Alligator Gar/Sandbox

Overview
Information related to gameplay is included here. The old Mechanics, Diet, and Hiding Spots section will be migrated to a new page covering for all animals, called Mechanics. (under construction)

Alligator Gar is a tier 10 animal in Deeeep.io.

Alligator Gar evolves from Electric Eel at 219,000 exp. It shares the same evolution branch with Saw Fish.

Terrible look.

Statistics
This chart would be migrated to the template for broader use.

   

  

 Health: 800  Damage: 140

 Damage Block: 20% <div id="damage-legend-icon" style="width:10px; height:10px; background-color:#9cde82cc; border-radius:2px; display:inline-block;"> Bleed Reduction: 0%  <div id="damage-legend-icon" style="width:10px; height:10px; background-color:#d09a9acc; border-radius:2px; display:inline-block;"> Armor Penetration: 40%

<div id="environmental-stats-container" style="width:400px; color:#aaaaaa; position:absolute; top:5px; left:425px;">

Cold Warm Shallow Deeeep

Fresh Salt Reef Air Water

 The first section shows how strong the animal's stats are, comparing to the highest possible values:
 * Health: Whale with 1500 health
 * Damage: Shark with 180 damage
 * Damage block: GST and Sunfish with 60%
 * Closed GST, closed Giant Isopod, and closed Pufferfish are all treated as if they have 60% armor.
 * Bleed reduction: Most arctic animals with 50%
 * Armor penetration: Marlin and Narwhal with 100%
 * Possible change: Max value of AP becomes 50%. I'll then treat the two above and Mantis Shrimp as if they have 50%.

The second chart shows the biome(s) that the animal can live in, and how long the animal can stay in the unsuitable biome(s).
 * An empty checkbox means the animal is not suitable to live there. The label following an empty checkbox will specify how long the animal can stay (except for Reef).
 * A checkbox having a check mark means the animal is suitable to live there.

Despite being the section covering information about the animal's statistics, it will not cover any extra information further than the animal's base stats. Information such as sinking, floating, damage reflection, etc. belongs to the Passive section below.</i>

Mechanics
Read more about Alligator Gar's mechanics here.

Abilities (section display)
This section uses headers to separate the abilities.</i>

Passive
Special abilities that do not consume boost(s) are included here, e.g. sinking, floating (buoyancy), passive stealth, etc.</i>
 * Gets +10% speed (114% total) at water surface.

Active
Special abilities that affect boost(s) are included here, along with any special effects that activate on boost.</i>

Normal Boost: Dash forward

Charge Boost(s):
 * (1000 MS) Lunge forward 3 times and deal 60% more damage (280 total)
 * You get slowed down by 30% while charging your boost.
 * If you miss your target, you get slowed down by 15%.

Abilities (table display)
This section uses a table to separate the abilities (just like the old one).</i>

Strategies
You can add strategies related to Gar here, e.g. Double Charge, Snipe, Round Charge, etc.
 * Using third-level headings is recommended.</i>

Store
Skins in the store are included here.</i>

If there's a stat-changing skin, you can add the information accordingly as long as it shows the difference between the stats. This one is an example from me:</i>

Borrowed from Bald Eagle The skin African Fish Eagle changes stat:
 * Temperature: Unaffected → 60 seconds (Warm)
 * Oxygen: 10 seconds → 15 seconds (Air)

Trivia
Any trivial information that doesn't necessarily affect gameplay is included here. The old History section goes here.</i>
 * Alligator Gar is designed by u/sirDangel based on the real life Alligator Gar.
 * Gar has a special stat being not a multiple of 5 (104% base speed).
 * Alligator Gar and Moray Eel have the most skins in the store, with both of them having 4 skins available for purchase.
 * Moray Eel is temporarily winning the first place for having a Seasonal Skin.

Navigation
This navbox will be migrated to its own page.</i> It may appear like this:</i>

Bonus navbox for Mechanics</i>