Changelogs

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None

November 9th, 2017[edit | edit source]

Relatively small update before the big ones:

New gamemode: 1v1

  • Fight against other players and get the longest winning streak!
  • Whether the gamemode stays or leaves depends on your feedback!

All:

  • Optimization and various fixes
  • Leaderboard bug fixed (hopefully)
  • Whaleshark's remoras can't be killed or captured by whales

September 12th, 2017[edit | edit source]

All:

  • Fixed slowness bug

PD & Toxic Algae:

  • Manta copies life increased to 3 minutes

September 10th, 2017[edit | edit source]

All:

  • Manta changes: Animals that leave its aura leave a copy (invulnerable) that lasts 1 minute. 
  • Added more animal boosts. (Pathos316's idea)
  • Snake has 17 seconds of oxygen, loses it 3 times faster when attached (HDMemes idea)
  • Fixed leaderboard problem

Toxic Algae:

  • Fixed bug that caused Snakes drones to attack when not in attack mode

Contents

September 3rd, 2017[edit | edit source]

All:

  • Piranha can move to right of screen

Toxic Algae:

  • Fixed piranha attacking each other
  • Other fixes

September 2nd, 2017[edit | edit source]

TA

  • Reduced boost regen, food HP, and manatee heal skill when outside safe zone
  • Squid and Ray can only hide for 10 seconds - Some other fixes.

PD

  • Eagles only see enemy animals
  • Whales won't suck allies
  • Improved UI according to HDMemes's idea

FFA

  • Pollock count reduced, XP doubled

Toxic Algae

  • New gamemode

All

  • New animal: Manta Ray, evolves from Hammerhead, designed by WertyWertz
  • Fixed death menu appearing while being grabbed
  • Marlin and dolphin changes (based on DogJelly's idea: damage ceil increased to 150% while jump-speeding; bleeding only caused while boosting or jump-speeding
  • New stat: Bleeding reduction
  • Increased marlin bleeding damage to 4% per tick, duration to 3 ticks (duration on eagle too)
  • Sunfish changes: Implemented all WertyWertz's ideas - Cachalot speed increased while in the deep (H2O_N's idea)
  • Squid has a second boost now (Artoriasz's idea)
  • Orca grab damage reduced to half
  • Crocodile changes: Implemented DogJelly's ideas
  • Octopus changes: Implemented TheTrueDrDerp's ideas
  • Stonefish speed reduced (DogJelly's idea)
  • NPC won't eat meat - Max speed reduction is -90% (fixed negative speed)
  • Whaleshark gets 20% speed boost for 2 seconds after losing all its remoras

July 19th, 2017[edit | edit source]

PD

  • Pearl can't be picked by tier 2 animals.
  • Correct scorer displayed in finish screen.

July 14th, 2017[edit | edit source]

PD:

  • Fixed piranhas death spamming death log.
  • Fixed piranha starting next round with same level.
  • Only the main piranha is shown on the map.
  • Added anti-spam on loading screen chat.
  • Hippo dash doesn't damage Pearl Cover.

All:

  • Fixed long names in chat and king list.
  • You can now press an option number to choose an evolution (pressing 1 on a keyboard will now cause you to evolve into the first evolution option, 2 for the second evolution, etc.).
  • Fixed lamprey being attacked while attached.
  • Reduced hippo dash attack damage, added 1 boosts, turns slowly, can no longer eat food while dashing.
  • Fixed the water border disappearing.

July 14th, 2017 (Beta published)[edit | edit source]

  • Beta is now official, to gather further feedback. If any fixes are needed, a new version will be uploaded.
  • Beta includes a new biome (the swamp), and new animals, designed by:

Bald Eagle: John Fallot (Pathos316): Portfolio) Hippo, Crocodile, etc.: FlllllSH Snapping Turtle: TheGiantSlug And many ideas given by countless players, like DogJelly and others.

July 14th, 2017 (Beta)[edit | edit source]

PD:

  • Added chat to the loading screen.

FFA:

  • Fixed: The dolphin/marlin's jump to gain speed ability does not work in the raised portion of the river.
  • Slightly lowered swamp islands (to help animals climb).

All:

  • Greatly increased coconut exp.
  • Evolution dialog is now shown even if there is only one option to evolve into.
  • Increased XP to regain dead piranhas.
  • Added speed increase indicator.
  • Hippo ability changed (DogJelly's idea), needs testing.
  • Eagle can eat dam food.
  • Orca damage restored.
  • Eagle can grab up to tier 9 animals except manatee, and increased the depth it can go into water without losing it's skill.
  • Piranha salinity time reduced, dash time reduced from 2 to 1.5s.
  • Electric eel can no longer eat while using its skill.
  • Disabled HP auto-regen if salinity is on zero.

