| Beaver | |
|---|---|
| |
| Details | |
Speed
|
100% |
Walking speed
|
100% |
Health
|
6.0 (total: 600) |
Damage
|
5.0 (total: 100) |
Boosts
|
2 |
| Biome statistics | |
Oxygen time
|
45 seconds |
Temperature time
|
10 seconds |
Pressure time
|
5 seconds |
Salinity time
|
20 seconds |
| Credits | |
The Beaver is a tier 7 animal, based on it's real-life counterpart, the American Beaver (Castor canadensis)
Mechanics[]
- Rays, pelicans and bobbit worms can evolve into beavers
- 30,000 XP is required for any of those animals to evolve into a beaver.
- Beavers evolve into sea turtles,octopuses, sea lions, mahi mahis, mantis shrimp, snapping turtles, and dragonfish(player-determined).
- 36,000 XP is required for a beaver to evolve into any of those animals.
- Beavers drop meat upon death.
- As a beaver, friendly fire is turned off for other beavers: meaning you cannot damage them nor be damaged by them.
Abilities[]
Passive Abilities[]
- You can hide in Beaver Dams, and retain your oxygen while in them.
- You can walk on land
Suitable Biomes[]
- The suitable biomes for the beaver are the swamp and the swamp surface.
- If a beaver enters the ocean, it will lose oxygen and salinity
- If a beaver enters the arctic, it will lose oxygen and temperature.
- If a beaver enters the arctic surface, it will lose temperature.
- If a beaver enters the deeeep, it will lose oxygen and pressure.
- If a beaver enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
Diet[]
This is a complete list of food that beavers can eat.
| Name | Can be eaten by | Image | XP | Description |
|---|---|---|---|---|
| Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
| Bubble | All animals that breathe air | 0 | Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air. | |
| Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
| Plankton | All | 25 | Spawns in the ocean. | |
| Dam Food | Tier 1 to tier 7 | 35 | Spawns underneath beaver dams. | |
| Ice | All | 50 | Spawns in the arctic and deeeep. | |
| Apple | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in trees. | |
| Berry | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in bushes. | |
| Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
| Flappy Duck | Ray to tier 10 | 675 | Spawns in a horizontal line just below the height limit. | |
| Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. |
Hiding Places[]
This is a complete list of terrain that beavers can hide in.
| Name | Summary | Image |
|---|---|---|
| Beaver Dam | Generates between the ocean and its surface. Beavers can hide here. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. |
|
| Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. |
|
| Abandoned House | Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. |
|
Skins[]
Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the Beaver.
Realistic skins can be used in every time of the year. They are mostly based on real-life species, or adjectives such as 'Battle-Scarred' or 'Dark'.
| Realistic Skins | |||||||
|---|---|---|---|---|---|---|---|
| Name | ID | Price | Creator | Creation Date | Stat Change | Description | Image |
| Hutia | 3433 | 75 |
Tacoco | 14th February, 2022 | Size scale: -0.2x | Capromys pilorides. A close relative of rats but much bigger, they live in mangroves. | ![]() |
| Muskrat | 311 | 50 |
Myhailot | 30th December, 2021 | Size scale: -0.2x | The muskrat is a large rodent. Its rear feet are larger, so it can swim better. It gets its name from the two musk glands on its rear under its tail. | ![]() |
| Patagonian Beaver | 9709 | 25 |
Ftyk | 2nd January, 2022 | None | Beavers were supposed to “enrich” Patagonia, economically and ecologically. At least that was the ambition of Argentina’s military when it flew 10 pairs of Canadian beavers from Manitoba to Tierra Del Fuego, Argentina’s southernmost province, in 1946. The soldiers set the beavers loose on the shores of Lake Fagnano in hopes of spurring a fur trade and attracting more residents to the sparsely populated area | ![]() |
| Nutria | 50 | 75 |
Unknown | 2nd May, 2019 | None | None | ![]() |
Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.
| Seasonal Skins | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | ID | Price | Creator | Creation Date | Stat Change | Season | Description | Image |
| Winged Beaver | 13144 | 0 |
Poborski | 17th October, 2022 | None | Halloween | The beaver has a 1700s nostalgia, he misses the Deeeepian Commonwealth. | ![]() |
| The Easter Beaver | 11140 | 0 |
Nicc | 15th April, 2022 | None | Easter | None | ![]() |
Unrealistic skins are skins only usable on custom servers that allow using them. They are mostly spaced themed, or in some cases absurd in terms of the stat changes they provide.
| Unrealistic Skins | |||||||
|---|---|---|---|---|---|---|---|
| Name | ID | Price | Creator | Creation Date | Stat Change | Description | Image |
| Imposter Hutia | 4177 | 20 |
Tacoco | 18th December, 2023 | Size scale: +0.4x Pressure time: +500s |
We were warned | ![]() |
History[]
This section highlights all the changes made to the beaver in documented updates so far. A full changelog can be found here.
| Update | Changes |
|---|---|
| November 4th, 2016 | New animal (beaver) and a new hiding place: beaver dams.
Beavers and dolphins now need to breathe. |
| November 5th, 2016 (Night) | Increased the oxygen of dolphins and beavers. |
| January 18th, 2017 (Later) | Fixed whale bug that allowed it to absorb beavers, and many other tweaks. |
| May 14th, 2017 | Beaver attack damage has been reduced. |
| Febuary 16th, 2020 | Beavers can no longer live in the Ocean. Beaver Dams have been removed from the ocean. |










