- Animals refer to entities that are able to move freely (not via mechanics like floating or sinking), with their movements either controlled by an AI or a player. There are currently 118 animals in the game, each unique on their looks, mechanics, abilities, suitable habitats, diets, hiding places and skins.
гады
Playable Animals[ | ]
Playable Animals can both be played as and spawned as an AI. They are a part of the evolutionary tree, meaning that they have the ability to evolve. The Evolutionary Tree is divided into ten tiers, each with increasing abilities and power.
Tier 1 Animals | ||||||
---|---|---|---|---|---|---|
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Clownfish | N/A | Crab | Warm, Shallow, Salt | 150 | 20 | |
capybara? | Unknown | Unknown | Unknown | Unknown | ||
Icefish | King Crab | Cold, Shallow, Salt | 200 | 20 | ||
Blobfish | Cold/Warm, Deep, Salt | 200 | 20 | |||
Worm | Lamprey | Cold/Warm, Shallow/Deep, Fresh/Salt | 100 | 20 | ||
Piranha | Piranha | Warm, Shallow, Fresh | 300 | 30 | ||
Blind Cavefish | Climbing Cavefish | Cold/Warm, Shallow/Deep, Fresh | 150 | 20 | ||
Tier 2 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Crab | Clownfish | Tier 3 Animals | Warm, Shallow, Salt | 150 | 50 | |
King Crab | Blobfish | Cold, Shallow/Deep, Salt | 150 | 50 | ||
Lamprey | Worm | Cold/Warm, Shallow/Deep, Fresh/Salt | 150 | 40 | ||
Crayfish | Blind Cavefish | Warm, Shallow, Fresh | 150 | 40 | ||
Climbing Cavefish | Blind Cavefish | Cold/Warm, Shallow/Deep, Fresh | 150 | 40 | ||
Tier 3 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Flying Fish | Tier 2 Animals | Tier 4 Animals | Warm, Shallow, Salt | 300 | 40 | |
Jellyfish | Cold/Warm, Shallow/Deep, Fresh/Salt | 200 | 40 | |||
Horseshoe Crab | Warm, Shallow, Salt | 300 | 40 | |||
Frog | Warm, Shallow, Fresh | 200 | 40 | |||
Olm | Cold/Warm, Shallow/Deep, Fresh | 300 | 40 | |||
Tier 4 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Biomes | Health Multiplier | Damage Multiplier |
Squid | Tier 3 Animals | Tier 5 Animals | Cold/Warm, Shallow/Deep, Salt | 300 | 60 | |
Catfish | Warm, Shallow, Fresh | 300 | 60 | |||
Little Auk | Cold, Shallow, Salt | 300 | 60 | |||
Axolotl | Warm, Shallow, Fresh | 300 | 60 | |||
Giant Isopod | Cold/Warm, Deep, Salt | 300 | 60 | |||
Hermit Crab | Warm, Shallow/Deep, Salt | 250 | 50 | |||
Tier 5 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Seagull | Tier 4 Animals | All Tier 6 Animals | Warm, Shallow, Salt | 400 | 90 | |
Seal | Cold, Shallow, Salt | 300 | 60 | |||
Barreleye | Cold/Warm, Deep, Salt | 400 | 70 | |||
Duck | Warm, Shallow, Fresh | 450 | 80 | |||
Bat | Warm, Shallow, Fresh | 350 | 90 | |||
Vampire Squid | Cold/Warm, Deep, Salt | 350 | 80 | |||
Parrotfish | Warm, Shallow, Salt | 400 | 70 | |||
Tier 6 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Bobbit Worm | Tier 5 Animals | Tier 7 Animals | Cold/Warm, Shallow/Deep, Salt | 400 | 70 | |
Ray | Cold/Warm, Shallow/Deep, Fresh/Salt | 500 | 100 | |||
Pufferfish | Warm, Shallow, Salt | 500 | 100 | |||
Pelican | Warm, Shallow, Fresh/Salt | 500 | 100 | |||