July 3rd, 2017 (FFA Only) (Beta)[edit | edit source]

  • Cave added to the swamp (underneath the waterfall), and leveled part of it with the rest of the ocean (Alex01012 and FlllllSH's ideas).
  • "Hide" button to evolution dialog added.
  • Stonefish barbs poison damage fixed (was 10% dps), and one time damage reduced to 50% of stonefish damage, affected by armor (DogJelly's idea).
  • Bald eagle temperature time increased, can't be poisoned by snakes, inflicts bleeding on animals it can't grab while boosting, base speed increased, can boost underwater, one-hit kills animals with less than 10% hp while boosting (Pathos316 and FlllSH's ideas).
  • Remora's pressure time increased to 20s, speed to 120%.
  • Whale shark needs less food to gain drones, drones prioritize bigger animals.
  • Snakes can be attacked while attached, can't attach to bald eagles.
  • Cachalot dissolves snowballs with its soundwave.
  • Fixed bug of disappearing trees.
  • Added coconuts for pelicans (someguy_someplace's idea).
  • Unified on-grab hit damage, except for eagles (DogJelly's idea).
  • Piranha system changed.

June 26th, 2017 (Later) (Beta)[edit | edit source]

  • Fixed piranha evolution bug.
  • Fixed polar bears being unable to dig into islands.
  • Fixed being unable to attack eagles while they hold animals.

June 26th, 2017 (Beta)[edit | edit source]

  • Frog health and oxygen time increased.
  • Electric eel oxygen time increased.
  • Fixed piranhas xp problem.
  • Fixed bug with animals hiding while being grabbed.
  • Electric eel can electrocute whoever grabs it.
  • Piranha won't restore salinity time when evolving.
  • Common salinity time reduced from 45 seconds to 30 seconds.
  • Flappy ducks height lowered, removed the higher line of flappy ducks.
  • Fixed tree and swamp tree's hitboxes.
  • Piranhas no longer collide with their brothers while attacking.

June 22nd, 2017 (Beta)[edit | edit source]

  • Fixed many bugs.
  • Piranha health reduced.
  • Only tier 3 and lower can hide in broken trees.
  • Corrected a spelling error in the king list (King of the Arctic was misspelled as King of the Artic).
  • Added a 2nd line of flappy ducks down where the old line of flappy ducks used to be.
  • Some more changes.

June 21st, 2017 (Later) (Beta)[edit | edit source]

  • Fixed many bugs with piranhas, evolving, etc.
  • Now you can evolve to swamp animals in any biome.
  • Piranha can now choose to evolve to other animals.
  • And more...

June 21st, 2017 (Beta)[edit | edit source]

  • Added a king list, which lists 4 players as "king" of each biome (excluding the surface).
  • Added a new biome: the swamp.
  • Added salinity, which animals lose when they enter the swamp when they are not suited to it and vice versa.
  • Added 10 new animals: piranha, frog, electric eel, snake, snapping turtle (designed by TheGiantSlug), manatee, hippo and crocodile (designed by FlllllSH), bald eagle (designed by John Fallot (Pathos316): Portfolio), and dragonfly.
    • Instead of choosing to evolve into a frog, electric eel, snake, or snapping turtle, you must be within the swamp when you are about to evolve into those animals.
  • Seagulls can now hide in trees.
  • Added a new hiding place: broken tree.
  • Added swamp islands, which swamp trees can spawn on and roots can spawn under.
  • Added swamp trees and roots.
  • Added a waterfall, which spawns at the entrance to the swamp and pushes animals and food downward and leftward when inside of it or near it.
  • Added clouds, which spawn at the height limit and have no effect on the gameplay.
  • Raised the height limit, moved flappy ducks closer to the new height limit: now they are harder to reach.
  • Beta changelog soon...

May 19th, 2017 (Later)[edit | edit source]

  • Fixed being unable to continue playing in the same server if it got full.
  • PD: Fixed various bugs.

May 19th, 2017[edit | edit source]

  • All: Whale's skill now absorbs barbs and snowballs.
  • Stonefish's barbs damage increased to 7% of max life, poison lasts 5 seconds & base DPS increased to 10%.
  • Skills don't affect spawn protected fish.
  • Original: Fixed eatable food.
  • PD: Fixed throwing pearl while standing still.
  • Fixed Stonefish unable to pick pearl while boosting.
  • Match information is now stored, leaderboard coming soon! (for Original too)
  • Fixed pearl suddenly going down when throwing it.

