Ray

The Ray is a tier 6 animal.

Mechanics

 * Seagulls, bats, ducks, seals, and barreleyes evolve into rays.
 * 24,000 XP is required for any of those animals to evolve into a ray.
 * Rays evolve into beavers, anglerfish, gulper eel, penguins, frogfish, sea otters or snakes (player-determined).
 * 30,000 XP is required for a ray to evolve into any of those animals.
 * Rays drop meat upon death.
 * As a ray, friendly fire is turned off for other rays and whales: meaning you cannot damage them nor be damaged by them.

Passive Abilities

 * Staying still while pressing your face against the ground, an island, or a glacier causes you to hide.
 * Unlike the squid, if you are damaged within 3 seconds of doing this, you can still hide.

Suitable Biomes

 * The suitable biomes for the ray is every Biome except the sea surface and places every other animal will die.
 * If a ray enters the ocean surface, it will lose oxygen.
 * If a ray enters the arctic surface, it will lose oxygen.
 * If a ray enters the swamp surface, it will lose oxygen.

Diet
This is a complete list of food that rays can eat.

Hiding Places
This is a complete list of terrain that rays can hide in.

History
This section highlights all the changes made to the ray in documented updates so far. A full changelog can be found here.