Anglerfish

The Anglerfish is a tier 7 animal.

Mechanics

 * Rays and pelicans evolve into anglerfish (player-determined).
 * 30,000 XP is required for a seagull to evolve into a ray.
 * Anglerfish evolve into sea turtles, penguins, and octopuses (player-determined).
 * 36,000 XP is required for an anglerfish to evolve into any of those animals.
 * Anglerfish drop meat upon death.
 * As an anglerfish, friendly fire is turned off for other anglerfish: meaning you cannot damage them nor be damaged by them.

Stealth

 * Standing still causes you to go invisible and causes food to spawn at the end of your esca.
 * If an animal ate the food on the end of your esca, the first hit you deal to them will deal twice as much damage.
 * The food that spawns on the end of your esca is determined by the last food you ate.

Suitable Biomes

 * The suitable biome for the anglerfish is the deeeep.
 * If an anglerfish enters the ocean, it will lose pressure.
 * If an anglerfish enters the ocean surface, it will lose oxygen and pressure.
 * If an anglerfish enters the arctic, it will lose temperature and pressure.
 * If an anglerfish enters the arctic surface, it will lose oxygen, temperature, and pressure.
 * If an anglerfish enters the swamp, it will lose pressure and salinity.
 * If an anglerfish enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

Diet
This is a complete list of food that anglerfish can eat.

Hiding Places
This is a complete list of terrain that anglerfish can hide in.

History
This section highlights all the changes made to the anglerfish in documented updates so far. A full changelog can be found here.