Changelogs

map updated

November 9th, 2017
Relatively small update before the big ones:

New gamemode: 1v1 All:
 * Fight against other players and get the longest winning streak!
 * Whether the gamemode stays or leaves depends on your feedback!
 * Optimization and various fixes
 * Leaderboard bug fixed (hopefully)
 * Whaleshark's remoras can't be killed or captured by whales

September 12th, 2017
All: PD & Toxic Algae:
 * Fixed slowness bug
 * Manta copies life increased to 3 minutes

September 10th, 2017
All: Toxic Algae:
 * Manta changes: Animals that leave its aura leave a copy (invulnerable) that lasts 1 minute.
 * Added more animal boosts. (Pathos316's idea)
 * Snake has 17 seconds of oxygen, loses it 3 times faster when attached (HDMemes idea)
 * Fixed leaderboard problem
 * Fixed bug that caused Snakes drones to attack when not in attack mode

September 3rd, 2017
All: Toxic Algae:
 * Piranha can move to right of screen
 * Fixed piranha attacking each other
 * Other fixes

September 2nd, 2017
TA PD FFA
 * Reduced boost regen, food HP, and manatee heal skill when outside safe zone
 * Squid and Ray can only hide for 10 seconds - Some other fixes.
 * Eagles only see enemy animals
 * Whales won't suck allies
 * Improved UI according to HDMemes's idea
 * Pollock count reduced, XP doubled

Toxic Algae All
 * New gamemode
 * New animal: Manta Ray, evolves from Hammerhead, designed by WertyWertz


 * Fixed death menu appearing while being grabbed
 * Marlin and dolphin changes (based on DogJelly's idea: damage ceil increased to 150% while jump-speeding; bleeding only caused while boosting or jump-speeding
 * New stat: Bleeding reduction
 * Increased marlin bleeding damage to 4% per tick, duration to 3 ticks (duration on eagle too)
 * Sunfish changes: Implemented all WertyWertz's ideas - Cachalot speed increased while in the deep (H2O_N's idea)
 * Squid has a second boost now (Artoriasz's idea)
 * Orca grab damage reduced to half
 * Crocodile changes: Implemented DogJelly's ideas
 * Octopus changes: Implemented TheTrueDrDerp's ideas
 * Stonefish speed reduced (DogJelly's idea)
 * NPC won't eat meat - Max speed reduction is -90% (fixed negative speed)
 * Whaleshark gets 20% speed boost for 2 seconds after losing all its remoras

July 19th, 2017
PD
 * Server performance improved.
 * Fixed: food spawning inside ground.
 * Top tier animals no longer collide with tier 1 animals (except bots).
 * Pearl can't be picked by tier 2 animals.
 * Correct scorer displayed in finish screen.

July 14th, 2017
PD: All:
 * Fixed piranhas death spamming death log.
 * Fixed piranha starting next round with same level.
 * Only the main piranha is shown on the map.
 * Added anti-spam on loading screen chat.
 * Hippo dash doesn't damage Pearl Cover.
 * Fixed long names in chat and king list.
 * You can now press an option number to choose an evolution (pressing 1 on a keyboard will now cause you to evolve into the first evolution option, 2 for the second evolution, etc.).
 * Fixed lamprey being attacked while attached.
 * Reduced hippo dash attack damage, added 1 boosts, turns slowly, can no longer eat food while dashing.
 * Fixed the water border disappearing.

July 14th, 2017 (Beta published)
Bald Eagle: John Fallot (Pathos316): Portfolio) Hippo, Crocodile, etc.: FlllllSH Snapping Turtle: TheGiantSlug And many ideas given by countless players, like DogJelly and others.
 * Beta is now official, to gather further feedback. If any fixes are needed, a new version will be uploaded.
 * Beta includes a new biome (the swamp), and new animals, designed by:

