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The Anaconda is a tier 10 animal. It is based on its real life counterpart, the Green Anaconda, Eunectes murinus.

Anaconda
Anaconda
Details
SpeedSpeed
90%
Walking speedSpeed
100%
HealthHealth
8.0 (total: 800)
DamageDamage
7.0 (total: 140)
Boosts
2
Biome statistics
Oxygen time
60 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
20 seconds
Credits


Mechanics[ | ]

  • Giant salamanders evolve into anacondas.
    • 48,000 XP is required for a giant salamander to evolve into an anaconda.
  • Anacondas do not evolve into any other animals, as they are one of the latest animals.
  • Anacondas drop meat upon death.
  • As an anaconda, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

Abilities[ | ]

Passive Abilities[ | ]

  • You gain +10% speed when in the water.
  • You are a ground-walking animal.
  • You can climb and hide in all types of trees except the Broken Tree.
  • Immune to poison except for the poison of the Elephant Seal and Stonefish barbs.

Active Abilities[ | ]

Name Image Charge Time Description
Constrict
Anaconda Wrap 0.5 seconds Charge boost to coil around the target, making them unable to move and sink to the seabed and deal coil 50 damage per second which completely penetrates through armor, which can be stacked with multiple anacondas.

Coiled animals lose oxygen in 3 times faster than normal, which cannot be stacked with multiple anacondas.

Coiled animals can still boost, but they can't hit the anaconda.

Coiled animals can spin around to escape.

Hitting a coiled animal splits the damage in half; one half goes to the coiled animal and the other half goes to the anaconda.TBA

Suitable Biomes[ | ]

  • The suitable biome for the anaconda is the swamp.
    • If an anaconda enters the ocean, it will lose salinity and oxygen.
    • If an anaconda enters the ocean surface, it will not regenerate salinity
    • If an anaconda enters the arctic, it will lose temperature and salinity.
    • If an anaconda enters the arctic surface, it will lose oxygen, temperature, and it will not regenerate salinity.
    • If an anaconda enters the deeeep, it will lose pressure and salinity.
    • If an anaconda enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

Diet[ | ]

This is a complete list of food that anacondas can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bubble All animals that breathe air Bubble 0 Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 250 Spawns in the ocean.
Ice All Ice 250 Spawns in the arctic and deeeep.
Primordial Soup All except lamprey Lavabubble 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Person Tier 9 to tier 10 except sunfish and stonefish Man 300 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.
Anglerfish Bait All Animals except for the Anglerfish who spawned it 0 Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it

Hiding Places[ | ]

This is a complete list of terrain that anacondas can hide in.
Name Summary Image
Broken Tree Generates on the swamp floor. Tier 1 to tier 3 animals and Electric Eel, Snake and Anaconda can hide here. Broken Tree
Swamp Tree Generates atop swamp islands. Hermit Crabs and Coconut Crabs can climb in Swamp Trees. Snakes and Anacondas can climb and hide in Swamp Trees. Swamp Tree
Tree Generates atop islands. Reaching the top of a tree requires that you boost, fly, climb, or be pushed to the top. Seagulls can hide here. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Apples grow on its leaves. Tree
Tree Generates atop islands. Reaching the top of a tree requires that you boost, fly, climb, or be pushed to the top. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Apples grow on its leaves. Tree01
Tree Generates atop islands. Reaching the top of a tree requires that you boost, fly, climb, or be pushed to the top. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Apples grow on its leaves. Tree02
Pine Tree Generates atop Arctic islands. Hermit Crabs and Coconut Crabs can climb in Swamp Trees. Snakes and Anacondas can climb and hide in Pine Trees. Pine
Scots Pine Generates atop Arctic islands. Hermit Crabs and Coconut Crabs can climb in Swamp Trees. Snakes and Anacondas can climb and hide in Scots Pines. Scots Pine
Palm Tree Generates atop islands. Hermit Crabs and Coconut Crabs can climb in Swamp Trees. Snakes and Anacondas can climb and hide in Palm Trees. Palm Tree
Bald Cypress Generates atop Swamp islands. Hermit Crabs and Coconut Crabs can climb in Swamp Trees. Snakes and Anacondas can climb and hide in Bald Cypresses. Bald Cypress
Giant Shipwreck Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack.
Big Boat
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