May 16th, 2017[edit | edit source]

  • Animals now boost at half speed when slowed down (e.g. by cachalot).
  • Cachalot oxygen time has been increased by 30 seconds.
  • DPS dealt to giant squid when grabbing a cachalot has been increased from 3% to 5%.
  • Pearl Defense: Lamprey can now attach to animals from starting from crab.
  • Right mouse button no longer triggers the context menu.
  • Fixed whale shark's remoras attacking each other.
  • Sunfish can no longer eat algae.
  • Stonefish consumes oxygen 3 times slower when standing still underground.
  • Added spectating feature (Ghost fish designed by Alex01012).

May 14th, 2017[edit | edit source]

  • Pearl direction indicator now appears when the pearl is outside shell.
  • Beaver attack damage has been reduced.
  • Sea Turtle armor now protects its head too, and its health has been increased.
  • Sunfish and stonefish can now attack their own species, and can't attack fish.
  • Fixed (hopefully) memory leak that caused slowdowns.

May 13th, 2017[edit | edit source]

  • Fixed Pearl Defense bugs.
  • Octopus now disguises as a team member of the last victim's team on Pearl Defense.

May 12th, 2017[edit | edit source]

  • Added two new game modes:
    • Pearl Defense (BETA): Capture the other team's pearl and bring it to your goal to win the match.
    • Original: A recreation of the first Deeeep.io version.
  • Added two animals: Stonefish and sunfish, which were designed by John Fallot (Pathos316 - Portfolio).

April 15th, 2017[edit | edit source]

  • Top tier tree changed (see this post).
  • Fixed a bug involving animals using ability when hit by a whale using its skill.
  • Fixed a bug with pollock not respawning.
  • Whales can no longer suck cachalots.
  • Polar Bear stun duration now varies from 0.5 seconds to 2 seconds, depending on the distance of the hit.
  • If a polar bear hits an animal while it's stunned, the latter will start bleeding.
  • Fixed a bug that caused lampreys to be unable to attach to whales.
  • Increased AFK time to 20 minutes.
  • Lampreys can live in the arctic now.
  • Chat names are now colored for players who are #1, #2, and #3 on the leaderboards.
  • Other fixes and optimizations.
  • Fixed bug with menu not appearing after death.
  • Federico Mouse is still working on the new gamemode, it'll come soon!

April 7th, 2017[edit | edit source]

  • Giant Squid's grab speed has been increased.
  • Marlin's health has been reduced by 100, and their damage reduced by 20.
  • Pelican's grab time reduced to 15 seconds.
  • Oxygen for fish now regenerates slowly, not instantly.

April 6th, 2017[edit | edit source]

  • Whale Shark's health increased by 100.
  • Whale Shark's remoras now don't attack & can't be attacked when not in attack mode.
  • Marlin damage reduced by 20.
  • Giant Squids no longer gain speed boost when grabbing whales, cachalots and whale sharks, and only gains 30% with the rest.
  • Giant Squids are dealt DPS when grabbing cachalots.
  • Pelicans can now grab squids.
  • The death screen now shows the correct reason of death.
  • Fixed respawning as blobfish/worm/fish accordingly.
  • Attacks against whales don't get increased by speed if it's using its skill.
  • Whale Shark remoras prioritize whoever 1. attacked 2. was attacked by their host in the last 5 seconds.
  • Fixed bugs.

April 5th, 2017[edit | edit source]

  • Added 1 new animal: Marlin, designed by John Fallot (Pathos316 - Portfolio).
  • Marlin's bounce speed increased.
  • Polar Bear, whale shark and marlin can now damage same species.
  • Whale Shark now doesn't need to go up to [[breathe.
  • Whale Shark speed reduced by 10%.
  • Pelican can no longer damage seagulls for now.
  • Now each pre-end creature has two evolving options.
  • Tree diagram of evolutions coming soon.

April 5th, 2017 (Beta)[edit | edit source]

March 18th, 2017 (Later)[edit | edit source]

  • Italian translation fixed and updated (thanks Lykanos!)

March 18th, 2017[edit | edit source]

  • Fixed a bug where death screen wouldn't appear after changing tabs.
  • Fixed a bug where jellyfish wouldn't poison their attacker if killed in one hit.
  • Fixed a bug about orcas instantly hitting after release.
  • Orcas now bounce after releasing, to avoid having their victims getting stuck against the floor.
  • Giant Squid can now grab a boosting shark.
  • Orcas can no longer grab cachalots.
  • Narwhals can't walk anymore.