Goliath Bullfrog | Warm, Shallow, Fresh | 500 | 100 | |||
Lobster | Cold, Shallow, Salt | 400 | 80 | |||
Archerfish | Warm, Shallow, Fresh | 450 | 80 | |||
Cookiecutter Shark | Cold/Warm, Deep, Salt | 450 | 80 | |||
Sarcastic Fringehead | Warm, Shallow, Salt | 450 | 100 | |||
Tier 7 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Beaver | Tier 6 Animals | Tier 8 Animals | Warm, Shallow, Fresh | 600 | 100 | |
Anglerfish | Cold/Warm, Deep, Salt | 600 | 120 | |||
Snake | Warm, Shallow, Salt | 650 | 110 | |||
Gulper Eel | Cold/Warm, Deep, Salt | 500 | 100 | |||
Penguin | Cold, Shallow, Salt | 500 | 100 | |||
Sea Otter | Cold/Warm, Shallow, Salt | 550 | 100 | |||
Frogfish | Warm, Shallow, Salt | 500 | 100 | |||
Tier 8 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Biomes | Health Multiplier | Damage Multiplier |
Octopus | Tier 7 Animals | Humboldt Squid | Cold/Warm, Shallow/Deep, Salt | 600 | 100 | |
Mahi-Mahi | Dolphin | Warm, Shallow, Salt | 600 | 100 | ||
Snapping Turtle | Manatee | Cold/Warm, Shallow, Fresh | 500 | 120 | ||
Dragonfish | Oarfish | Cold/Warm, Deep, Salt | 600 | 125 | ||
Sea Lion | Leopard Seal | Cold/Warm, Shallow, Salt | 600 | 120 | ||
Barracuda | Wobbegong Shark | Warm, Shallow, Salt | 650 | 120 | ||
Tier 9 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Hammerhead Shark | Barracuda | Shark | Warm, Shallow, Salt | 700 | 150 | |
Lionfish | Stonefish | Warm, Shallow, Salt | 650 | 100 | ||
Wobbegong Shark | Basking Shark | Warm, Shallow, Salt | 700 | 130 | ||
Sea Turtle | Mahi-Mahi | Leatherback Turtle | Warm, Shallow, Salt | 700 | 120 | |
Dolphin | Marlin | Warm, Shallow, Salt | 700 | 120 | ||
Humboldt Squid | Octopus | Giant Squid | Cold/Warm, Deep, Salt | 500 | 80 | |
Mantis Shrimp | Coconut Crab | Warm, Shallow, Salt | 650 | 100 | ||
Manatee | Snapping Turtle | Bald Eagle | Warm, Shallow, Fresh | 800 | 80 | |
Giant Salamander | Snapping Turtle | Anaconda | Warm, Shallow, Fresh | 700 | 100 | |
Electric Eel | Sawfish | Warm, Shallow, Fresh | 700 | 120 | ||
Oarfish | Dragonfish | Manta Ray | Cold/Warm, Deep, Salt | 800 | 130 | |
Frilled Shark | Goblin Shark | Cold/Warm, Deep, Salt | 700 | 90 | ||
Wolf Eel | Halibut | Cold, Shallow/Deep, Salt | 700 | 140 | ||
Leopard Seal | Sea Lion | Polar Bear | Cold, Shallow, Salt | 700 | 140 | |
Narwhal | Beaked Whale | Cold, Shallow, Salt | 750 | 140 | ||
Beluga Whale | Bowhead Whale | Cold, Shallow, Salt | 800 | 120 | ||
Tier 10 Animals | ||||||
Animal | Image | Evolves From | Evolves Into | Suitable Habitats | Health Multiplier | Damage Multiplier |
Shark | Hammerhead Shark | N/A | Warm, Shallow, Salt | 900 | 180 | |
Bull Shark | Warm, Shallow, Fresh/Salt | 800 | 140 | |||
Thresher Shark | Warm, Shallow, Salt | 800 | 140 | |||
Coconut Crab | Mantis Shrimp | Warm, Shallow, Salt | 700 | 140 | ||
Japanese Spider Crab | Cold, Shallow/Deep, Salt | 800 | 120 | |||
Giant Squid | Humbolt Squid | Cold/Warm, Deep, Salt | 850 | 160 | ||
Colossal Squid | Cold/Warm, Deep, Salt | 1000 | 100 | |||
Giant Pacific Octopus | Cold, Shallow/Deep, Salt | 750 | 180 | |||
Stonefish | Lionfish | Warm, Shallow, Salt | 700 | 140 | ||
