Formation of Habitats and Biomes[]
A Habitat is formed in the Mapmaker with the use of ‘Habitat Flairs’ found on the ‘Habitats’ layer. To make a Habitat, a mapmaker will first highlight an area he/she wants with a rectangle, and then tick on the checkboxes that contains the habitat flairs (you can choose more than one). There are six habitat flairs in total: Cold, Warm, Shallow, Deep, Fresh, Salt; which are further divided into three classes: Temperature Flairs (Cold, Warm), Pressure Flairs (Shallow, Deep) and Salinity Flairs (Fresh, Salt). A biome is a Habitat that have the habitat flairs set by the mapmaker groups.
List of Biomes[]
Below shows the list of biomes in most maps, along with their respective habitat flairs and some brief information (Note, individual pages for all biomes and habitat flairs should be added, they must contain the animals that can live in them). There are currently four main biomes (Arctic, Ocean, Swamp and Deeeep) and many sub-biomes such as Reef.
| Base Biomes Name | Image | Habitat Flairs Used |
|---|---|---|
| Cold Swamp | Cold, Salt/Fresh, Shallow | |
| Arctic | Cold, Salt, Shallow | |
| Kelp Forest | Cold/Warm, Salt, Shallow | |
| Open Ocean | Warm, Salt, Shallow | |
| Reef | ||
| Estuary | Warm, Salt/Fresh, Shallow | |
| Swamp | Warm, Fresh, Shallow | |
| Deeeep (Cold Swamp) | Cold, Salt/Fresh, Shallow/Deep | |
| Deeeep (Arctic) | Cold, Salt, Deep | |
| Deeeep (Kelp Forest) | Cold/Warm, Salt, Deep | |
| Deeeep (Ocean/Reef) | Warm, Salt, Deep | |
| Deeeep (Estuary) | Warm, Salt/Fresh, Shallow/Deep | |
| Deeeep (Swamp) | Warm, Fresh, Shallow/Deep | |
| PD and 1v1 maps | Cold/Warm, Shallow/Deep, Fresh/Salt | |
| Volcano, Lava and Salt Lakes |
| Gamemodes | Biome Category | Biome Name | Habibat Flairs | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Temperature | Pressure | Salinity | Other (Without status bar effect) | |||||||
| Cold | Warm | Shallow | Deep | Fresh | Salt | Reef | ||||
| FFA, TFFA, TA, Custom Servers | Cold Swamp | Cold Swamp | ✓ | ✓ | ✓ | ✓ | ||||
| Deeeep Cold Swamp | ✓ | ✓ | ✓ | ✓ | ✓ | |||||
| Arctic | Arctic | ✓ | ✓ | ✓ | ||||||
| Semi-Deeeep Arctic | ✓ | ✓ | ✓ | ✓ | ||||||
| Deeeep Arctic | ✓ | ✓ | ✓ | |||||||
| Kelp Forest | Kelp Forest | ✓ | ✓ | ✓ | ✓ | |||||
| Semi-Deeeep Kelp Forest | ✓ | ✓ | ✓ | ✓ | ✓ | |||||
| Deeeep Kelp Forest | ✓ | ✓ | ✓ | ✓ | ||||||
| Ocean | Open Ocean | Ocean | ✓ | ✓ | ✓ | |||||
| Semi-Deeeep Ocean | ✓ | ✓ | ✓ | ✓ | ||||||
| Deeeep Ocean | ✓ | ✓ | ✓ | |||||||
| Reef | Reef | ✓ | ✓ | ✓ | ✓ | |||||
| Semi-Deeeep Reef | ✓ | ✓ | ✓ | ✓ | ✓ | |||||
| Deeeep Reef | ✓ | ✓ | ✓ | ✓ | ||||||
| Estuary | Estuary | ✓ | ✓ | ✓ | ✓ | |||||
| Deeeep Estuary | ✓ | ✓ | ✓ | ✓ | ✓ | |||||
| Swamp | Swamp | ✓ | ✓ | ✓ | ||||||
| Deeeep Swamp | ✓ | ✓ | ✓ | ✓ | ||||||
| Other | Only in Deeeep | Volcano/Lava Lakes/Salt Lakes | ||||||||
| PD, 1v1, Custom Servers | Only in Custom Servers | Space | ||||||||
| Only in Pearl Defence, 1 vs 1 and Custom Servers | PD, 1v1 and Custom maps | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | |||
Biome Afflictions[]
Each Animal has its own suitable habitat to live in, which can be a few out of the following: Cold, Warm, Shallow, Deep, Fresh, Salt, Reef. For a Habitat to be suitable for an animal to live in, at least one flair out of each habitat flair class has to be the Animal’s suitable habitats. If not, the animal’s status bar (either Temperature, Pressure or Salinity, Oxygen doesn’t count here since it’s not affected by biomes but by Water and Air) will slowly deplete and the animal will eventually take damage and die. The status bar deplete is determined by the habitat class that didn’t achieve the requirements (i.e. A swamp animal’s Salinity Bar will deplete if it enters a biome without the flair ‘Fresh’). The 'Reef' Suitable Habitat is the only one that doesn't effect an Animal's status bars; instead, Animals with this flair has immunity against Slowing Corals. Blobfish (Previously also Firefly Squid, Squid skin and the upcoming Flashlight Fish pet) changed their appearance depending on whether the animal was in shallow or deep.
Gallery[]
Materials Needed: 1. An animal with a draining Salinity Bar 2. An animal with a draining Temperature Bar 3. An animal with a draining Pressure Bar 4. An animal died of Pressure 5. An animal died of Salinity 6. An animal died of Temperature 7. Reef animal (Clownfish or Lionfish) passing through a Slowing Coral
Prop (referred to as coral1 in the game files) which slows down all animals that do not have reef flair by 30%
Prop (referred to as coral4 in the game files) which slows down all animals that do not have reef flair by 30%
Prop (referred to as zigzagcoral in the game files) which slows down all animals with shallow flair by 30%.
Prop (referred to as redtreecoral in the game files) which slows down all animals with shallow flair by 30%.
Prop (referred to as harpsponge in the game files) which slows down all animals with shallow flair by 30%.