March 17th, 2017 (Later)[edit | edit source]

  • French translation fixed and being updated (thanks Pablo Melon).
  • Swedish translation updated.
  • Ukrainian translation added and updated Russian one (thanks pronyuk_).

March 17th, 2017[edit | edit source]

March 14th, 2017[edit | edit source]

March 13th, 2017 (Beta)[edit | edit source]

March 4th, 2017[edit | edit source]

  • Fixed a bug that caused browser to crash after a long amount of time playing.

March 3rd, 2017[edit | edit source]

  • Fixed a bug that caused serious lag.

March 2nd, 2017[edit | edit source]

  • Map width and deeeep depth has been increased.
  • Amount of floating food has been increased.
  • Sea Turtle's position has been changed.
  • Lag and bug fixes.

March 1st, 2017[edit | edit source]

  • The server with the best latency is now chosen automatically.
  • Oarfish attack damage has been increased.
  • Oarfish can now heal seagulls too.

February 28th, 2017[edit | edit source]

  • Two new animals: sea turtles, oarfish (designed by John Fallot Pathos316 - Portfolio).
  • Field of vision in the deep sea has been greatly increased.
  • Changed the pressure system.
  • Anglerfish now deals x2 hit to whoever eats its food.
  • Anglerfish now has two boosts.
  • Anglerfish now turns completely invisible when in stealth.
  • Minimum attack multiplier by speed increased from .75x to 1x.
  • Sharks and orcas can now eat NPC fish (pollock).
  • Fixed screen being stuck when grabbed by an orca bug.
  • Fixed white light in deep ocean bug.
  • Fixed floor bug.
  • Whale: Food eaten while using skill no longer regenerates boost.
  • Wrong habitat invulnerability replaced by a warning message before evolving.
  • Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near).
  • One boost is now refilled upon leveling up.
  • Many other undocumented fixes and tweaks.

February 18th, 2017 (Later)[edit | edit source]

  • Added Hungarian language (credits to dav).
  • Fixed the whale's ability.

February 18th, 2017[edit | edit source]

  • Volcano food now lasts like before.
  • Fixed flying worms bug.
  • NPC fish (pollock) added, which spawn in the arctic.
  • Starter animals now give XP when eaten.
  • Worm boosts removed and attack damage reduced.
  • Anglerfish FOV increased by 2.5x.
  • Some more fixes and changes.
  • More changes planned for the next update.

February 14th, 2017 (Later)[edit | edit source]

  • Fixed bug which caused food to only reappear in the deeeep.

February 14th, 2017[edit | edit source]

  • Changed the orders of worm and leopard seal on the evolution tree.
  • Map height reduced by 30%.
  • Penguins can now eat algae.
  • Deep entrances reduced and made smaller.
  • Food regeneration problem fixed.
  • Jellyfish, ray and squid can now live in the deeeep.
  • Whale's skill now absorbs nearby food.
  • Anglerfish now spawns the last food it ate at the end of its esca when using its stealth ability.
  • Anglerfish FOV in the deep increased by 50%.

February 13th, 2017[edit | edit source]

  • Added 5 new animals: blobfish, king crab, worm, anglerfish, and leopard seal.
  • Added 1 new biome: the deeeep.
  • Killer whales can now be hit while grabbing.
  • Killer whale's maximum grabbing time for sharks has been reduced from 4 to 3 seconds.
  • Whales and killer whales can now hit each others' species.
  • When evolving in a non-suitable biome, the player becomes invulnerable until they go to the correct biome.
  • DogJelly's idea: Whale's attack increases when killer whales or sharks are near. 5% per shark and 15% per orca, stackable 5 times. Attack only increases towards Sharks/Orcas.
  • Island sizes are now random (between 1x and 3x previous standard size of islands).
  • Added new empty land in the arctic.
  • Fish (orange ones) now gain a speed boost when near other fish, 10% per fish stackable 5 times.
  • Fixed respawning as a penguin outside of the arctic.[2]
  • Some undocumented changes.

February 3rd, 2017[edit | edit source]

  • Added Dutch, Polish, Arabic, German, Czech and Estonian languages, thanks DaanKuif, Sylogista, imad hamaidi, saschahi, h1637727 and Sämmu L!

February 2nd, 2017 (Later)[edit | edit source]

  • Added Croatian/Serbian, French, Italian, Finnish, Swedish and Turkish languages, thanks Costa97, ChinardGaming, EdThedoc, enpyera, flexes, qhawa and Alpmert!
  • Added a manual language switch at the bottom right.
  • You can now press ESCAPE to show the main menu without needing to leave the game.

