Foods are substances found around the map and can be eaten by an animal instantly upon biting (hitting) it. They are immobile, won’t be affected by buoyancy or sinking, and will grant XP to the animal that ate it. Diet is the food that a specific animal can eat.
Spawning and Mechanics
Foods do not spawn randomly, but spawn in the area highlighted by mapmakers in the Foods Layer (see Map Making for more information). Mapmakers can also determine the quantity of food, the type of food, and the spawn and respawn time of the food that spawns in an area. Food can be set to spawn only in water, and in the terrains layer, food can be set to spawn on the terrain as well (The type of the terrain food is determined by the type of the terrain, the quantity of terrain food can’t be determined by the mapmaker). There are no rules restricting any food from spawning in any place, so basically you can make any food spawn anywhere.
Apparently, some food spawns are not determined by the mapmaker themselves and will only spawn as events of the game. For example, bird poop can’t be spawned by the mapmaker and will only spawn every 10 seconds underneath a Seagull. Some certain props also spawn food automatically without needing a mapmaker to manage them.
Types of Food
The table below will list of every type of food that can be found in the game, along with the XP they give, the areas that they are normally found in and a lot of other information. (unfinished)
|Name||Image||Can be eaten by||XP||Common Spawn Locations||Other information|
|Plankton||Every animal in the game||250||Everywhere||Designed to spawn in bodies of water|
|Algae||Animals Tier 1 to Tier 6 (except Lamprey,) Oarfish, Penguin, Manatee, Frogfish and Coconut Crab||65||Everywhere||Designed to spawn on the floor, but is also widely used on Artic Trees to act like holiday garlands|
|Dam Food||Animals Tier 1 to Tier 7, Bald Eagle, Tiger Shark, Leatherback Turtle and Sea Turtle||43||Spawns automatically in the roots of Beaver Dams||Cannot be spawned manually with the mapmaker|
|Volcano Food||All animals except lamprey||?||Shot out of volcanoes automatically||Aside from granting XP, it also replenishes your temperature bar by 1 second upon being eaten, only for animals that cannot live in the cold|
|Apple||Animals Tier 1 to Tier 7, with the exception of Lamprey and Pelican||?||Spawn out of apple trees or swamp trees.||The props spawn these foods automatically without needing the mapmaker to manage them, but can still spawn elsewhere in the control of the mapmaker.|
|Berry||Animals Tier 1 to Tier 7, with the exception of Lamprey and Pelican||?||Spawn out of berry bushes.|
|Coconut||Pelican and Coconut Crab||?||Spawn out of palm trees|
|Human||Tier 9 to Tier 10 Animals||?||Spawns in the surface of the water||Rarer and less used by mapmakers due to them being farmable and gives a lot of xp compared to other foods|
|Flappy Ducks||Tier 6 to Tier 10 Animals||?||Spawns in the sky in huge numbers, at a horizontal line|
|Bubble||Air breathing Animals||0||Floats upwards. Spawns out of small shipwrecks and bubble vents||Replenishes oxygen by one second only to animals that breathe air.|
|Bird Poop||All animals except for lampreys and pelicans||?||Spawns underneath seagulls every ten seconds.||Can't be spawned manually with a mapmaker|
|Stonefish Barbs||All animals except for the Stonefish who spawned it||0||Spawns in numbers of three whenever a Stonefish dash boosts.||Upon being eaten, the barbs deal 75 damage each, and poisons the animal who ate them for 4 seconds (unstackable). They despawn upon being eaten or after four seconds.|
|Every animal in the game||1000||Spawns wherever a Tier 2 to Tier 10 Animal die, along with bones||Major food and XP source for all animals.|
|Anglerfish Bait||All Animals except for the Anglerfish who spawned it||0||Spawns infront of an Anglerfish when it is stationary (as its passive ability).||No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it|
These entities are similar to food, but they have health bars and cannot be eaten in a single bite. Like food, however, they grant XP upon biting them.
Foods grant XP and is essential for a playable animal to evolve. They can also heal damaged animals and regenerate their boost so they can continue to fight or survive. Some foods are a part of an animal’s ability, where it can use to fool or damage their foes. In conclusion, foods are essential in every game modes and a map without food can’t be considered as a real map.
- Like animals, some food’s IDs are different from their in-game names. For example, the plankton is actually called food in the game files.
- Like other map elements, mapmakers also take food spawns very seriously. They should make sure the food spawned are not too much and not too less to maintain a fair gameplay.
- Tier 1 to Tier 6 animals can do the sweep trick to evolve quickly. It’s easy to do it, just stay near the ground and boost forward, and you’ll eat a ton of floor algae. This is recommended to do in FFA or TFFA to boost evolving speed, and in Pearl Defense matches if you are still low tier and joined a match that is started for a long time. Be careful, as you may end up boosting into a Tiger Shark’s waiting mouth!
- Shells and Skeletons are not considered as food since they can't be eaten instantly, and can't be spawned manually as well.
- Bird Poop and Dam Food are the only two types of food that can't be spawned manually.
- Coconuts hold the distinction of having the least amount of animals capable of eating it, being pelicans and coconut crabs.
- AIs are not able to eat food, at all.