July 14th, 2017 (Beta)
PD: FFA: All:
 * Added chat to the loading screen.
 * Fixed: The dolphin/marlin's jump to gain speed ability does not work in the raised portion of the river.
 * Slightly lowered swamp islands (to help animals climb).
 * Greatly increased coconut exp.
 * Evolution dialog is now shown even if there is only one option to evolve into.
 * Increased XP to regain dead piranhas.
 * Added speed increase indicator.
 * Hippo ability changed (DogJelly's idea), needs testing.
 * Eagle can eat dam food.
 * Orca damage restored.
 * Eagle can grab up to tier 9 animals except manatee, and increased the depth it can go into water without losing it's skill.
 * Piranha salinity time reduced, dash time reduced from 2 to 1.5s.
 * Electric eel can no longer eat while using its skill.
 * Disabled HP auto-regen if salinity is on zero.

July 3rd, 2017 (FFA Only) (Beta)

 * Cave added to the swamp (underneath the waterfall), and leveled part of it with the rest of the ocean (Alex01012 and FlllllSH's ideas).
 * "Hide" button to evolution dialog added.
 * Stonefish barbs poison damage fixed (was 10% dps), and one time damage reduced to 50% of stonefish damage, affected by armor (DogJelly's idea).
 * Bald eagle temperature time increased, can't be poisoned by snakes, inflicts bleeding on animals it can't grab while boosting, base speed increased, can boost underwater, one-hit kills animals with less than 10% hp while boosting (Pathos316 and FlllSH's ideas).
 * Remora's pressure time increased to 20s, speed to 120%.
 * Whale shark needs less food to gain drones, drones prioritize bigger animals.
 * Snakes can be attacked while attached, can't attach to bald eagles.
 * Cachalot dissolves snowballs with its soundwave.
 * Fixed bug of disappearing trees.
 * Added coconuts for pelicans (someguy_someplace's idea).
 * Unified on-grab hit damage, except for eagles (DogJelly's idea).
 * Piranha system changed.

June 26th, 2017 (Later) (Beta)

 * Fixed piranha evolution bug.
 * Fixed polar bears being unable to dig into islands.
 * Fixed being unable to attack eagles while they hold animals.

June 26th, 2017 (Beta)

 * Frog health and oxygen time increased.
 * Electric eel oxygen time increased.
 * Fixed piranhas xp problem.
 * Fixed bug with animals hiding while being grabbed.
 * Electric eel can electrocute whoever grabs it.
 * Piranha won't restore salinity time when evolving.
 * Common salinity time reduced from 45 seconds to 30 seconds.
 * Flappy ducks height lowered, removed the higher line of flappy ducks.
 * Fixed tree and swamp tree's hitboxes.
 * Piranhas no longer collide with their brothers while attacking.

June 22nd, 2017 (Beta)

 * Fixed many bugs.
 * Piranha health reduced.
 * Only tier 3 and lower can hide in broken trees.
 * Corrected a spelling error in the king list (King of the Arctic was misspelled as King of the Artic).
 * Added a 2nd line of flappy ducks down where the old line of flappy ducks used to be.
 * Some more changes.

June 21st, 2017 (Later) (Beta)

 * Fixed many bugs with piranhas, evolving, etc.
 * Now you can evolve to swamp animals in any biome.
 * Piranha can now choose to evolve to other animals.
 * And more...

June 21st, 2017 (Beta)

 * Added a king list, which lists 4 players as "king" of each biome (excluding the surface).
 * Added a new biome: the swamp.
 * Added salinity, which animals lose when they enter the swamp when they are not suited to it and vice versa.
 * Added 10 new animals: piranha, frog, electric eel, snake, snapping turtle (designed by TheGiantSlug), manatee, hippo and crocodile (designed by FlllllSH), bald eagle (designed by John Fallot (Pathos316): Portfolio), and dragonfly.
 * Instead of choosing to evolve into a frog, electric eel, snake, or snapping turtle, you must be within the swamp when you are about to evolve into those animals.
 * Seagulls can now hide in trees.
 * Added a new hiding place: broken tree.
 * Added swamp islands, which swamp trees can spawn on and roots can spawn under.
 * Added swamp trees and roots.
 * Added a waterfall, which spawns at the entrance to the swamp and pushes animals and food downward and leftward when inside of it or near it.
 * Added clouds, which spawn at the height limit and have no effect on the gameplay.
 * Raised the height limit, moved flappy ducks closer to the new height limit: now they are harder to reach.
 * Beta changelog soon...