Moray Eel | Warm, Shallow, Salt | 750 | 150 | |||
Atlantic Torpedo | Warm, Shallow, Salt | 800 | 140 | |||
Tiger Shark | Wobbegong Shark | Warm, Shallow, Salt | 850 | 160 | ||
Basking Shark | Cold/Warm, Shallow, Salt | 1000 | 140 | |||
Whale Shark | Warm, Shallow, Salt | 1200 | 120 | |||
Crocodile | Manatee | Warm, Shallow, Fresh | 700 | 140 | ||
Hippo | Warm, Shallow, Fresh | 900 | 160 | |||
Bald Eagle | Cold/Warm, Shallow, Fresh/Salt | 750 | 120 | |||
Sawfish | Electric Eel | Warm, Shallow, Fresh | 900 | 130 | ||
Alligator Gar | Warm, Shallow, Fresh | 800 | 140 | |||
Anaconda | Giant Salamander | Warm, Shallow, Fresh | 800 | 140 | ||
Alligator Snapping Turtle | Warm, Shallow, Fresh | 700 | 140 | |||
Giant Softshell Turtle | Warm, Shallow, Fresh | 900 | 80 | |||
Leatherback Turtle | Sea Turtle | Warm, Shallow/Deep, Salt | 850 | 130 | ||
Napoleon Wrasse | Warm, Shallow, Salt | 800 | 140 | |||
Sunfish | Oarfish | Warm, Shallow/Deep, Salt | 900 | 60 | ||
Manta ray | Warm, Shallow, Salt | 900 | 120 | |||
Polar Bear | Leopard Seal | Cold, Shallow, Salt | 900 | 160 | ||
Elephant Seal | Cold, Shallow/Deep, Salt | 1000 | 120 | |||
Walrus | Cold, Shallow, Salt | 900 | 140 | |||
Goblin Shark | Frilled Shark | Cold/Warm, Shallow, Salt | 750 | 150 | ||
Sleeper Shark | Cold, Shallow/Deep, Salt | 1000 | 160 | |||
Megamouth Shark | Warm/Cold, Deep, Salt | 1000 | 140 | |||
Bowhead Whale | Beluga Whale | Cold, Shallow, Salt | 1100 | 100 | ||
Whale | Cold/Warm, Shallow, Salt | 1500 | 120 | |||
Humpback Whale | Cold/Warm, Shallow, Salt | 1200 | 100 | |||
Beaked Whale | Narwhal | Cold/Warm, Shallow/Deep, Salt | 900 | 140 | ||
Cachalot | Cold/Warm, Shallow/Deep, Salt | 1200 | 160 | |||
Halibut | Wolf Eel | Cold, Shallow/Deep, Salt | 800 | 140 | ||
Coelacanth | Warm/Cold, Deep, Salt | 800 | 140 | |||
Marlin | Dolphin | Warm, Shallow, Salt | 700 | 120 | ||
Orca | Cold/Warm, Shallow, Salt | 900 | 160 |
Unplayable Animals[ | ]
Unplayable Animals are not a part of the Evolutionary Tree and can only spawned as NPC. They are sometimes called AI animals. They mostly exist as a food source, but some, like the remora are useful in their own way.
Image | Animal | Suitable Biomes | Drops | Health Multiplier | Damage Multiplier |
---|---|---|---|---|---|
Pollock | Cold, Shallow, Salt | 500 XP | 50 | 0 | |
Dragonfly | Warm, Shallow, Fresh | 500 XP | 10 | 0 | |
Baby Penguin | Cold, Shallow, Salt | 500 XP | 50 | 0 | |
Lanternfish | Cold/Warm, Deep, Fresh/Salt | 500 XP | 50 | 0 | |
Firefly | Warm, Shallow/Deep, Fresh | 500 XP | 50 | 0 | |
Lion's Mane Jellyfish | Cold/Warm, Shallow, Salt | Meat worth 50K XP | 2000 | 80 | |
Sardine | Warm, Shallow, Salt | 500 XP | 50 | 0 | |
Remora | Warm, Shallow, Salt | 0 XP | 150 | 100 | |
Giant Siphonophore | Cold/Warm,deep,Salt | Meat worth 50K XP | 1000(head),600(body) | 150 |
Miscellaneous Animals[ | ]
Miscellaneous Animals can be played by players but can also spawn as AI. Miscellaneous animals are not a part of the Evolutionary Tree. Currently, the Ghost is the only miscellaneous animal and is used to spectate.
