for a long time. Be careful, as you may end up boosting into a Tiger Shark’s waiting mouth!
  • Shells and Skeletons are not considered as food since they can't be eaten instantly, and can't be spawned manually as well.
  • Bird Poop and Dam Food are the only two types of food that can't be spawned manually.
  • Coconuts hold the distinction of having the least amount of animals capable of eating it, being pelicans and coconut crabs.
  • AIs are not able to eat food, at all.

References[ | ]