May 19th, 2017 (Later)

 * Fixed being unable to continue playing in the same server if it got full.
 * PD: Fixed various bugs.

May 19th, 2017

 * All: Whale's skill now absorbs barbs and snowballs.
 * Stonefish's barbs damage increased to 7% of max life, poison lasts 5 seconds & base DPS increased to 10%.
 * Skills don't affect spawn protected fish.
 * Original: Fixed eatable food.
 * PD: Fixed throwing pearl while standing still.
 * Fixed Stonefish unable to pick pearl while boosting.
 * Match information is now stored, leaderboard coming soon! (for Original too)
 * Fixed pearl suddenly going down when throwing it.

May 16th, 2017

 * Animals now boost at half speed when slowed down (e.g. by cachalot).
 * Cachalot oxygen time has been increased by 30 seconds.
 * DPS dealt to giant squid when grabbing a cachalot has been increased from 3% to 5%.
 * Pearl Defense: Lamprey can now attach to animals from starting from crab.
 * Right mouse button no longer triggers the context menu.
 * Fixed whale shark's remoras attacking each other.
 * Sunfish can no longer eat algae.
 * Stonefish consumes oxygen 3 times slower when standing still underground.
 * Added spectating feature (Ghost fish designed by Alex01012).

May 14th, 2017

 * Pearl direction indicator now appears when the pearl is outside shell.
 * Beaver attack damage has been reduced.
 * Sea Turtle armor now protects its head too, and its health has been increased.
 * Sunfish and stonefish can now attack their own species, and can't attack fish.
 * Fixed (hopefully) memory leak that caused slowdowns.

May 13th, 2017

 * Fixed Pearl Defense bugs.
 * Octopus now disguises as a team member of the last victim's team on Pearl Defense.

May 12th, 2017

 * Added two new game modes:
 * Pearl Defense (BETA): Capture the other team's pearl and bring it to your goal to win the match.
 * Original: A recreation of the first Deeeep.io version.
 * Added two animals: Stonefish and sunfish, which were designed by John Fallot (Pathos316 - Portfolio).

April 15th, 2017

 * Top tier tree changed (see this post).
 * Fixed a bug involving animals using ability when hit by a whale using its skill.
 * Fixed a bug with pollock not respawning.
 * Whales can no longer suck cachalots.
 * Polar Bear stun duration now varies from 0.5 seconds to 2 seconds, depending on the distance of the hit.
 * If a polar bear hits an animal while it's stunned, the latter will start bleeding.
 * Fixed a bug that caused lampreys to be unable to attach to whales.
 * Increased AFK time to 20 minutes.
 * Lampreys can live in the arctic now.
 * Chat names are now colored for players who are #1, #2, and #3 on the leaderboards.
 * Other fixes and optimizations.
 * Fixed bug with menu not appearing after death.
 * Federico Mouse is still working on the new gamemode, it'll come soon!

April 7th, 2017

 * Giant Squid's grab speed has been increased.
 * Marlin's health has been reduced by 100, and their damage reduced by 20.
 * Pelican's grab time reduced to 15 seconds.
 * Oxygen for fish now regenerates slowly, not instantly.

April 6th, 2017

 * Whale Shark's health increased by 100.
 * Whale Shark's remoras now don't attack & can't be attacked when not in attack mode.
 * Marlin damage reduced by 20.
 * Giant Squids no longer gain speed boost when grabbing whales, cachalots and whale sharks, and only gains 30% with the rest.
 * Giant Squids are dealt DPS when grabbing cachalots.
 * Pelicans can now grab squids.
 * The death screen now shows the correct reason of death.
 * Fixed respawning as blobfish/worm/fish accordingly.
 * Attacks against whales don't get increased by speed if it's using its skill.
 * Whale Shark remoras prioritize whoever 1. attacked 2. was attacked by their host in the last 5 seconds.
 * Fixed bugs.

