Giant Isopod

The Giant Isopod is a tier 4 animal.

Mechanics

 * Giant isopods evolve into Seagull, Duck, Bat, Seal and Barreleye
 * 4,000 XP is required for a giant isopod to evolve into Seagull, Duck, Bat, Seal or Barreleye
 * Giant isopods drop meat upon death.
 * As a giant isopod, friendly fire is turned off for other giant isopods, oarfish and whales
 * Despite friendly fire being turned off for whale, you can still be sucked up and damaged through salinity afflictions and pressure afflictions along with temperature afflictions.

Passive Abilities

 * +30% Speed While Close To Floor

Active Abilities

 * When you boost, you perform a short dash and you coil up automatically to protect yourself. However you are still vulnerable to being damaged by effects like poison, electricity and bleeding. This can be exploited by Colossal Squids and Jellyfish
 * You can roll around while in coil form by rolling the mouse in a circular motion.
 * You can not be damaged in coil form through directly damaging attacks. You are still susceptible to bleeding, poisoning, and electricity.
 * Click again in coil form to uncoil.

Suitable Biomes

 * The suitable biome for the giant isopod is the deeeep.
 * If a giant isopod enters the ocean, it will lose pressure.
 * If a giant isopod enters the ocean surface, it will lose oxygen and pressure.
 * If a giant isopod enters the arctic, it will lose pressure.
 * If a giant isopod enters the arctic surface, it will lose oxygen and pressure.
 * If a giant isopod enters the swamp, it will lose pressure and salinity.
 * If a giant isopod enters the swamp deeeep, it will lose salinity.
 * If a giant isopod enters the swamp surface, it will lose oxygen and pressure.

Diet
This is a complete list of food that giant isopods can eat

Hiding Places
This is a complete list of terrain that giant isopods can hide in.