Image | Animal | Evolves From | Evolves Into | Suitable Habitats | Drops | Health Multiplier | Damage Multiplier |
---|---|---|---|---|---|---|---|
Ghost | N/A | N/A | Cold/Warm, Shallow/Deep, Fresh/Salt | N/A | 150 | 0 |
Spawning[ | ]
- In FFA, TFFA and version 1 game modes, players can choose to spawn as one of the Tier 1 Animals (also known as first animals). Upon obtaining a certain amount of XP, a player will have the option to evolve (see Evolutionary Tree). If a player dies and respawns in the same server, the player will spawn as the Tier 1 Animal that they have chosen. They will also keep some of their XP, helping them to retain their progress easier.
- After Snow and Below however, players will have the option to choose their first animals after dying instead of spawning as the Tier 1 that they have chosen.
- In 1 vs 1, players will be able to choose and spawn as one of the Tier 10 Animals straight away.
- In Pearl Defense, players can choose to spawn as one of the Tier 1 Animals as well. They can evolve normally, but since food gives more XP in Pearl Defense, players are able to evolve quicker. If a player dies, they will respawn as the animal they died as.
- However, if a player joins a match that is started for some time, they will spawn as a random animal in a random tier (although there is proof stating that the tier of the spawned animal is determined by the progress of the match.)
- In Toxic Algae, the player will spawn as a random Tier 1 Animal.
Mechanics[ | ]
Here are the mechanics that apply to all the Animals in Deeeep.io. [Deeeep.io Snow and Below v4 Beta]
- Animals are entities. Therefore, they can be collided with, receive knockback or damage, and have health points.
- Animals can deal damage. They are also affected by status effects. Health points, damage, movement speed, boost bar count, size and base status effects (armour, armour penetration, bleed reduction and damage reflection) vary among different animals.
- All animals have their own special abilities, which are divided into active and passive. Active abilities needs a boost (left click or space bar or boost button, mostly consumes a boost bar) to trigger while passive abilities do not. They are active every time, anywhere.
- Different animals are used to different habitats. If an animal enters a wrong habitat, its status bars (either oxygen, pressure, salinity or temperature, depends on the animal) will slowly deplete and the animal will eventually take damage and die.
- Animals are able to eat food. Food helps them to regenerate their health and boost, essential for their survival.
- If an animal is in danger, they can choose to hide. Some of the props provide temporary shelter for certain types of animals. Getting close to the props will cause the animal to become transparent and can’t be collided with. The predator would then have to leave and find a new prey again.
- Skins are cosmetics used to change an animal’s appearance, or sometimes, its mechanics by a little. Skins can be bought in the Store, and are divided into seasonal and non-seasonal skins.
- Animals will display the nickname, team and the score of their controller.
- Animals controlled by AIs will always be unnamed and unable to eat food.
- Tier 1 and Tier 10 Animals are not able to hurt each other (with the exception of piranhas).
- Friendly Fire is turned off for animals in the same species, meaning that animals in the common species are not able to hurt each other.
- This is false for Tier 10 Animals, for obvious reasons.
Trivia[ | ]
- AI can spawn as any animal, whether playable or unplayable!
- The Giant Softshell Turtle’s in-shell form is actually considered a different animal. Look closely in 1 vs 1 matches, the top border shows the health points, the streaks and the image of the current animal. When the Giant Softshell Turtle goes into its shell, the image on the top border changes too. This applies to the Giant Isopod and the Pufferfish. Currently sprites for the in-shell Giant Softshell Turtle, rolled up Giant Isopod, and puffed up Pufferfish do not exist making skin implementation impossible.**But ironically, the Giant Isopod actually has a skin, the Giftsopod.
- Tier 10 Animals were originally not able to hurt each other, this feature was later removed for obvious reasons. (Although it still exists in the first version game mode.)
TBA
References[ | ]
TBA