April 5th, 2017

 * Added 1 new animal: Marlin, designed by John Fallot (Pathos316 - Portfolio).
 * Marlin's bounce speed increased.
 * Polar Bear, whale shark and marlin can now damage same species.
 * Whale Shark now doesn't need to go up to breathe.
 * Whale Shark speed reduced by 10%.
 * Pelican can no longer damage seagulls for now.
 * Now each pre-end creature has two evolving options.
 * Tree diagram of evolutions coming soon.

April 5th, 2017 (Beta)

 * Added 4 new animals, including: lamprey, polar bear, whale shark and its remora drones (designed by John Fallot (Pathos316 - Portfolio)), and pelican (designed by FlllllSH).
 * The teleport to the arctic bug is NOT fixed yet.
 * Orcas now only bounce when releasing if their prey is pushed against the ground.
 * Many fixes.
 * Some planned visual improvements didn't make it to this beta, so I'll continue working.
 * XP required to level up reduced around 10%.

March 18th, 2017 (Later)

 * Italian translation fixed and updated (thanks Lykanos!)

March 18th, 2017

 * Fixed a bug where death screen wouldn't appear after changing tabs.
 * Fixed a bug where jellyfish wouldn't poison their attacker if killed in one hit.
 * Fixed a bug about orcas instantly hitting after release.
 * Orcas now bounce after releasing, to avoid having their victims getting stuck against the floor.
 * Giant Squid can now grab a boosting shark.
 * Orcas can no longer grab cachalots.
 * Narwhals can't walk anymore.

March 17th, 2017 (Later)

 * French translation fixed and being updated (thanks Pablo Melon).
 * Swedish translation updated.
 * Ukrainian translation added and updated Russian one (thanks pronyuk_).

March 17th, 2017

 * An abandoned house appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kidnapped.
 * (FROM BETA) Added four new animals: Octopus, narwhal, giant squid, cachalot (the octopus and cachalot were designed by John Fallot (Pathos316 - Portfolio)).
 * (FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!)
 * Balance tweaks.
 * Oarfish FOV in the deeep has been increased.
 * Other changes (changelog in progress).

March 14th, 2017

 * Fixed sudden disconnection bug.
 * Fixed octopus ink bug.
 * Fixed permanently invisible anglerfish bug.
 * Added air bubbles leaking from shipwreck (h1637727's idea ).
 * Trying to find the cause of the random teleport bug.
 * Eating volcano food in the arctic now increases temperature.
 * Jellyfish and below can now hide in volcanoes.
 * Giant Squid grabbing damage reduced to 50% (and can now only grab beaver and above).
 * Balance tweaks.

March 13th, 2017 (Beta)

 * Added four new animals: octopus, narwhal, giant squid, cachalot (the octopus and cachalot were designed by John Fallot (Pathos316 - Portfolio)).
 * Added a new shipwreck hiding spot (designed by Pathos too!)
 * Many changes (the changelog is still being written).
 * NOTE: The random teleport bug is not fixed yet, working on it.

March 4th, 2017

 * Fixed a bug that caused browser to crash after a long amount of time playing.

March 3rd, 2017

 * Fixed a bug that caused serious lag.

March 2nd, 2017

 * Map width and deeeep depth has been increased.
 * Amount of floating food has been increased.
 * Sea Turtle's position has been changed.
 * Lag and bug fixes.

March 1st, 2017

 * The server with the best latency is now chosen automatically.
 * Oarfish attack damage has been increased.
 * Oarfish can now heal seagulls too.

February 28th, 2017

 * Two new animals: sea turtles, oarfish (designed by John Fallot Pathos316 - Portfolio).
 * Field of vision in the deep sea has been greatly increased.
 * Changed the pressure system.
 * Anglerfish now deals x2 hit to whoever eats its food.
 * Anglerfish now has two boosts.
 * Anglerfish now turns completely invisible when in stealth.
 * Minimum attack multiplier by speed increased from .75x to 1x.
 * Sharks and orcas can now eat NPC fish (pollock).
 * Fixed screen being stuck when grabbed by an orca bug.
 * Fixed white light in deep ocean bug.
 * Fixed floor bug.
 * Whale: Food eaten while using skill no longer regenerates boost.
 * Wrong habitat invulnerability replaced by a warning message before evolving.
 * Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near).
 * One boost is now refilled upon leveling up.
 * Many other undocumented fixes and tweaks.