February 2nd, 2017[edit | edit source]

  • Added Chinese and Spanish translations.
  • Sharks can no longer eat food while in rage.
  • XP scales changed a bit.

February 1st, 2017[edit | edit source]

  • The XP bar now displays both the percentage and number of XP left.
  • Maximum attack boost due to speed has been decreased to +25%, except for sharks using rage.
  • Turn speed now immediate again, except for sharks using rage.
  • The health of crabs has been increased by 50%.
  • Killer whales now grab sharks for less time.
  • Killer whales are now slowed down depending on the size of what animal they grab.
  • Penguin's amount of boosts reduced back to 2.
  • Fixed a bug causing fish to get stuck under the floor.

January 21st, 2017[edit | edit source]

  • New evolution tree (credit to DogJelly[3]).
  • After penguin you can now choose TShark and dolphin.
  • TShark now evolves into shark.
  • After dolphin you can now choose killer whale and whale.
  • Shark has new passive (Bloodseeker) and active (Rage) skills (rage increases speed for 4 seconds, but slows rotation speed).
  • Dolphin has a new passive skill: Jumping on water increases its speed for 4 seconds, stackable 3 times.
  • If a killer whale grabs a shark, it will now lose all of its oxygen.
  • Sharks without oxygen now lose 10% of their max life per second.
  • Top animals' stats tweaked.
  • Penguin move speed increased by 30%.
  • Attack damage now varies according to speed (from -25% to +50%).
  • Glaciers now have igloos, which penguins can hide in.
  • Whales can no longer attack each other.
  • Changed the XP scales a bit.
  • Map sized increased by 33%.

January 20th, 2017[edit | edit source]

  • Added three North America servers.
  • Added 1 Asia server.
  • Added 1 Europe server.

January 19th, 2017[edit | edit source]

January 18th, 2017 (Later)[edit | edit source]

  • Reduced the damage and speed of jellyfish.
  • Fixed another problem with food not reappearing.
  • Fixed whale bug that allowed it to absorb beavers.
  • Reduced the bounce of jellyfish.
  • Many undocumented bug tweaks.

January 18th, 2017[edit | edit source]

  • Added a new animal: jellyfish.
  • Killing a player no longer causes bounce if the victim is more than 3 levels lower than the attacker.
  • Spawn protection implemented: 5 seconds of invulnerability.
  • Damage splash indicator added.
  • Increased penguin boosts to 3.
  • Reduced the required XP for higher levels.
  • Fixed a problem with food not reappearing.

January 17th, 2017[edit | edit source]

  • Added a new animal: penguin.
  • Added a new biome: the arctic.
  • Added a login system.
    • More updates to the login system are planned.

December 15th, 2016[edit | edit source]

December 12th, 2016[edit | edit source]

November 25th, 2016[edit | edit source]

  • New controls: Pressing M now toggles chat visibility.
  • Sudden deaths bug likely fixed.

November 24th, 2016[edit | edit source]

  • All of the servers have been updated.
  • Added a new animal: seagull
  • Added 3 new terrain: islands, bushes, and trees!
  • Map width increased by 200%.
  • Maximum player limit raised.
  • New Asia and Sao Paulo servers!
  • More animals will be added in the upcoming days.

November 16th, 2016 (Beta)[edit | edit source]

  • Added a beta server.
  • Added 1 animal: seagull.
  • Map size increased.
  • Maximum player limit raised.
  • Some undocumented changes.

November 9th, 2016[edit | edit source]

  • Added two servers for South America.

November 8th, 2016 (Later)[edit | edit source]

  • You now respawn with a percentage of the XP you had before dying (if you don't change server).

November 8th, 2016[edit | edit source]

  • Added two servers (in London and USA).

November 7th, 2016[edit | edit source]

  • Added two servers (in Texas, USA and Frankfurt, Germany).

November 5th, 2016 (Night)[edit | edit source]

November 5th, 2016 (Morning)[edit | edit source]

  • Fixed a bug which caused players to fall out of the map.
  • Added a message which displays information about your current animal upon spawning in.
  • Added a food eating animation.

November 4th, 2016[edit | edit source]

  • Added biome afflictions and oxygen biome affliction.
  • Added 1 animal: beaver.
    • Beavers need to breathe.
  • Added terrain: beaver dams.
  • dolphins now need to breathe.
  • Sharks can no longer stay still for too long, as they will stop breathing.
  • Implemented an auto-reconnect attempt.
  • Server was optimized for better performance.
  • Some undocumented balance tweaks.

Pre-November 4th, 2016 (Release)[edit | edit source]

References[edit | edit source]