February 18th, 2017 (Later)

 * Added Hungarian language (credits to dav).
 * Fixed the whale's ability.

February 18th, 2017

 * Volcano food now lasts like before.
 * Fixed flying worms bug.
 * NPC fish (pollock) added, which spawn in the arctic.
 * Starter animals now give XP when eaten.
 * Worm boosts removed and attack damage reduced.
 * Anglerfish FOV increased by 2.5x.
 * Some more fixes and changes.
 * More changes planned for the next update.

February 14th, 2017 (Later)

 * Fixed bug which caused food to only reappear in the deeeep.

February 14th, 2017

 * Changed the orders of worm and leopard seal on the evolution tree.
 * Map height reduced by 30%.
 * Penguins can now eat algae.
 * Deep entrances reduced and made smaller.
 * Food regeneration problem fixed.
 * Jellyfish, ray and squid can now live in the deeeep.
 * Whale's skill now absorbs nearby food.
 * Anglerfish now spawns the last food it ate at the end of its esca when using its stealth ability.
 * Anglerfish FOV in the deep increased by 50%.

February 13th, 2017

 * Added 5 new animals: blobfish, king crab, worm, anglerfish, and leopard seal.
 * Added 1 new biome: the deeeep.
 * Killer whales can now be hit while grabbing.
 * Killer whale's maximum grabbing time for sharks has been reduced from 4 to 3 seconds.
 * Whales and killer whales can now hit each others' species.
 * When evolving in a non-suitable biome, the player becomes invulnerable until they go to the correct biome.
 * DogJelly's idea: Whale's attack increases when killer whales or sharks are near. 5% per shark and 15% per orca, stackable 5 times. Attack only increases towards Sharks/Orcas.
 * Island sizes are now random (between 1x and 3x previous standard size of islands).
 * Added new empty land in the arctic.
 * Fish (orange ones) now gain a speed boost when near other fish, 10% per fish stackable 5 times.
 * Fixed respawning as a penguin outside of the arctic.
 * Some undocumented changes.

February 3rd, 2017

 * Added Dutch, Polish, Arabic, German, Czech and Estonian languages, thanks DaanKuif, Sylogista, imad hamaidi, saschahi, h1637727 and Sämmu L!

February 2nd, 2017 (Later)

 * Added Croatian/Serbian, French, Italian, Finnish, Swedish and Turkish languages, thanks Costa97, ChinardGaming, EdThedoc, enpyera, flexes, qhawa and Alpmert!
 * Added a manual language switch at the bottom right.
 * You can now press ESCAPE to show the main menu without needing to leave the game.

February 2nd, 2017

 * Added Chinese and Spanish translations.
 * Sharks can no longer eat food while in rage.
 * XP scales changed a bit.

February 1st, 2017

 * The XP bar now displays both the percentage and number of XP left.
 * Maximum attack boost due to speed has been decreased to +25%, except for sharks using rage.
 * Turn speed now immediate again, except for sharks using rage.
 * The health of crabs has been increased by 50%.
 * Killer whales now grab sharks for less time.
 * Killer whales are now slowed down depending on the size of what animal they grab.
 * Penguin's amount of boosts reduced back to 2.
 * Fixed a bug causing fish to get stuck under the floor.

January 21st, 2017

 * New evolution tree (credit to DogJelly ).
 * After penguin you can now choose TShark and dolphin.
 * TShark now evolves into shark.
 * After dolphin you can now choose killer whale and whale.
 * Shark has new passive (Bloodseeker) and active (Rage) skills (rage increases speed for 4 seconds, but slows rotation speed).
 * Dolphin has a new passive skill: Jumping on water increases its speed for 4 seconds, stackable 3 times.
 * If a killer whale grabs a shark, it will now lose all of its oxygen.
 * Sharks without oxygen now lose 10% of their max life per second.
 * Top animals' stats tweaked.
 * Penguin move speed increased by 30%.
 * Attack damage now varies according to speed (from -25% to +50%).
 * Glaciers now have igloos, which penguins can hide in.
 * Whales can no longer attack each other.
 * Changed the XP scales a bit.
 * Map sized increased by 33%.

January 20th, 2017

 * Added three North America servers.
 * Added 1 Asia server.
 * Added 1 Europe server.

January 19th, 2017

 * Whales can now hit (but not absorb) other whales again.
 * Animals inside whales can no longer lose temperature.
 * Reduced the XP required for seagulls to level up.
 * Reduced floor algae XP.

January 18th, 2017 (Later)

 * Reduced the damage and speed of jellyfish.
 * Fixed another problem with food not reappearing.
 * Fixed whale bug that allowed it to absorb beavers.
 * Reduced the bounce of jellyfish.
 * Many undocumented bug tweaks.

January 18th, 2017

 * Added a new animal: jellyfish.
 * Killing a player no longer causes bounce if the victim is more than 3 levels lower than the attacker.
 * Spawn protection implemented: 5 seconds of invulnerability.
 * Damage splash indicator added.
 * Increased penguin boosts to 3.
 * Reduced the required XP for higher levels.
 * Fixed a problem with food not reappearing.

January 17th, 2017

 * Added a new animal: penguin.
 * Added a new biome: the arctic.
 * Added a login system.
 * More updates to the login system are planned.

December 15th, 2016

 * Whales can no longer absorb each other.
 * Increased the XP of people and flappy ducks by 50%.

December 12th, 2016

 * Added two animals: whales and orcas.
 * Many undocumented performance fixes.

November 25th, 2016

 * New controls: Pressing M now toggles chat visibility.
 * Sudden deaths bug likely fixed.

November 24th, 2016

 * All of the servers have been updated.
 * Added a new animal: seagull
 * Added 3 new terrain: islands, bushes, and trees!
 * Map width increased by 200%.
 * Maximum player limit raised.
 * New Asia and Sao Paulo servers!
 * More animals will be added in the upcoming days.

November 16th, 2016 (Beta)

 * Added a beta server.
 * Added 1 animal: seagull.
 * Map size increased.
 * Maximum player limit raised.
 * Some undocumented changes.

November 9th, 2016

 * Added two servers for South America.

November 8th, 2016 (Later)

 * You now respawn with a percentage of the XP you had before dying (if you don't change server).

November 8th, 2016

 * Added two servers (in London and USA).

November 7th, 2016

 * Added two servers (in Texas, USA and Frankfurt, Germany).

November 5th, 2016 (Night)

 * Increased the oxygen of dolphins and beavers.
 * Added a new oxygen bar above the player, which turns red when low.
 * Increased the XP of people and flappy ducks.
 * Added a new food source below beaver dams.
 * Some undocumented performance fixes on the server.

November 5th, 2016 (Morning)

 * Fixed a bug which caused players to fall out of the map.
 * Added a message which displays information about your current animal upon spawning in.
 * Added a food eating animation.

November 4th, 2016

 * Added biome afflictions and oxygen biome affliction.
 * Added 1 animal: beaver.
 * Beavers need to breathe.
 * Added terrain: beaver dams.
 * dolphins now need to breathe.
 * Sharks can no longer stay still for too long, as they will stop breathing.
 * Implemented an auto-reconnect attempt.
 * Server was optimized for better performance.
 * Some undocumented balance tweaks.

Pre-November 4th, 2016 (Release)

 * Released Deeeep.io.
 * Added controls.
 * MOUSE to move.
 * CLICK to use boost (might miss if too close).
 * ENTER to chat (will reveal your position).
 * Added 7 animals: fish, crab, squid, ray, hammerhead, dolphin, and shark.
 * Added 1 biome: the ocean.
 * Added 1 form of terrain: anemone.
 * Added 5 types of food: plankton, algae, people, flappy ducks, and meat.